
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 40.2Kreviews | 95% | — | $27.6M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2500 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
순수하게 게임이 너무 재밌어서 후유증남음.. 레드캔들은 나인솔즈2를 출시하라
Silksong but you can Ultrakill Parry Combat is extremely fun. Attacks and parries flow really well and eventually you will be catching yourself already parrying and dodging attacks without needing to think. My only problem is that it is laggy. I may have a ancient laptop, but it struggles to play on low graphics on this game while on other games, ex, Ultrakill, Portal, Silksong, it runs perfectly normal.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very very good
Соперничает с хк во всем кроме музыки
整部作品因为小地图和前期传送点还有道中方面的设计导致在我心目中的分数暴跌,但剧情叙事和BOSS演出又弥补了这一点。我没玩过类魂没拼过刀但九日的BOSS都打的很爽,尤其是易公的设计,初见一个都不会弹,等熟练以后才发现完全是契合节奏的设计,打完让人意犹未尽。游戏整体只能给7-8分,但BOSS战绝对是10分满分。
çin yapımı hollow knight. tek fark bosslar daha zor parkur yok.
Une masterclass, pourquoi je découvre ce jeu 2 ans après ?! Magnifique jeu, magnifiques OST, magnifiques graphismes, M-A-G-N-I-F-I-Q-U-E
适合M
I hate to leave a review based on my own personal skill, but I'm about 10 hours in and I'm just not enjoying it. I've played many "Difficult" games and loved them. All of the Fromsoft games, Hollow Knight/Silksong, etc. For me, this is lacking something they have. The game's combat revolves around parrying, but even when I do that right I feel punished. A basic enemy will sometimes do a swing, and I'll parry it. Then another enemy will swing twice in a row, and even if I parry the first one correctly, I still take damage due to the second swing. Do I really need to memorize attack patterns for every mob I come across? That's just tedium to me. Movement feels stiff and unenjoyable to me as well. You can only dash on flat ground, not in the air. They don't want you moving too quickly. The game is clearly pushing you towards parrying at every point but if that system isn't particularly rewarding, I'm not incentivized to engage in it. If a non-boss enemy is difficult to parry and has enough health to survive *multiple* successful parry attacks, I'm just going to begin skipping them. ESPECIALLY when the next thing after it ends up killing me in two swipes because I haven't fought it enough to learn its pattern. There's additional limitations that came to annoy me with time - why do I have to FACE an enemy to parry? Why do I have to sit through a cutscene every time I enter a boss arena, even if I've already seen it? In other hard games that I like, if I come across an obstacle that I can't beat yet, I'm generally given the opportunity to leave and try other things. Find some skills that I lack, level up a bit. But it seems that in every direction that I go, I never make any significant progress or improvements. I just find new and different ways to get crushed. I took a look at the skill tree, desperately searching for something that would at least shake up the gameplay - On top of skills being locked behind what feels like a high paywall, nothing looks especially exciting to me. I feel like even if I grind to unlock these things, the game isn't going to be any more fun. And perhaps my lack of progress is coloring my perception, but I'm not even enjoying the aesthetics that much. Except for the very beginning, it's all "Far East Advanced Tech" everywhere I look. It all begins to feel the same. The main character has this permanent bored look on his face that seems to reflect my own attitude as I try and endure the slog. The story is, frankly, uninteresting to me too. That's a personal preference kind of thing but why should I care about this boring protagonist and why he was killed or wronged or whatever? He's not particularly friendly or engaging from a dialogue perspective. He seems permanently annoyed. The dude is giving me Sasuke from Naruto vibes except at least in his case you got to focus on other characters for a while. I feel like I tried decently hard to give it a chance and adjust to the difficulty. In other games I feel like there is a more noticeable and attainable payoff to "sticking it out" so to speak that I cannot seem to find here. I don't enjoy the combat, I don't enjoy the story, I don't hate the aesthetics but they're not doing much for me either. There's just nothing here motivating me to continue, so I won't.
文明的兴衰、科学与哲学的取舍、神话、传统、道德……九日包含了太多东西。 非常非常好的一款类银,是我今年玩过最好玩,战斗最爽的一款游戏。 画面、音乐、剧情、战斗系统都做的非常棒,独特的弹反和贴符系统弱化了平a,体验十分独特。 最后打过易公,主题曲响起的时候竟然让我有些怅然若失。 评分 10 / 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $27.6M | 53.7K | 69% | $11.99 | |
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| $27.8M | 61.1K | 93% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 |