
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 777 reviews with recorded playtime.
Reviews
Themes across 774 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Unironically beat this game with one hand.
the bosses and gameplay is the overall highlight and for the true experience I would recommend playing on standard because you get both story and the best of this games combat
Zastanawiałem się czy kupić tą grę, na szczęście dodanie języka polskiego i dobra promocja sprawiła że tytuł ten znalazł się w mojej bibliotece. Jedna z moich ulubionych gier i głównie dzięki walkom z bosami. Drugi najlepszy czynnik to klimat, nigdy nie widziałem by ktoś tak zgrabnie połączył temat sztuk walki z rozwiniętą technologią, wyszło to tutaj bardzo naturalnie (w interesujący sposób są tu wkrojone lekko horrorowe wstawki) Dobra gra do nauczania się parowania do innych gier (sprawdzone na dead cells) Na minus nie pomijalne napisy końcowe (nawet jeśli muza była dobra, a gdybym pominoł napisy nawet jej bym nie wysłuchał (Gra jest ciężka ale Osiągnięcia są na szczęście normalne a nawet łatwe, nie takich posranych jak przejdź grę w określonym czasie (patrzę na cholow knight)) Eng (don t look contemptuously on somebody because he is bad in your Languge, that mean ♥♥♥♥♥♥ know at least one more) I was thinking about buing this game, luckly Polish launge was added and price was accaptable so this game land in my libliary One of my favorite games main reason because it has realy good Boss fights. Second best thing is Vibe, i never saw somebody to combine technology with matrial arts, there this looks natural Good game to lern parry in other games (tested in dead cells) Big minus because closing credits are unskibable (but closing credits music is realy good) (Game is hard but achigments are not that hard and anoying like in other game (holow knight and do the game in short time) 10/11
HOOLLLLLYYY SHIII
无量反击是什么垃圾设计,难操作就算了怪的红色攻击一个个要么灵帧起手要么晃你,截全设计是个什么一坨,那攻击是给人躲的?
战斗难但好玩(容易暴毙,主要难点在终章boss和部分精英);剧情简单但完整,氛围感营造还不错;某一段关卡很有特色,单这段就足以给这款游戏增加不少分数;虽然很多评论会认为地图设计一般,但是我的要求实在不高就不觉得有什么大问题。缺点是重打另一个结局需要把一小段内容重新打一遍,有点烦人,毕竟都通关了,就会很着急想知道另一种结局是什么
the best Metroidvania game I've ever played, with one of the best stories I've seen in a game.
好玩,但要背板
好玩!
超好玩!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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