
A brand new entry to the series, NIGHT STRIKER GEAR revitalizes the sprite scaling pseudo-3D style with polished graphics. The new GEAR System gives an added depth to the gameplay without sacrificing the intuitiveness. Feeling the rush of fast-paced music, strike through the night once more!
Modeled estimate, not a reported figure. How we estimate →
Media

About
NIGHT STRIKER GEAR is an action-packed retro 3D shoot-'em-up.
Control the special armored vehicle INTER-GRAY in third-person view, ripping through a cyber futuristic highway while shooting down enemies.
◆Story
Lotus Layer is a resort complex and theme park of an unprecedented scale. Dignitaries from all around the world gather to celebrate its opening, when conspiracy begins to rear its head...
The United Nations intervenes to rescue the endangered guests and reveal the true nature of the events. As a member of the United Nations Special Tactical Action Force, often referred to as the Night Striker, you set out on a nocturnal infiltration into Lotus Layer, aboard your trusted hovercar INTER-GRAY.
Shoot down the enemies who try to stop you and get to the bottom of the mystery!
◆Details
Long-awaited sequel to the classic arcade 3D shoot-'em-up NIGHT STRIKER (1989)
Designed and created by M2, the Operation Night Strikers collection developer (published by Taito)
All-new levels and a glamorous array of enemies presented in breathtaking graphics, utilizing the modern aspect ratio of 16:9 while staying true to the sprite scaling pseudo-3D style of the original NIGHT STRIKER.
New GEAR System that adds fresh and distinct tactical depth.
Brand new, stylish soundtrack that further accentuate the hallmark sense of rushing forward
Supports Micomsoft's Cyber Stick (reissued) USB controller
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
結構楽しいです!アトラクションみたいな乗り方で、操作は昔より慣れてます。
1CC in both Normal and Pacifist Mode, every steam achievement unlocked and top 10 in the leaderboards. Now M2... Pleaaaase we need more M2 Shot Triggers on PC! <3
The grafix are awful and the music isn't great either. It also seems like there is very little content at first. However, Night Striker Gear is a superb action game that fixes the issues with the original. I believe it technically has fewer stages than the first game, but these stages are far more unique and there are no ♥♥♥♥♥♥ filler stages like the first game. Every stage has at least two (maybe exactly two) boss fights, and bosses are surprisingly awesome despite their overall simplicity. Also, be sure to go for 1CC's. You'll be pleasantly surprised that there's more content than you may have initially thought. This game isn't worth $20 normally, but in these trying times with slim pickens for action games, I am extremely happy with my purchase.
お願いです! DirectInputコントローラー(フライトスティック)に対応してください!! 他社製品ではありますが『Operation Night Strikers』は対応されています。 DirectInput→XInput変換ソフト使わないといけないので不便です。
Good game.
Acheté Day One, qu'est ce que je l'attendais ! Mais le jeu n'est absolument pas généreux. Trop peu de niveaux, les musiques sont très bof, certains stages se répètent d'une zone à l'autre. Le joystick n'est pas du tout pris en charge, c'est mal fait. De la part de M2, on s'attend à tellement mieux.
BGM 以外はとても良いのに・・・ 眠くなるような、疾走感がまったくない BGM で、良い要素のすべてを帳消しにしている。 原曲の BGM を選べるようになっていたら良かったのに。
I've played this game since release having received it as a gift thanks to a dear friend, and since then I've grown nothing but love turned into pure hate as I went in further and further. To begin, I want to give a bit of a background regarding my experience with this sort of game. Last year, I played the original Night Striker. I had a mixed relationship with the game, but as I got better, I grew to absolutely love its complexities that set it apart from its inspirations at the time. Those complexities coupled with what made the game great in feel all shattered and turned to dust in Gear. One key detail are the graphics. While not *bad*, they're not exactly the way to go for a game of this style. The high neon coloring of the renders mixed with blooming do not help visibility at all. At times, I had moments where the orange bullets (meaning they're initiating contact with the player) are almost invisible with how bright the background and stage presentation can be. The graphics are also a big offense towards the controls. The original Night Striker used a method of manually moving the camera point of view by pushing the player ship towards a direction, offering ways to planning how to approach certain enemy patterns or even fully avoiding certain obstacles like the golden missiles. Due to Gear's shift to a 16:9 aspect ratio rather than the original game's 4:3, the movement of the player ship was shifted to be able to travel said screen ratio quicker, HOWEVER the camera felt slower in comparison. This leaves the movement of the game to feel almost nothing like the original, and thus gives moments where moving the camera either up or down is a real slog, especially trying to dodge obstacles in the way like the ones in the city stages. The quicker movement also makes certain parts of the game almost impossible to maneuver and dodge (that one spinning pattern in Zone G). The game's main attraction, the Gear System, is also very flawed. Filling the gauge is tied to two things, eliminating enemies and blue polygonal obstacles that you go through. What makes it so flawed is that it's the only way to really draw out any sort of real power when shooting. The main shot is severely weak, and makes shooting enemies and bosses a poor job to actually eliminate. The Gear System, while interesting in concept, is in the end just a useless gimmick to act as the shield of the game's real issues regarding player-to-enemy contact. The length of the game, while not horrible, could've been better. Stages are pretty boring and don't offer as much action as the original game did in my opinion. I also found the idea of B-Side just an excuse to give the players something to the equivalent of an actually full game. I wish this game had more time in the oven, I would not have minded a long development schedule a la Ubusuna or Aleste Branch, but the over-exhaustion of its director and his worsened health, coupled with the fact they had to restart from scratch really hurt this project. M2, please, don't involve yourselves in projects that you know won't come out to become big hits or something all fans of these IPs will enjoy. We saw it with Senjin Aleste, Salamander 3, and we'll probably see the same with Zaleste. Quit messing up. Also, Asura the Striker is waaaayyy better. Unlike this game, that game goes on discounts!
A worthy remake, though some stages are palette swaps, & some bosses recycle assets with small changes. Short but sweet, I hope for more System Z remakes. Aqua Jack next?
Fantastic.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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