
Design and run your own railroads for the real world. Solve global transportation dilemmas. Unleash your inner railway engineer and transit policy manager.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jeux tres bien et assez simple a comprandre
The negative reviews are from people without enough neurons to rub together. If you want a deep rail management game, this is what you want. The only downside is if you do proper transit hierarchy you're going to be rolling in money and it becomes quite easy. I'd recommend ignoring the people saying its too hard or too unintuitive or too difficult for their puny brains.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feast for railway lover.
好玩,很燒腦
Thumbs Up to ADHS Game
很好玩,建议修改一下时刻表机制(类似Rail Route)
做为首个这种品类的游戏,总体上还是推荐的,但有亿些小小的问题: 1、锁定的多条轨道进行延伸的时候(尤其在编辑车辆段时)有时会莫名其妙的抽动、扭曲。 2、如果多个站台合并使用同一车站,后合并的站台轨道延伸的时候会自动延长一段站台,很奇怪。 3、时刻表系统的界面较为难受,大多数时候那个图形化界面看不出什么具体信息。 4、没有“在自定义站台”等候“自定义长度时间”的功能,如果有多个站台都要自定义等待的话只能平均等待。 5、藏南地区的边界疑似有问题。 6、不知道人口密度是按照什么标准评判的,中国东部沿海部分哪怕是农田也有一层红色,人口密度真有这么高吗() 7、比较重要的交通联运设施(如机场、港口(可能火车系统可以自己修这里就不算了))没有什么人流量,导致什么机场快线做出来基本是摆设。
Amazing Game
MYHTEŞEM!!! HARİKA!!! Raylı sistem meraklıları derhal indirmeli heyoo
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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