
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.6Kreviews | 94% | — | $27.5M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Might be the most satisfying combat I've played where I used every tool the game gave me (I never do this- usually do the bare bones required). Buy this game, it doesn't get enough recognition.
When a game can make you cry from emotional story telling, When a game can train you to never give up like a master training you in an art, When a game can have relateable characters and yet put you into a world that is unique as it gets, you know you are in for the most amazing ride a game will give you. The combat is also super satisfying!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredibly fun and rewarding combat experience. The final boss is up there with Sekiro's in terms of challenge. Runs flawlessly on the steam deck too. Highly recommend to anyone who enjoys parry-based combat.
很好的只狼代餐2d版,赛博道教的世界观很有意思,美术音乐故事也都很出色 boss战设计非常优秀,尤其是蚨蝶的整个关卡,超级惊艳;还有易公的毕业考试,太担得起最终boss的名号了,爽!
[h1] Una historia que te hará llorar [/h1] [h2] Y un gameplay divertido que te hará culparte a ti mismo por tus errores. [/h2] Su premisa desde el primer momento te hace percatarte de que este no va a ser un juego adorable con personajes animados y tiernos, irónico tratándose estos de gatitos antropomórficos. Sin entrar mucho en detalles, deben saber que su historia es mucho más cruda y seria de lo que pueda parecer en un primer vistazo. Concluyendo de forma perfecta y que en serio te hará ponerte sentimental si le das una oportunidad a su mundo. Ya entrando en mecánicas, conforme vas jugando y aprendiendo a dominarlas, la sensación de control total que tienes sobre cada batalla aumenta a un nivel que no había experimentado antes. Ciertamente, cada combate e intento es muy divertido, aprender los patrones y finalmente lograr hacerle un parry a los ataques más difíciles te llena de satisfacción. [h2] Banda Sonora [/h2] Una joya total. No podrá parecerlo desde un principio y puede que ni siquiera te gusten los temas más orientales y como así decirlo "chinos", pero siendo una persona a la que tampoco le fascinen este tipo de composiciones, toda la música que suena durante la aventura realmente te impacta, con temas tan hermosos como estimulantes y épicos que acompañarán los momentos más tensos. En general, diría que no se puede mejorar este aspecto, no quedé decepcionada en ningún momento, y es un crimen lo infravalorada que está. [h2] Experiencia de platino [/h2] ¿Cómo fue platinar Nine Sols? Pues realmente muy sencillo, ya que no cuenta con los típicos logros de su género en el que debes terminar el juego en una franja de tiempo corta, cosa que suele molestarme. Pienso que esto es debido a su enfoque en la narrativa, por lo que no tiene mucho sentido speedrunearlo, como otros juegos parecidos. Aún así, no lo subestimes que puede llegar a retarte para conseguir ciertos logros... Y mucho cuidado con los logros "perdibles" pues como hagas cierta acción que puede considerarse "genocida" tendrás que repetir todo el juego para conseguir un solo logro... De todas formas, lo hice y lo disfruté al máximo. Ya con el platino en mis manos, mi experiencia con Nine Sols se acabó y no me voy para nada defraudada. [h2] Conclusiones [/h2] Es un juego hermoso, de nicho y me atrevo a decir que infravalorado. Fue un disfrute de inicio a fin, con unos personajes tan carismáticos que incluso querrás adoptar un gato y nombrarle como tu favorito, de verdad, algún día tendré una mascota y le pondré "Yi" (Nombre del protagonista del juego) No lo dejen pasar si vuelve a entrar en oferta, aunque realmente lo vale por su precio base ya que da bastantes horas de juego, ya con una oferta sería prácticamente una ofensa no jugarlo, de verdad, no dejen pasar esta joyita infravalorada. [h2] ¡Gracias por leer! [/h2]
what a masterpiece. a beautiful, emotional story, challenging but rewarding combat, and stunning art. this game has it all. truly one of the best games i've ever played.
这个战斗太单调了,BOSS战基本就要求无伤过,前面倒还能目押过,后面几个BOSS就是利用不停死亡的肌肉记忆背板击败BOSS,尤其是最后的“易公”,你得连续接下一系列没有后摇的十几下连段后才能用符打那么一下,接着又是循环再来一遍,如果没接上,好嘛,你等着被按地板一套重新来过。 主角的性能看似可以,其实非常单调,首先是倒地无法受身,击倒后的硬直动作期间也没无敌帧,BOSS战中只要倒地基本就要被拖地等重开。第二点,主角的攻击手段分别是三连斩,蓄力斩,招架积攒量值帖符。先说三连斩,前两段是可以招架键取消的,第三段基本没有用的机会,接着是蓄力,这个我说实话,我不会用,我看玉石是有相关的加强效果的,具体不清楚,最后是帖符,帖符有三个可选,但其中一个是废的,BOSS的连招没有后摇,是一套疯狗糊脸,根本没机会长按帖符等爆炸,另两个还算实用,尤其是初始的最有用,因为可以补弓箭弹药,最后“易公”非常需要弓箭穿云打断二三阶段出招(蓄力招期间还能突然变招五连招,非常反直觉),“夫蝶”也需要穿云的无敌帧躲三阶段大招。 然后是招架,平地招架只能对应一个方向,空中招架可以左右方向,游戏有一个击退效果,招架期间会被击退,但招架的设计也进一步要求对敌人出招的背板,因为招架方向错了就会被击中,导致容错的进一步降低,普通敌人都还好,连按招架也就最多内伤,完美招架可以恢复内伤,主要是BOSS战的高位移机动性导致必须背板出招的方向,只要方向错了就是一套回家重开,这一系列设计都是削弱操作角色的性能,拉长游戏学习成本。 游戏的其他方面可圈可点,美术,故事设定,文本都没什么可挑剔的,大多数好评还有一定的中文社区倾向,但游戏本质是玩的,我玩的很累,每一场BOSS战都需要不停死亡的肌肉记忆,背板过BOSS我不觉得有乐趣,只觉得像被按着脑子背唐诗宋词。再者,“卧龙”就因为单调的玩法和DLC疯狗连段让我很讨厌这类型游戏,结果类银河战士里也有这种类似设计的游戏,实在对开发者追求所谓的高速战斗感到汗颜
A welcome breath of fresh air. Nine Sols achieves what very few titles manage: a perfectly balanced difficulty curve with amazing boss fights where the final boss is a strict reflection of everything the game taught you. All while providing a deeply philosophical, meaningful story, great taiwanese-inspired aesthetics, alongside memorable characters. To defeat Eigong is the graduation ceremony of a Real Gamer who has successfully internalized a masterclass in how to build a metroidvania combat system. Most modern action titles allow the player to win through rolling spam or over-leveled stats. Nine Sols completely rejects this cowardice. It forces the player to stand their ground using the parry, unbounded counter and talisman mechanics. You cannot dodge-spam away from Eigong: you must look her in the eyes and then intercept her strikes with absolute precision. Most boss fights feel like a high-speed, rhythm-based fencing duel. However, the forum is currently flooded by casuals posting screenshots of their "victory" over Eigong, all while it's clear that they played the game in story mode or picked the ending where Eigong only has two phases rather than three. Let me be crystal clear: Stopping at phase two means you bailed the moment the game demanded absolute mastery. It is the equivalent of running a marathon, stopping at mile 20 because your legs hurt, and demanding a medal anyway. The developers engineered a three-phase encounter precisely to separate the Real Gamers from those who simply want a checklist completion. To those people: You did not beat Nine Sols. You survived a demo. Face the third face or accept that you got filtered.
棒
Игра кайф, честная при этом драйвовая боевка, оличный арт и саунд дизайн, ну и как вишенка ко всему хорошая история с приятными персонажами и интересным лором
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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