
In this 2d precision platformer with a teleportation twist, play as Ninja Ming and embark on the Path of Trials. Dash through 241 levels using dynamic teleportation and diverse ninjutsu skills. Conquer challenges with style—growing stronger at every turn.
Modeled estimate, not a reported figure. How we estimate →
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About
Ninja Ming is a precision platformer with a teleportation twist. Play as Ming the ninja and take on the Path of Trial through 8 chapters and 241 levels.
Throw a kunai and instantly teleport to its location!
Ninja Ming relies heavily on the move of teleportation. Once mastered, you’ll be commanding the air and dashing through the challenging areas.
"Flash" is just the beginner skill! As you progress through levels, you'll unlock even more dazzling abilities: use "ExFlash" for long-range teleportation, destroy (or build) terrain with "Fireball" and "Rock," and find creative solutions with "Replacement Dash"
Each terrain presents unique puzzles - Use your skill combinations to plan the best routes and maximize your mobility
While dashing forward, don’t forget to explore—each room contains collectible "scrolls"! Find different ways to unlock them - "Flash Scrolls" requires multiple Flashes to unlock, "Treasure Chest Scrolls" can only be opened with keys, "Timed Scrolls" tests your aerial ability, and "Secret Scrolls" are tucked away in corners.
Three years ago, with the appearance of a time-space rift, natural disasters struck the ninja world. Ninja Mirror and the Four Ninjas sealed the rift together but were never seen again since. Three years later, a ninja named "Ming" inherits the will of the ninjas and embarks on his trial journey, searching for Mirror, and undergoing his own transformation.
The game does not have any form of stats growth. It'll only be you and your controls. Keep growing, and you shall master precision, speed, and style!

Assist Mode: You can adjust the game speed to a minimum of 0.3x.
Anecdotes: Keep track of your encounters and acquired ninjutsu.
Speedrun Mode: Unlocks after completing any area. You will be timed in this mode. Welcome speedrunners! (Current world record for the first chapter "Forest" is 102.73s, held by Tichat002).
Smooth Controls: Precise control over movement and skills.
Instant Respawn: Quickly respawn and resume the challenge after failure.
Eight Areas: Forming the ultimate trial for aspiring ninjas.
Dynamic Electronic Music (by 4 Channels Club): Keeps your cool.
Scroll Portal: Complete the first 4 chapters to unlock, and enter the next 4 chapters of Inner World
Hidden Achievements, and plenty of Easter Eggs!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
一款比较有创意的游戏。一个半小时打到第二关关底。 有一些不喜欢的地方 1.没有飞镖回收机制,每次点错了都要等飞镖消失了再投 2.一些难的关卡过于依靠操作序列,就是在短时间内按下对应的按键。虽然说一般的平台跳跃游戏差不多也都是这样,但是这个游戏的操作序列更固定而且集中,很依赖肌肉记忆,几乎没有什么活动空间。 3.关底相较于前面的小关显得有点长了,挫败感比较强。帮助模式里其实可以加个sl,比慢速要合适一点 4.难度曲线不怎么平滑,我玩蔚蓝也挺长时间的,到了一个时间点之后游戏明显变难了,没什么动力拿卷轴了。 5.后面的附加机制不那么有趣,基本上都是扔飞镖的变种。死了之后复活这个机制挺有创意的,但是我个人不是很喜欢。 如果蔚蓝是十分,这个大概7到7.5吧,还是值得一试的
好硬核,玩得我手心冒汗
美术中规中矩,价格合理,本来想给差评,但是好像是我要求太高了,没达到我的预期。 游戏流程偏短,很多关卡都可以用替身闪莫名奇妙就过了,游戏难度直线下降,但是不让我用替身闪,我还真不知道这个游戏难度我能否正常通关,我是看完b站蜥蜴君的评测入手的,优点缺点他都说的很中肯。 不是说有创意工坊吗,什么时候开呢。流程太短了。希望能更新一点优质 的关卡
操作挺顺畅的,作为小制作的独立游戏,也兼顾了故事,画面,音乐。我属于操作不行,悟还没过关的玩家,而且才知道自己键盘按键有冲突,所以具体的游戏设计上说不出什么,唯一想说的是,我打开独立游戏,一般会期待看到符合整体游戏风格的菜单,设置界面。 不属于我会关注的游戏类型,就是支持一下,在和意见不合的人沟通时能主动让步,表达善意的开发者。
好玩,好难
good
Aquele jogo dificil e desafiante que todos ficamos viciados! Brutal
不错,10分制我打8.9分
极不建议用手柄玩这个游戏
总体来说是一款非常好玩的 值得推荐的平台跳跃 就是里世界最后一关 机制不太喜欢 很多纯手速环节 玩的脑壳疼打不过去 感觉手都废了
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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