
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.5M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень хорошая игра, музыка, стилистика, сюжет, персонажи, боёвка - всё идеально. Прошёл на 100%, рекомендую всем.
老兄,我能說什麼?你扮演一隻道士貓,用隻狼的戰鬥風格,在賽伯龐克的灰暗世界闖蕩,你還能要求啥?……什麼你說太陽人不是貓?那不是重點! 以一個最初接觸的遊戲便是2D橫向捲軸,並經歷過這類遊戲黃金年代的玩家來說,我對這個領域有莫大的熱情,以及同時不可避免的高標準(畢竟吃多了變得挑嘴幾乎不可避免)。但即便如此,「九日」仍屬於能夠刻進核心記憶的那群,這對接觸過大量作品後的我來說尤其顯的不易。 本作將華人道家文化植入科技的骨髓內,創造了一種獨具一格的生化科技設定,在一切透過科學解釋都變得彷彿合理時,也突顯了其陰冷、甚至帶幾分殘酷的底色;此外,將格檔機制融入底層的戰鬥風格,無可避免的讓人看到神作「隻狼」的影子,但「九日」不僅於借鏡,而是利用了橫向捲軸的特色,將這套戰鬥系統深化並打磨進整套框架內,更是讓我感到折服。 最後,同時也是使整款「九日」具備獨特靈魂的,是赤燭那套優異的說故事能力,可以說遊戲的劇情與演出,近乎完美的將遊戲內各種看似優異、但實則可能衝突的要素都給包裹了起來,並形成了最終的成品;也正是這份讓人難以望其項背的敘事力,才讓玩家在最後那首「Nine Sols」響起時,感受到一股「一切真的結束了」的強烈悵然若失感。 就個人推薦程度,我認為但凡對這類遊戲不特別苦手,乃至接觸過並喜愛「類銀河惡魔城遊戲」(如空洞騎士、絲之歌)的玩家,「九日」都是一款必玩的好作品,它給人的體驗是如此別具風采,以至於難以將其歸類為代餐的程度,而這一切居然出自一個之前僅專精於恐怖遊戲的公司,就更讓人覺得驚嘆不已了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
simply incredible
This game has the best combat system I've ever experienced yet. It's so precise and satisfying. Also the true ending boss is my absolute favorite boss I've ever fought.
幽默闪避全被弹反占模了 一刀没弹反到你就等着被boss的神秘小连招按在地上等死吧
Really good metroidvania that stands apart from the rest with its parry focused combat. Decent story with some fun characters, really cool artstyle and world, and a big map with a lot of secrets to find. Combat is pretty difficult though, especially the final boss. Be prepared to really git gud.
Gourgeus Game
大地图套小地图,相关操作反智(看大地图放大还是大地图,小地图亦然)缩放转变很难?小地图不能相连? 左上角小地图也没有 保存点只能固定往返,随意传送怎么你了,还特么离得远有跳跳乐(虽然不难) md有tm任传,就后面才给 一个臭傻逼单机也搞剧情不跳过,tm的还是其它档过了的 == 狗屎的跳跳乐
A fun but challenging game honestly, I recommend getting your parkour skills up as it reminds me of silksong in a way. Fighting on computer is hard in its ways, but I find myself enjoying it.
Chinese Hollow Knight with heavy focus on parrying. Most bosses are pretty easy, final boss might take some time to get good at. It does have a customizable story mode to my knowledge, so if your reflexes aren't too good then maybe take a look at that. Some achievements are easily missable, so if you don't like doing second playthroughs maybe find a non-spoiler guide for that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $27.6M | 31K | 86% | $39.99 | |
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