
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $0 — a different platform, not this one.
【Second in the Ninja Kato series!】 This time, the task given to Kato by his master is to avoid the approaching cannonballs and use items to reach the top floor where his master is waiting as quickly as possible. When all training is completed, Kato will make new history!
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $432.1M | 420.7K | 85% | $59.99 | |
| approximately $431.5M | 401.2K | 87% | $44.99 | |
| approximately $358.7M | 298K | 88% | $49.99 | |
| approximately $278.3M | 347.5K | 79% | $49.99 | |
| approximately $276.2M | 468.1K | 94% | $29.99 | |
| approximately $247.2M | 683.1K | 96% | $19.99 |