
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.5M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hollow knight pero con parrys y turbo exigente. Eres un gato saolin que hace parrys de kung fú, increíble. Es un metroidvania con parrys, maravilloso. He dicho que tiene parrys? pues has acertado, tiene parrys, expectacular. mi nota Parry/10.
[i] [b] Likes: [/b] [/i] THIS GAME IS SO FREAKING GOOD, the parry mechanic is so satisfying when you get it right, the storytelling is amazing, I really like the comic style for certain cutscenes.. I went in with no expectations whatsoever and the build up was outstanding, if you like Sekiro and Hollow Knight this is the game for you! [i] [b] Dislikes: [/b] [/i] Now for the only part I didn't really vibe with I will put a spoiler [spoiler] the Jail section, I get it, I get why it's like that however getting caught was frustrating, I wanted it more to be like Assassin's Creed where if you hide in time you can lose the "Found Status" if you stayed in hiding for long enough, cause it made hiding pretty pointless once you got caught, but after a few tries you can get through it obviously with great timing. [/spoiler] [i] [b] Achievements: [/b] [/i] Pretty straight forward if you do everything you come across, and the quests, I only needed to have some save files to help with 3 of the achievements, as I apparently did a perfect run on my first playthrough, the one I struggled with the most was to get my last skill point as the system is a bit confusing, but with some research you can figure it out! [i] [b] Vote: [/b] [/i] 10/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me get to the point. At the time of this review, I have only completed the Normal ending, I have yet to do the True ending. But I believe I have theoretically done enough to make this recommendation. What do I think of Nine Sols? Its, as many would call it, a masterpiece. The gameplay is super flexible and fun, utilising the mechanics of parrying and expanding it to new frontiers, the game may prove to be super challenging and not for the faint of heart, but I believe that anyone would be able to enjoy this game, whether it be through its Standard mode, or its Story mode. I absolutely love all the bosses within this game, they are extremely fun and full of quality. While there are obvious quality gaps between bosses. While this game has way less bosses compared to both Hollow Knight games, it felt like there was more quality put into them equally compared to the huge range seen within both HK games. The only things that I was not as fond of was the difficulty. But I'll give the game a pass here, I was still able to complete it regardless without the use of switching to Story Mode. Even then, the game has many learning aspects to it especially with the boss fights. If you wish to play this game, go with a mindset that tells you will make mistakes and learn from them. If you are a big fan of Metroidvanias and Parrying mechanics, I HIGHLY suggest giving Nine Sols a shot, it is a unique and difficult challenge that should be endorsed by any Metroidvania lover out there.
Perfect game
Отличная игра, мне лично понравилась, но в заранее предупрежу, есть жесткие моменты некоторые.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿ta bueno ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⣩⣭⣶⣶⣮⣭⡙⠿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠿⣋⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡙⢿⣿⣿⣿ ⣿⣿⣿⣿⣿⡃⠄⠹⡿⣿⣿⣿⣿⠟⠛⣿⣿⣿⣿⣷⡌⢿⣿⣿ ⣿⣿⣿⣿⣿⠐⣠⡶⣶⣲⡎⢻⣿⣤⣴⣾⣿⣿⣿⣿⣿⠸⣿⣿ ⣿⠟⣋⡥⡶⣞⡯⣟⣾⣺⢽⡧⣥⣭⣉⢻⣿⣿⣿⣿⣿⣆⢻⣿ ⡃⣾⢯⢿⢽⣫⡯⣷⣳⢯⡯⠯⠷⠻⠞⣼⣿⣿⣿⣿⣿⣿⡌⣿ ⣦⣍⡙⠫⠛⠕⣋⡓⠭⣡⢶⠗⣡⣶⡝⣿⣿⣿⣿⣿⣿⣿⣧⢹ ⣿⣿⣿⣿⣿⣿⣘⣛⣋⣡⣵⣾⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⢸ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⢸ ⣿⣿⣿⣿⣿compralo ⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⢸
Une masterclass, pourquoi je découvre ce jeu 2 ans après ?! Magnifique jeu, magnifiques OST, magnifiques graphismes, M-A-G-N-I-F-I-Q-U-E
♥♥♥♥ eigong (figuratively and literally)
[h1]え!これ評価高いの?そんなに良いゲームではないけど?[/h1] [h1]途中で覚える無量弾きもジャストパリィも、かなり早めを意識しないとなので気持ちよくない[/h1] ノーマルモードで2周して実績全部取ったんでレビューです ラスボス倒せたんで初めのボス位楽勝でしょう...パリィのタイミングが違う 死にまくりそんなゲームです 全然上達すらしないゲームです 主人公は猫なのかネズミなのか分からない、そんなゲームです ラスボスの戦闘が一番楽しいけど、他は楽しくない 操作性はとても良いけど、パリィ使わないと基本倒せない パリィからの反撃で札張って攻撃とかできるけど爽快感がなく気持ちよくない パリィのタイミングが当たる寸前ではなくて、かなり早めでジャストパリイなので直感でやるとジャストにはらないので意識的な操作でストレスが溜まる ボスと兵士系のパリィはしやすいが 昆虫系の敵の攻撃タイミングが普通じゃなく難しい 雑魚敵にやられる方が基本多い コイン金で能力や色々追加するのでとても重要だがボスの後に基本セーブポイントがないのでやられて回収できずに失うことが多いので永久に強くはならない 装備もないので撃たれ弱さは初期のままなので雑魚の攻撃も痛すぎ セーブの場所がとても悪い 死んだら金や経験値を失う、やられたところに行ったりやられた兵士を倒せば取り戻せるいつものダークソウル系のクソ仕様、こういうのいる?最近のゲームは全部こういう仕様なのが意味が分からない つまらない かなり人を選ぶゲームですお勧めは出来ない
适合M
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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