
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 40.2Kreviews | 95% | — | $27.7M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2579 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogaço da Porra
Игра крайне глубокая в плане сюжета и это прекрасно. Nine sols почему сравнивают с HK что не совсем правильно,ведь в игре совершенно другой стиль и механики
还剩下易公没打。但,这确实是我玩过的剧情最好的银河恶魔城游戏。 制作组对神话的考据和运用妙到毫颠,剧情信息释放的比例也恰到好处。再次证明了,讲好故事和篇幅没关系,有效的信息处理和有效的人物塑造,就是能让人感受到良好的审美体验。 比较不爽的是蚨蝶BOSS战+战前关卡。美术设计是很顶啦,但踏马跳跳乐能不能别做这么冗长啊。死了不知多少次离开那个阴森的关卡后,踏入BOSS战原以为可以轻松一点。但踏马这BOSS也是全游戏数一数二的难度和攻击频率,还有整整三个阶段(大哥,其他都不过是两个阶段),体验血差。 当然,所有的不爽,随着主角在灵枢中见到九王们并肩而立,念出最后的台词时烟消云散——「谁都没有错,我们也只是夺取往日光明的太阳。」 当仙人们意识到自己并非仙人,当猿人们意识到自己不止是猿人,太阳,也要落山了。星球的未来会翻开全新的篇章,会有新的太阳升起,会有新的太阳落下。 射下所有的太阳吧,它们曾如此鲜明热烈地燃烧过;射下所有的太阳吧,它们已燃烧了太久,太久。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's a great game
Im gonna be called a furry by my class for drawing this twink catboy but I don’t care at this point My rhythm gaming reflexes make me jump the moment the red attacks come at me Peak game 10/10 minus my controller sometimes disconnecting bc it feels like a silly little goober
死に覚えパリィゲーです。メトロイドヴァニアではないです。2Dパリィゲームです。 ですが、たまにパリィ出来ない攻撃があります。一応途中からチャージしてパリィするスキルを取るとすべての攻撃がパリィ出来るようになりますが、チャージするということは瞬間的にパリィが出来ないです。一応ダッシュ回避はありますが・・・。 また、死ぬと経験値とお金を落とします。道中の敵にやられて落とすとその敵に吸収され、そいつを倒さないと回収出来ないです。つまりそいつでまた死んだらロストです。ソウルライク的な感じです。それも一応対応するための装備がありますが・・・。 多少の探索感はありますが、死に覚えのパリィゲーなので、嫌いな人は嫌いでしょう。 私は大嫌いです。
fun but incredibly hard
Cuando inicie tenia grandes expectativas y el juego al final supero todavía mas mis expectativas, un gran juego a decir verdad, recomendado completamente si buscas un metroidvania y con respecto a la dificultad se disfruta mas jugando en su maxímo nivel
i played this game to have something to talk to my ex about. you should play this game!
I went into this game expecting just some knock off. No, story is rich, gameplay is fun. It's been a while since i've had this much fun with a metroidvania game like this. Combat are punishing but fair, Patience is key and Parry is the core mechanic (atleast from how i see it). 100% would recommend to anyone who is interested in a metroidvania game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $27.7M | 53.8K | 69% | $11.99 | |
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| $27.8M | 65.6K | 90% | $19.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $28M | 51.5K | 85% | $29.99 |