
Nightmare Boy is a metroidvania, action/adventure 2D game where you'll meet weird and unique friends and foes. But tread carefully: Quirky characters and their reactions can have game-changing consequences. Be prepared to collect rare items, vanquish enemies, and eventually face your deepest fears.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏本身是不错的游戏 配乐,场景设计,关卡boss等等 都很有恶魔城的感觉 但是!但是! 存档点的设计太不科学了 有的时候很长一段路会直接白走 恶魔城好歹是存档点之间存在传送 这个不行 也就意味着如果你走了很长的路 结果死于了地形杀 那么你就得从你上一个存档点从新的跑一遍 这个真的比较折磨 --------------------------- 更新:有必要变成不推荐了 是因为上一次我觉得我因为小小的存档点太远的问题就评价有些着急了 下回来继续玩 然后我发现 他不光存在存档点之间过远的问题 最重要的是不科学 有些地方的死亡率是非常高的 但是距离存档点会很远 但是死亡率高不是因为难度太大,而是因为蹩脚的操作 这一点上面是没得洗的 fresh:4.9/10
I want to like this game but so far I am hitting some major sticking points that make this game incredibly difficult to recommend. First the controls feel incredibly inconsistent. Sometimes double/triple jump just don't trigger. You can be spamming your jump button and have no response from the game. This includes attacks either sometimes not working at all or just not connecting with enemies. Wall grab is incredibly inconsistent when jumping off a wall. Sometimes you jump short distances, sometimes long. I thought I was holding a direction wrong on the d-pad but that turned out to not make any difference. It felt random. The little creatures that the game establishes early on that you should not kill are everywhere and can be killed by just about anything you do. One of the most aggravating things is sometimes enemies will just stand on a group of them or these things will hide behind a chest which you need to attack to open. This means there are points where you pretty much have to damage boost through enemies or avoid opening chests if you want to avoid incidentally killing these things. If I am going for a run through without killing any of these things the game should not make it so difficult to avoid them or so easy to kill them. I think so far I have only encountered boss/save rooms where these things are not just slapped all over the place. (It would be great if you could make the choice early to kill or avoid them, That way it allows for players to choose which path to take in a play-through instead of just hoping you don't accidentally kill them and never notice) Bosses can range from aggravating to leaving me confused. The clockwork giant skeleton is a great example. If you are on the right side of the room the hitbox for it's wave attack is larger than if you are on the left side of the room. It is also a boss where sometimes touching it can damage you and other times not with no real indicator as to why. This is incredibly confusing and makes the game extremely difficult to figure out if the bosses do not play by consistent rules. Visually the game looks interesting, but the forced scan lines make this game headache inducing to play for long periods. The ability to turn off the forced scan lines would be hugely appreciated. Saves costing gems is fine at first but when the save cost tends to ramp up faster than gem intake it seems to encourage farming/grinding for gems which feels less rewarding and more like a cheap tactic to increase play time. Having cost for saves ramp up with area might be a better system to give for more natural pacing of the price increases. As it is now if I run into a few tough areas and save a few too many times I'll just be farming between every save. The fanfare for receiving items is overly long and makes receiving items just dread inducing. Anytime I have received an upgrade its pretty much the game's way of saying "You're sitting here for another 30 seconds to a minute" Cut scenes cannot be skipped and should you need to restart the game(For instance in cases where you accidentally kill one of those little creatures) you'll find yourself waiting for multiple minutes to slog through some of them over and over again. A shop keeper that has vital items for progression can be locked out entirely if you don't lie to him. If there is no alternative location for these items as other reviewers have pointed out then there should be some way to get the shop keeper to sell to you eventually (Maybe at a higher price or open the shop via a quest line). At the price I paid for this I cannot be too mad, but I am glad I did not pay full price for this game in it's current state.
Lo siento, no me gusta para nada el estilo artístico de este juego. Imagino que será muy bueno pero me tira para atrás ese aspecto. Además, encuentro que el control en el salto no es lo suave que debiera. Pero son sólo apreciaciones personales que para nada deben de influenciarte. Es que yo soy muy viejo y estoy acostumbrado a otro tipo de diseño y características.
play it with trainer, metroidvania style, good game, but difficult.
Graphically, you hardly know what is an enemy and what is part of the background. There's no clear indication of what platforms are passable. Too fast respawn of enemies.
Unser Nightmare Boy ist insgesamt sehr gut gelungen macht auch richtig spass klare kauf empfehlung eine tolle erweiterung in meine sammlung
Nightmare Boy Review Overview Nightmare Boy is a fast-paced action-platformer developed by The Vanir Project. Released in 2017, this challenging game combines exploration, puzzle-solving and intense combat. Gameplay 1. Explore eerie, surreal worlds 2. Battle fearsome enemies 3. Solve environmental puzzles 4. Uncover the mysterious narrative Pros 1. Haunting atmosphere 2. Challenging platforming 3. Varied enemy designs 4. Engaging storyline Cons 1. Difficulty spikes 2. Limited character customization 3. Some players report minor bugs Verdict Nightmare Boy delivers an intense, thrilling experience with challenging platforming and eerie atmosphere. Rating 4.2/5 Recommendation If you enjoy: 1. Action-platformers 2. Challenging games 3. Dark fantasy 4. Puzzle-solving Then Nightmare Boy is a must-play. Final Thoughts Nightmare Boy impresses with its haunting atmosphere, challenging platforming and engaging narrative. The Vanir Project crafts a thrilling experience perfect for fans of action-platformers.
I loved the game. The art style is cool and the game-play can either be really easy or really hard depending on which difficulty setting you decide to play it on. It is a fun little metroidvania that easily used up ten hours of my life getting most of the achievements. The last three I don't expect to be too tough on easy mode, except for the pacifist achievement which I think will be more of a pain in the butt than the rest of them. Those damn mongos are everywhere and it is tough not to kill one on accident... If you like metroidvanias and bright colors this may be a game for you. [strike]There are two secrets that I couldn't figure out though and they may be connected. [/strike]There is a trap door at the beginning of the game that I can't open for the life of me [strike]and an area at the end of the game that I can't quite reach[/strike]. If anyone figures out how to open that damn door please post the solution to the discussion boards... EDIT: I got the last 3 achievements in one final play-through on easy mode and it took about 2 hours. The pacifist achievement was still annoying though...
Sorprendente! Lo he puesto apenas unos minutos y me ha encantado; había visto la versión Switch anunciada y he decidido probarlo en Steam y he flipado. Un juego con un apartado artístico muy bueno, buenas melodías y un control perfecto. Pero sobre todo el apartado visual es una delicia. Es de esos juegos que tienen algo que te gusta y que te atrae. Entre cientos de juegos genéricos, este título tiene algo que lo hace único, es algo parecido a Zombies ate my neighbors de Megadrive,me ha recordado mucho a este último, salvando las distancias en cuánto a que uno es de acción laberíntica y este es un plataformas. La jugabilidad es buena,no me ha parecido muy difícil pese a lo que comentan algunos usuarios. Por último felicitar al estudio español desarrollador y animarles a que sigan con el excelente trabajo en titulos futuros. Yo por mi parte estaré pendiente de ellos,porque tienen un futuro prometedor. Muy recomendable..
I wanted to like this game, but the controls are awful. It feels like you are playing an Ice level the whole time, I got as far as the actual Ice level and quit because it was unplayable.
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