
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.6Kreviews | 94% | — | $27.5M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2450 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
O jogo é lindo, desafiador mas justo. A exploração é muito gostosinha e a trilha é muito boa. O estilo de arte é algo a parte aqui, o único problema e o preço, poderia ser um pouquinho menos salgado, mas tudo bem, numa promoção ele vale a pena demais!
В редакцию пришла рецензия от подписчика: "лучше бы в дельтатрун играл ей богу а не в эту перрислоп пародию на метроидванию боевка норм, боссфайт с бабочкой очень крут, сюжет и лор неинтересные, китайская мудрость проходит мимо ушей силксонг по итогу оказался лучше. там я хотя бы 50% времени получал удовольствие. тут от силы 30%"
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A welcome breath of fresh air. Nine Sols achieves what very few titles manage: a perfectly balanced difficulty curve with amazing boss fights where the final boss is a strict reflection of everything the game taught you. All while providing a deeply philosophical, meaningful story, great taiwanese-inspired aesthetics, alongside memorable characters. To defeat Eigong is the graduation ceremony of a Real Gamer who has successfully internalized a masterclass in how to build a metroidvania combat system. Most modern action titles allow the player to win through rolling spam or over-leveled stats. Nine Sols completely rejects this cowardice. It forces the player to stand their ground using the parry, unbounded counter and talisman mechanics. You cannot dodge-spam away from Eigong: you must look her in the eyes and then intercept her strikes with absolute precision. Most boss fights feel like a high-speed, rhythm-based fencing duel. However, the forum is currently flooded by casuals posting screenshots of their "victory" over Eigong, all while it's clear that they played the game in story mode or picked the ending where Eigong only has two phases rather than three. Let me be crystal clear: Stopping at phase two means you bailed the moment the game demanded absolute mastery. It is the equivalent of running a marathon, stopping at mile 20 because your legs hurt, and demanding a medal anyway. The developers engineered a three-phase encounter precisely to separate the Real Gamers from those who simply want a checklist completion. To those people: You did not beat Nine Sols. You survived a demo. Face the third face or accept that you got filtered.
棒
what a masterpiece. a beautiful, emotional story, challenging but rewarding combat, and stunning art. this game has it all. truly one of the best games i've ever played.
Великолепно, фури гг который фармит ауру, что может быть лучше?
This game deserves far more attention. At first glance, I wasn't expecting much, but holy moly, everything comes together so well. - The combat system is incredible. Every mechanic complements the others perfectly, and once it clicks, some boss fights feel like a anime choreographed dance. - The story is something else. At first I was interested, but it felt like, "Yeah, this is pretty cool." Then, once I connected all the dots (especially about the [spoiler]evolution and the Apemen's brains[/spoiler]), I had to stop for a moment because I was genuinely stunned. - Not to mention the world-building and the soundtrack. The Chinese culture is woven naturally into every aspect of the game, and the music is absolutely phenomenal. The true ending along with the credits song genuinely broke me. If you're even remotely interested in Sekiro-like combat or Metroidvanias, do yourself a favor and give Nine Sols a chance.
This game is a genuine masterpiece. 10/10
No le muestren al xokas este juego, va a echarle la culpa a este de que el sea una basura en los videojuegos, 11/10 +1000 kunlun social credits
This game is awesome. My only real critique is that it doesn't do the greatest job to prepare you for the final boss, but considering the narrative being written, I suppose it does make some sense if the final boss is quite a few levels above any other boss you encounter. Regardless, the movement feels great and there are plenty of ways to deal damage that never feel stale. I felt quite attached to the characters and everybody had their own unique story. Also quite enjoyed the juxtaposition between spiritual and scientific themes. I bought it at half price but if I paid full price for the game I wouldn't feel disappointed at all.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.5M | 53.6K | 69% | $11.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $27.4M | 29.4K | 72% | $29.99 | |
| $27.7M | 65.5K | 90% | $19.99 | |
| $27.7M | 61.1K | 93% | $19.99 | |
| $27.8M | 27.8K | 96% | $29.99 |
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