
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.6M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2535 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, I liked it. the art is cool, graphics are nice. gameplay is awesome. story is interesting too. got lost at the beginning a bit though which sucked.
AWESOME
I went into Nine Sols blind and I have to reccomend it. The gameplay is similar to Hollow Knight and Dead Cells. It is really fun and addicting. Bosses can take a lot of time to beat especially the final boss. Every time I encountered what I would consider an issue with the gameplay the game somehow managed to flip it around almost instantly. Whenever I had an issue with the movement or the functionality of an ability I recieved a new upgrade that fixed what I didn´t enjoy. Halfway through the story I genuinely struggled to find anything negative. The map is huge. Unlike Hollow Knight I still cant remember the map and it is somehow extremely believable. Platforming segments are incorporated into the map in a natural cyberpunk esque way that never once made me question why something is the way it is. The puzzles are really intuitive and fun. I especially liked the Boundless repository. Despite all this positivity I do however have some criticisms. 1. The Jade system is really unbalanced with many Jades being almost mandatory meanwhile others either useless or outright negative. Their descriptions also often mislead me into believing they were better than they truly were or vice-versa. 2. The game unlocks various shops very early in the game at which point you do not have enough money to afford anything. This made me think I have to farm money to buy the upgrades rather than continue the story. 3. The final boss is too hard compared to the previous bossfights. I enjoyed the difficulty but I would much rather have all the bossfights be harder the closer you get to the final boss instead of them all having a similar difficulty except for the final boss. The ending felt deserved because of that but the game felt too easy in comparison even though it definitely wasn´t. 4. Very rarely you will experience an unavoidable death due to the lack of I-frames after a hit. Falling into water can teleport you into attacks or hazards, Being flung by an attack into a hazard with more than one hitbox can insta-kill you, Fire is very unpredictable when it comes to damage, Whenever there are two or more lasers next to eachother the hit from one can fling you into the other which will do the same infinitely until you die, etc. Overall the game is mostly bugless and the gameplay is fun. The story is really great and the enviroment is really well designed. I would reccomend this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.7K | 69% | $11.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $27.7M | 65.6K | 90% | $19.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $246.7K | 522 | 91% | $24.99 | |
| $37K | 96 | 50% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта метроидвания даже лучше силксонга! По боёвке так точно, после найн солс вам в принцепи боёвка в хк покажется дерьмом.
Классный платформер с парированием, не уровень силксонга конешно, но по своему круто
joyita
My second favorite game of all time. This game takes Sekiro-based combat and near perfectly converts it into a 2D-format. The level design is awesome, and definitely very good for a metroidvania. The characters you find are charming and very lovable, and its just an all-around near perfect experience. The music is amazing as well.
this is what silksong wishes it was
トロコンしてしばらくたったのでレビュー まず個人の感想だとクリアした時の快感とそれに至るまでの難易度のバランスが取れていて面白い。キャラの見た目や世界観、この手の死にゲーが好きなら買って間違いないと思う。 以下内容 ・パリィ このゲームの特徴。タイミングよくパリィすることで攻撃を無効か+「気力」を獲得できる。「気力」は貯めた状態で使うと大ダメージを与えられる。パリィの時の音が心地よくリズムがいい。基本戦闘の半分以上がパリィなので慣れるまではきついかもしれない ・敵の強さ 道中の雑魚敵はそこまでだが一部中ボスやボスが難しい。基本相手の行動を死にながら覚えてパリィしていく形
Я ПОСТИГ БЕСКОНЕЧНОСТЬ И ВСЕСИЛИЕ ДАО!!!!! ООООООЧЕНЬ РЕКОМЕНДУЮ ИГРУ ОСОБЕННО ТЕМ КТО ЗНАКОМ С ХОЛЛОУ НАЙТ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.