
Nightwalker 2 is a horror adventure game that focuses on story and exploration. While trying to uncover the mysteries of the lost village, Nightwalker needs to do more than before to survive.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
[h1]Спустя 1,5 года[/h1] https://youtu.be/5GFjPvjccG0 Играл в первую часть и стало любопытно, чем похвастается вторая, какие выводы сделал разработчик из раннего проекта. Все та же отличная оптимизация и отсутствие багов, локация стала огромна, красива и при этом стабильные 60 фпс. Что по начинке? [list] [*]Если раньше был хоть какой-то намек на хоррор, то здесь вообще по нулям. Первые 20 минут напоминают симулятор ходьбы - тыкаешься по все двери, наслаждаешься пейзажами. С наступлением темноты страшнее не становится, неуклюжие монстры-невидимки вызывают только улыбку. [*]Игра пытается прыгнуть выше головы, забывая, что она всего лишь инди - крупные локации с однообразными и пустыми домами, минимальное колесо крафта, сбор нескольких ресурсов, второстепенные задачи - для чего это? Все выглядит куцо, нелепо и совершенно не нужно. [*]Ну и конечно же, благодаря таким нововведениям, ценник 195 рублей. [/list] Есть сюжет, диалоги, тебя вроде как мотивируют двигаться дальше, но нет... ----------------------------- Мои [url=https://steamcommunity.com/profiles/76561198029238071/recommended/] обзоры [/url] и [url=https://www.youtube.com/c/BOLTOREZ] прохождения [/url]
very creative use of perspective in this game. fun short riddles and puzzles that arent too complicated. overall leisurely and atmospheric.
A nice example of how evolution works in video games making. I clearly remember Nightwalker 1. As a survival horror, it was very short and simple, but also very polished and well made, and above all pretty fun and engaging. While I was playing Nightwalker 2, I clearly felt on my skin that the dev was not completely satisfied by what he/she had done with his/her previous game, and that, with this new product, he/she tried to experiment with brand new features, with the purpose of enhancing the gameplay experience of his/her customers and make a more complex game. So... I feel that this game is exactly a sort of experiment, but this is not, by all means, a bad thing. On the contrary, indie devs must be encouraged to experiment new solutions, otherwise they'll never grow in their profession. The new features I'm talking about certainly make this game MUCH more complex than the previous episode, and they are well implemented too, but, as I already said to the dev in the discussion forum, they need to be fully fleshed out. They have been nicely put together, they have not been implemented randomly, for their own sake, but, somehow, I feel they have not been fully exploited so far. The dev told me he/she plans to upload new updates in the future that will enhance the potential of these features, so I want to help by specifying, in this review, what I liked and what I didn't like in what this game has to offer: - the UE4 engine is used very well, the game runs smooth and the settings work perfectly, well done with that! - the voice acting and the more complex storyline nicely increase the immersion of the player, but the plot is a bit too simple, it felt a bit rushed; maybe a few lore notes scattered around, and a better portrait of the two protagonists, would help in properly engaging the player; in particular, the origin of the creatures and the "spirits" needs to be explained somehow, this is the focus of a paranormal investigation after all! - the setting of the story is beautiful, the location is truly breathtaking, and the atmosphere, clearly inspired by folklore and fairytales, is fascinating, a nice variation with respect to the more "modern" horror of the first episode; so, well done with that too; - the [spoiler] camouflage ability [/spoiler] of the enemies is a VERY good idea, but the enemies themselves lack variety, they're all the same model; a few more enemy models would be undoubtedly beneficial; in particular, it would be cool if [spoiler] cave enemies were different from village enemies; [/spoiler] - the mission objectives are perfect, they are clear but a bit cryptic at the same time, so that the player is forced to use the grey cells to advance; in particular, I appreciated that you are told WHAT to do, but not HOW to do it, that's how mission objectives should be designed in videogames; - the puzzles are nice and fun, but a couple of them need to be a bit improved; specifically, [spoiler] sailing with the boat was a nice and much appreciated surprise, but the boat is terribly bugged, when you park it on the piers it sinks underwater and you cannot use it anymore; reloading the checkpoint fixes this, but it is unpractical, this issue must be absolutely solved; also, the puzzle for entering the white lady house is cool, but it needs better controls, moving the pawns on the square is a bit unnerving; a point and click system would be preferable; [/spoiler] - [spoiler] designing the boss fight as a puzzle, rather than a boring hit and run, is a very intelligent idea, much appreciated; good job! [/spoiler] - crafting your ammo is another intelligent idea, it is stimulating, it forces the player to thoroughly explore and manage resources carefully, but the weapon itself, throwing rocks that is, is a bit... meh; I would have preferred something like a crossbow with craftable arrows, it would have been much more appropriate for a paranormal investigator; - the saving system is perfect, each single progress you make is properly saved, and this totally erases every possible source of frustration; much appreciated! And that would be all I think. As always, I hope my review will be useful both to the dev and to the potential customers. Overall, I think Nightwalker 2 is a nice and fun horror adventure focused on survival and puzzle solving, nothing spectacular, but certainly very engaging. It surely needs some more work, but I am confident I will enjoy some interesting updates in the near future. Good luck dev with this new adventure of yours! And congratulations for the improvements you were able to achieve so far, they are truly remarkable! Cheers guys!
You show up in this world and sort of survive. You're scared and you're afraid. And there's a lot to be afraid of here, uh, and what it is, you'll see for yourself when you play, I warned you! Evil laugh: WAHAHAHAHAHAH!
Not a bad game it just have some bugs by the end but it was fine. Graphic 7/10 sound 6/10 game-play 6/10 story 5/10 ----------------------- Total 6
I'm reviewing this from point of view of the $0.99 sale-price that I got this. For under a dollar, this is a great little exploration game with creature dodging and killing in an unsettling, abandoned village. The creatures are a bit weak in the animation sense, the voice acting is mostly decent, the story is somewhat bland, and the exploration is very linear: you can only go and explore where the dev wants you to. Encounter a two foot high barrier across the bottom of a door? You cannot step over it, it's just off limits. You can't fall off of cliffs or climb on many things. Stuff like that. If I had paid the full $9.99, I would have given this a negative review for the above-mentioned reasons. BUT...for a $1 game, it is more than solid enough and worth that price for the atmosphere alone, as the game nails the atmosphere-angle. I'd place this at a $4.99 price-point to be acceptable, but not $9.99. The sale price of a dollar is actually a really good deal.
Looks nearly fantastic with smooth performance, has very good soundeffects and music, but the "combat ?" as well as the save-system are completely bad and kills the fun while playing it.
[h1][b] Reseña de Nightwalker 2[/b][/h1] [h2]Resumen del Juego[/h2] Nightwalker 2 es ese cóctel indie de Acción + Aventura con primera persona, exploración y “supervivencia terrorífica” que te promete que vas a sufrir… y cumple, pero a su manera: más por tensión atmosférica y paranoia que por estar reventando enemigos cada 10 segundos. La propuesta gira alrededor de avanzar en escenarios tenebrosos con vibra medieval, resolver rompecabezas, fabricar lo necesario para no morir de forma humillante, y decidir cuándo pelear, cuándo esconderte y cuándo aceptar que el sigilo es el verdadero protagonista. Se siente cinematográfico en intención: quiere que camines lento, mires mucho y te preguntes si ese sonido fue el juego o tu dignidad cayéndose. Primera impresión: tiene identidad (oscuro, misterioso, psicológico), pero también esa energía de “somos indies, así que tú pones la paciencia y nosotros ponemos el ambiente”. [h2]Luz en la Niebla vs. Sombras en el Diseño[/h2] Lo Bueno: Atmósfera pesada y oscura : el terror psicológico y lo “atmosférico” están bien plantados. Exploración con misterio : invita a revisar, conectar pistas y avanzar por curiosidad (y miedo). Mezcla de sigilo + lucha : no todo es correr; también hay decisiones de riesgo. Rompecabezas y fabricación : variedad de tareas para no vivir solo de sustos. Lo No Tan Bueno: Comunidad fantasma : 0 jugadores actuales… el verdadero terror es la soledad estadística. Cero logros : si te motiva coleccionar medallitas digitales, aquí vienes a terapia, no a presumir. Solo un jugador : para un juego de tensión está bien, pero el aislamiento se siente… demasiado literal. Recomendaciones totales: N/A : difícil leer el “consenso”; básicamente eres tu propio conejillo de indias. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Cumple con exploración, sigilo y acción, sin reinventar nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Funcional; más tensión por diseño que por IA brillante.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Variedad de sistemas (puzles/fabricación), pero sin señales de “muchísimo” contenido.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Enfocado en lo cinematográfico y lo oscuro; efectivo más que espectacular.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Misterio y terror psicológico sostienen el interés, aunque no hay pruebas de una narrativa enorme.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Lo mejor: tenebroso, medieval y atmosférico con buen manejo del miedo.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Acompañan el tono; lo importante es que sumen a la tensión.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Cumplidora para terror: sostiene nervios sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]No hay señales claras de trabajo vocal destacado; se siente ausente o mínimo.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]No hay información que indique variedad notable; queda en terreno neutro.[/td][/tr] [tr][td]Rendimiento[/td][td]5[/td][td]Sin datos concretos: lo dejo en medio, por prudencia y porque Steam enseña a desconfiar.[/td][/tr] [tr][td]Rejugabilidad[/td][td]4[/td][td]El enfoque narrativo/terror suele ser de una vuelta fuerte, y listo.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.3[/b][/td][td]Buen ambiente y propuesta clara, pero con señales de ecosistema muy vacío.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Nightwalker 2 tiene lo que muchos indies de terror desean: identidad en la ambientación, exploración con misterio y ese tono psicológico que te hace dudar de cada pasillo. Cuando se apoya en lo atmosférico y en el “camina, escucha, sospecha”, funciona. Pero también es un juego que se siente como entrar a una casa embrujada donde no hay nadie más… y no en el sentido artístico: 0 jugadores actuales y recomendaciones en N/A lo vuelven una apuesta a ciegas. Y para rematar, sin logros, el juego ni siquiera te da una palmadita digital por sobrevivir a tus decisiones. Si te atrae el terror en primera persona con sigilo, puzles, fabricación y un toque medieval tenebroso, aquí hay material. Solo entra sabiendo que estás comprando experiencia, no comunidad. [h3]Recomendación de Compra (Solo si te encanta el terror indie y no te importa jugar “en silencio”) [/h3] Puntuación Total: 5.3/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Aceptable, pero arriesgado: buen ambiente, poca certeza alrededor[/i] Si lo tuyo es el terror psicológico con exploración y te da igual que el juego esté más solo que tú un viernes en la noche, dale. Si necesitas validación social, logros y una comunidad viva para sentir que tu tiempo vale, mejor busca otra pesadilla con más testigos.
nic moc
This game is better than most no-budget indie horror games of its ilk. The dev is good at creating atmosphere and there's a logic to the puzzle element that makes sense. I also kind of enjoyed the combat, though it was frustrating. You can throw rocks and use crafting to create glass rocks and burning rocks. The story has a point where it's supposed to end but then it sort of keeps going... for no reason. The last portions of the game are pretty hard and it gets increasingly nonsensical, then just sort of ends But for a game I paid $0.50 for I had fun with this for a few hours.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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