
Embark on an epic adventure in the pixelated 2D world of "Nihilsearch" on a lifeless mechanical planet. Explore dark underground complexes, battle hostile machines and life forms, and meet diverse humans, life forms, and machines. Discover the meaning of life and create your own adventure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
I am not really sure how to put this into words, what I experienced in this game makes no sense. And to be perfectly clear, I actually like this game, or at least, I am trying to like it, I think it gets significantly better after the first 3 areas, but just the polish issues all over the place, even the good moments can't be enjoyed for what they are. I should also note that I only paid a few $ for it when EA came out, the asking price for it is kinda silly in this condition. For the first 60 minutes, it feels like the worst metroidvania I ever played, I mean it's like it has ZERO redeeming qualities, so at that point I am playing it sarcastically, I already accepted that this game will be an absolute disaster and I will play it, no matter where it takes me. But wait. Then the game got like 5 times better, and I am thinking to myself, okay so, somewhere 1/4th through the development of this game, you suddenly learned how to make a game, and the art got much better as well, but.......you didn't think that first chunk of the game would need a little work too, you realize it's so bad, no reasonable person would play it for 5 minutes, let alone 30 minutes, when somewhere 60+minutes plus, you actually started to make a decent game, not counting all the glitches and BS spike sections, which I will get to in a second. Depending on where you are in this world, it's either the worst metroidvania you will ever play, or it's actually pretty decent, like the quality of this game is so all over the place, sometimes it's very ugly, sometimes it's very beautiful, sometimes it feels like the dev had no idea what he was doing, or it actually feels good, like original Metroid combined with Biomass good. Having said that, even though there are good moments later in the game, just the amount of glitches and softlocks make it impossible to leave a positive review. I mean honestly dude, like after the first 3 areas, the level design is so much better, except for all of the spike mechanics, which are some of the worst-designed sections I have ever seen in a game; why are hitboxes so awful, did you test them because the character's jump will constantly overshoot the sections, like you could die 100 times doing the same spike section (true story, it happened, to me, more than once) I guess it does remind me pleasantly of Battletoads, but times change. In the defense of all the people that will refund this game 5 minutes in (or not buy it in a first place), the movement does not make a good first impression, but at the same time, I feel like it seems fixable...ish. I mean I like that you have a slide, I like that you have a backflip that makes you move faster, but the timing on everything is a little off, maybe if you make it a bit more snappy, less delay on attacks, maybe more range on attacks as well by default, including the air attacks. The I-frames need to be more generous, I feel like I am eating 50% of the attacks that as far as my eyes are concerned, I actually dodged. As for the jumps, I kinda got used to it, I am sure most people won't like the timing, I don't know, maybe you should just find a good metrdovania and try to copy the timing, you can change it later, but at least start with good fundamentals - I mean I don't know, it's just a suggestion. Almost forgot, it really annoys me that I can't catch the ladders mid-air, or fight on them for that matter. Here is a thing though, so I get to that blue area with the lasers, and you know what I am feeling, it really looks and feels a lot like Metroid, and some of the best indie games in this genre don't remind me of that, that very tunnel-like stage design, really takes me home, and for the most part, after those 3 initial areas, you more or less maintain that visual and level design quality. You gotta just, make the rest of the game like that you know, keep that consistency up, you don't want people feeling like the game can't decide how good it is. The mood of the game is all over the place, but sometimes I am getting some good vibes in the atmosphere. [h1] Pros: [/h1] (+) There are a lot of 'symptoms' of a good game starting around the 4th area, everything seems to improve, the art style, the enemies, the combat, the level design. Like, I started to get really good vibes from it, but it makes no difference if people won't play that far. I mean it seems like you know what you doing, but do you not see how random the quality in this game is, everything has to be at least as good as the first blue area with the laser in terms of level design and art, not just some* parts of the game. The game just really suffers from poor planning, like it feels you have to cut and replace some parts of this game so everything feels like a well-designed experience. (+) Like everything else in this game, the atmosphere and the world feel is not consistent, but there are random places where the game gives really good Metroid and even Biomass vibes. [h1] Feedback: [/h1] [u] Level Design/Backgrounds [/u] - I personally think all of the surrounding areas, that includes the blue, the red, the navy blue, the purple, and the dark blue areas, look good. And the level design in those areas, aside from some frustrating mechanics with spikes, feels like what you would expect from a metroidvania. Now the first 3 areas, the town, the computer place, the ladder area and maybe the sewer, look terrible in comparison. I mean you really don't want to make that first impression on people, I get that as an indie dev you probably didn't want to go back to those, but you really got to elevate those areas to the same standards. [u] Some poorly designed sections [/u] - the combination of jump hight with the hitboxes is all _____. It's just luck at that point, I literally have to do glitchy short jumps to navigate those. Maybe, remove all spikes from the game, look at the section and think, is it worth it for the player to be stuck for 1 hour here, if I put too many touchy spikes on both ends with the bad hitboxes and sensitive jump distance. I mean even after the update, it's still terrible. For the lasers, I don't really have a problem moving through them horizontally, but going down or up you most likely getting hit, it would help if you could hold down and look down. [u] Movement timing [/u] - the I-frames need to be just slightly more generous, you getting clipped all the time, maybe like 20% longer. I think the delay between attacks by default should be smaller, I think it could be a really good idea to have a 3 melee combo instead of 2 by default, and make it faster with less delay, just 1-2-1, it might feel better (I know you can get attack speed upgrade). The jump attack should have a longer range, maybe 20%, wider too. The jumps are a touch too sensitive with the speed, I can't explain it, but, maybe do a little research, and see how other games do it - maybe it's a bit too sudden on the acceleration. [u] Save points [/u] - Man, it feels like this game either gives you save points in places you don't need, or does not give them at all. Like, no save point next to all the upgrades, you have to go all the way to the right near the second boss. It's okay to challenge a player with navigation sometimes, but it just feels like the game does not care, oh well I guess this place does not need one. [u] Technical issues [/u] - I would mention all the issues, but character limit. [u] Energy Wepaons/Sub-skills [/u] - let me cycle sub-weapons* [b] Overall Thoughts: 5/10 (also it's kinda broken)" [/b] I kinda run out of the character limit for final thoughts, reworks some of the early areas so they are as good as other areas, adjust those things that I mentioned, and I think you might have something. Needs months of work though. [code]For more niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
我已经想不起来当初为什么买的这个游戏,更何况是以高达30元以上的价格购买。 这两天看了下评价发现好评还很多,一看发现,哇,原来主角的图像更新了,难道游戏本身也质的飞跃了? 不,并没有。 当初购买的时候玩了十来分钟就受不了了,这游戏属于样样都没做好。 像素美术?不好意思,且不说您这美术好看与否,UI是像素吗?人物与敌人、场景的远近景的像素尺寸统一吗?这是基本常识吧。 动作手感好?不好意思,劈砍有反馈吗?动作有动画吗?跳劈还能再敷衍一点? 开放性设计?不好意思,没看出来,自由度高不代表可以没头苍蝇一样乱逛没有目的性。 赛博朋克?剧情好?不好意思,不是有个壳子就叫赛博,不是谜语人什么都不讲故作高深就叫剧情好。 游戏中BUG数量飞起我就不一一列举了,就我十分钟的体验上就有BGM错误,主菜单错误,暂停后游戏依然进行等等,相信打得更长的玩家遇到的BUG会几何增长。 如果不是看到一堆托托在刷好评说违心的话以及定价如此之高我就懒得理了,也不用让别人强调什么一个人制作花了一年之类的,玩家没任何理由给你的情怀买单,况且你基础本身就差付出本身就比别人少,还敢定这么高的价,真是给我逗乐了。 必须排雷。
Playthrough attempt here: https://youtu.be/HpmQMt1Wybc Absolutely not if you don't speak the native language of the game developers which I believe is Chinese. You have to guess your way into making the game English then when you get in game there's no controls explained at the start, if you majestically find your way out of the room (interact key is i) you can then talk to something which tells you the controls in Chinese even if you're in the English version of the game. There's nothing that tells you where to go the building you're supposed to go into I'm assuming has a glass door that blends in pretty well with the other glass on the building. There's so many vacant buildings on the way they're it makes you assume that all the buildings are vacant to be honest with no dialogue or direction from the game. These shooting robots legit made me rage quit they legitimately have almost no spacing in between they're shots you're swing time causes you to get hit unless you have the timing of the gods. You can't crouch swing you can't interrupt her animation to crouch the bullets make her flinch you have NO I frames. The game tells me I have a shield generator to equip, but doesn't tell me how to do it I went through every option tried every key I could think of and nothing let me put on or even see a shield generator. Honestly I could be missing an essential game mechanic, because the game isn't translated well which is why I preface this towards people who don't speak the native language, but this was absolutely rage inducing.
《下沉》的作者的新作,还是老问题,没有引导,不知道去哪,不知道目标。 哪些场景和门可以互动建议加上浮标。 本来想着是一个爽快的砍杀游戏,跑动翻滚后撤都很流畅,但每一刀砍中都有严重的卡顿,这个不是顿挫感,不一样。 本来感觉动作挺流畅挺有潜力的,光影也不错,极简的像素风格也可以接受。 不过最核心的老问题没有解决,短板的地方还是短板。 求求你加些引导吧!作者活脱脱一个谜语人! [table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅)[/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table]
This is just a hello world from unity. The style is nice but the gameplay is nonexistent.
人物动作流畅,关卡 做的算是可以 的,有挑战性,就是希望难度再爆炸一点,玩的感觉不错
游戏操作手感还不错,像素风的游戏画面也不错,个人认为挺好看的,关卡设计继承了类银河城游戏的开放性设计,有挑战性的敌人,里面的音乐配合画面,很有末世的氛围。目前有缺点的是,游戏过程中会遇到少量的bug,不过不影响游戏内容,希望后续版本更新可以改进。总体来说还是推荐入手的,尤其是国区才30多块的价格之下
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 虽然一进去是英文,但是可以切换成中文。一开始游戏看到那些动画,我就感觉这是一个剧情偏意识流的游戏,所以有点心理准备,这类游戏一开始无引导漫无目的也是很正常的。所以我在一开始的房间自己摸索键位,起码得先知道怎么操控吧,终于摸索完毕走出了门,结果门口旁边的物体对话就告诉了你操作方式,只能说这个引导的设置多少有点反人类了,我不知道怎么走路怎么与物体互动的话,又怎么可能看得到这个告示呢,还不如一睁眼就把按键放在上方呢。 另外有一点不习惯的是,互动物体与确认不是同一个键,或者说,互动物体键不能起到“继续”或者“确认”这个作用,导致我互动完之后要按另一个键来关闭对话框,很难受。 虽然并没有引导你要去哪,但是地图不大,稍微走走就能进入主线的战斗,战斗是比较标准的类银河战士恶魔城,但是手感一般般,不是很润,像素画风的同时,光效都做的挺精致,主角的光剑蛮帅的( 价格不贵,可以用于消遣时光
我本身比较喜欢银河城类型的游戏,比如“空洞骑士”,“恶魔城”系列,而且这个游戏还是科幻题材,所以比较适合我这种类型的玩家 [h1] 科幻主题[/h1] 游戏设定在一个科技发达的未来星球。我本身比较喜欢科幻作品,所以挺喜欢这种题材设定的 [h1] 极具挑战的关卡,寂静的折磨[/h1] 关卡机关与敌人共同对你发起挑战。机关设计与地图探索组成的游戏世界。关卡设计自由度很高,并非线性流程,除了一些区域,都可以自由探索 游戏中的敌人,都相对应的攻略方式。游戏里鲜有中立的角色,绝大多数都有敌对性,也少有可以与你交流的角色,可能与游戏设定的末日有关吧。 总而言之,喜欢挑战的玩家,这款游戏绝对适合你 [h1] 游戏性 [/h1] 游戏中的的敌人有一定机率会掉落零件,零件安装分为主动与被动,2种技能都可以自由选择组合。这也组成了游戏中的收集要素。 还有一些银河城的常规技能收集。丰富的小怪,与极具挑战的boss战 [h1] 画面和音乐[/h1] 像素风的画面风格,与游戏中的光效配合,创造了一个科技发达,却也衰败的无人星球。 作品的音乐也和画面配合得到位。boss战的激昂,城市的破落。 还有我挺喜欢游戏开始界面的穿越星空视觉效果。 [h1] 宏大而又晦涩的剧情[/h1] 游戏采用了碎片化的叙事,不少游戏剧情需要玩家去了解,拼接,才能还原故事的背景。游戏的故事发生在一个新未来的殖民星球中,由于一些不知名的原因,大部分的人类都消失了。玩家操作的角色身份暂时不是很明确,但是它与游戏名字一样,在寻找着什么东西。 游戏里的敌人,大部分是机器,或许那里衰落就是与机器人的发展有关。 [h1] 最后[/h1] 目前游戏还在EA阶段,期待后续游戏内容的拓展。目前的价格体验的游戏内容还是很不错的。 从其他渠道得知,开发者因为开发资金的压力,提早开启了EA。 确实不容易,这个好评,就权当支持开发者,也是支持中国独立游戏的发展。 ------------------------------------------------------------------------------------------------------------------- I myself prefer Galactic City-type games, such as "Hollow Knight" and "Devil City" series, and this game is still a science fiction theme, so it is more suitable for my type of player [h1]Science Fiction Theme[/h1] The game is set on a future planet with advanced technology. I like sci-fi works, so I like this kind of theme [h1]Very challenging levels, silent torture[/h1] The checkpoints and the enemy jointly challenge you. The game world composed of agency design and map exploration. The level design has a high degree of freedom and a non-linear process, except for some areas, you can freely explore Enemies in the game have corresponding strategies. There are few neutral characters in the game, most of them are hostile, and there are few characters that can communicate with you, It may be related to the doomsday set by the game. All in all, players who like to challenge, this game is definitely for you [h1]Gameplay[/h1] Enemies in the game have a certain chance to drop parts. The installation of parts is divided into active and passive. Both skills can be freely selected and combined. This also constitutes the collection element in the game. There are also some regular skill collections of Galaxy City. Rich mobs, fight against challenging bosses [h1]Picture and music[/h1] The pixel style picture style, combined with the light effects in the game, creates an unmanned planet that is technologically advanced but also declining. The music of the work is also well coordinated with the picture. The fierce boss battle, the ruin of the city. And I really like the visual effect of crossing the starry sky in the game start interface. [h1]Grand and obscure plot[/h1] The game uses a fragmented narrative, and many game plots require players to understand and splice in order to restore the background of the story. The story of the game takes place on a colonial planet in a new future. Due to some unknown reasons, most of the human beings have disappeared. The identity of the character operated by the player is not very clear for the time being, but it is the same as the name of the game, looking for something. Most of the enemies in the game are machines, and perhaps the decline there is related to the development of robots. [h1]finally[/h1] At present, the game is still in the EA stage, and we look forward to the expansion of the subsequent game content. The game content of the current price experience is still very good. I learned from other sources that developers started EA early due to the pressure of development funds. It's really not easy. This thumbs-up is to support developers and also support the development of Chinese independent games.
玩了3个小时终于知道社区的图是什么意思了。代表着不可能完成的任务!过了前两个区域就开始发现不对劲了,反人类的手感和判定搭配,已经不是难不难的问题了。bug也很多 第一次的差评送你了!求你们有点吃相,这样的完成度也敢拿来卖钱!超过两小时很难申请退款 留言给大家避雷吧。不知道那些大拇指哪来的托
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