
Explore the vast land of Kruuthvaal, fight enemies and restore peace in the kingdom in this Visual Novel RPG
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[b]Niara[/b] is a male protagonist who finds himself one of the remaining survivors of his region after the Udrelean army destroyed his city & murdered majority of the residents. The protagonist manages to survive thanks to a Sniper comrade who saves him from potential death. Upon escaping to Milas City, the protagonist joins the Resistance, lead by Commander Hudson, in an attempt to overthrow the Udrelean army and keep Milas City from being overthrown. And so begins a story-driven RPG designed using Ren'Py that demands a patient game-play approach because there are no character limitations preventing you from progressing to regions that contain much stronger adversaries than the ones you encounter at the start of the game. This can cause a lot of frustration as there are plenty of story driven quests (and side quests) thrown at you early on but the character levelling is left to your own devices meaning unless you repetitively grind in the early levels of the 1st city region then it can cause issues when it comes to advancing to Milas City. This is because in Milas City you will be meeting a wide mix of characters whose purpose there is to aid side quests and provide 'advice' about the magic/weapons/character advancements. The only opportunities to level are at a side quest involving exploring a forest which, unless you made the efforts to earn money to learn spells and advanced your weapon, you will struggle to survive against the magic based monsters there that look like jellyfish! So, my advice if you want to get any form of progress in this RPG is grind and grind at the first location battling the Udrelean soldiers to not only level up but earn money to spend at Milas City picking up spells to use. (I should point out you can choose to be a swordsman or mage at the start) Okay, let's say you stayed patient with this and purchased spells, levelled the spells, levelled your strength and upgraded your weapon (which, btw, relies on stats of spells and weapons to buy/upgrade) and you decide you want to take time out from the main story to tackle some of the side quests... now you need to learn to manage your inventory because after restarting I was still unable to get access to a spell needed to complete a side quest even when the keyboard menu says to use arrow keys to cycle through your inventory I was unable to go down the list to choose the spell!! I even purchased the spell twice(!) in the hope it would make a difference but nada! So.. that side quest gets put on hold until a way is figured on how to either use my inventory items so they disappear permanently OR the cycling with arrow keys gets resolved. The other side quests in Milas City rely on you finding ways to get permits needed to travel to the regions where the side quest exists and, at the moment, I have unlocked 1 permit granting me access to the forest I mentioned earlier BUT halfway through the map regions of that forest you end up needing another permit to progress so you have to backtrack (fighting stronger magic based enemies that can potentially result in you being KO'd = Game Over) to Milas City and either decide to continue through the Main Story Quest or go around in circles attempting to complete some of the side quests achievable in that region. Some positives are that the side quest list does offer hints on where you need to go or who to talk to BUT I found that 1 of the side-quests will fluctuate between the hints until it shows you needing to use a spell which, unless you solve the inventory enigma, means you hit a never ending cycle. There are auto-saves and saves available whether it be through a quick-save or regular save slots - a familiar Ren'Py setup. The Stats screen is easy to use and upgrade giving you freedom to choose where you want to level up and the weapons are of a good variety giving gradual improvements and much needed stronger stat strengths. The art isn't outstanding but it isn't dreadful either giving familiarity to regions and characters while keeping 'informative' characters faceless in design. The music is relaxing set to an ambient sound while battle sequences mimic early Final Fantasy-like sounds and actions. The battles do have a timer when choosing your actions so it is important to be familiar early on in the game otherwise you can end up losing health early on because of not choosing actions in time. [i]Niara: Rebellion of the King VN RPG[/i] was a conflicting experience mostly because I saw the potential & purpose behind the game with its political uprising story being the male protagonist's central quest but it also didn't succeed in the character development making it difficult when progressing through the regions. The issue being that unless you spend the time 'grinding' for levelling the character in both strength & spells and just progress through bypassing the side quests it results in further battles being unmanageable due to missing magic or lack of weapon upgrading for that much needed strength or magic attacks. Overall, there are a few areas that need improving on (and fixing) to help smooth out the issues with this RPG - many of them being what I have mentioned here though I also think an alternative could be not allowing advancing to other regions until the character has achieved the stats and spells/weapons needed to succeed there as this is 1 of its main flaws. There are achievements in this so maybe they can be used as the marker to the character progress before being able to leave a region? The story itself is interesting albeit direct in the speech/story dictation and is the games main strength at present but the price of this game is much too high considering what flaws in the character development it currently has. ~~~ Liked what you see? You can find more at [url=https://store.steampowered.com/curator/32839633]Have a Word[/url]~~~
I'll admit I didn't get very fart into the game – I might revisit it at some point, but for now, I got stuck on an apparently unavoidable "game over" on the first mission and lost most of the will to continue. Even at this short glance, though, I can tell a few things: 1. The game's look and interface are very clunky and unappealing. Navigating the map, interacting with NPCs, fighting... It all feels like a chore. There's also a lot of locales and characters that at first serve no purpose, or offer services that really should be part of some kind of glossary/encyclopedia (like showing item/spell stats). 2. The combat system feels very simple and the limited gear and spells are not particularly appealing. It's visibly below some purposefully-streamlined dungeon crawlers I've played, let alone proper RPGs. 3. The visuals are extremely simple and repetitive. You'll see a lot of faceless NPCs and undistinctive towns/warzone locales. There's admittedly more variety when it goes to backgrounds than there is when it goes to characters, but it's all extremely basic. 4. The story... Looks fairly ok, feeling like a bit of a mix of RPG and anime cliches done in a reasonably enjoyable way. It focuses on a rather one-sided war against the protagonist's country, so it contains some dark themes and imagery. However, I don't think it had the potential to compensate for the clunky feel of the whole experience. Is it enough to disqualify the game, or make it thoroughly unenjoyable? No, but my goal was mostly to check out whether I could recommend it to others, as it was sent to me through Curator Connect. And what I can say for sure, is that the $15 price tag is absurd for what Niara offers. If you find it way, way cheaper, it might be worth considering, but it still feels more like someone's first experiment at making a game, and not a proper commercial product. Pick up at your own risk. ------------- PS If you're interested in quality visual novels, check out [url=https://store.steampowered.com/curator/32980295/]my curator page[/url].
《Niara: Rebellion Of the King Visual Novel RPG》是一款探索类复古风回合制RPG,在一个在科技与魔法并存的世界观下,玩家将扮演一位在战争的波及中努力求得生存的主人公,通过不断地探索与战斗,最终接近故事的核心。游戏画面表现很一般,玩法无太大亮点,剧情表现尚可。 [h1]画面表现[/h1] 真·4399拿一个游戏都比他强。游戏人物绘制粗糙,在转移过程中的Q版甚至完全看不出和立绘是一个人,武器画的跟闹着玩儿似的,UI界面也只是简单的图形拼凑,诚意不足,靠画面完全无法让人提起游玩兴趣。 [h1]游戏玩法[/h1] 不断地在地点间转移、与NPC对话选择选项、与敌人进行战斗,基本整个游戏流程就在重复这三个过程了。游戏的转移很有意思,从A地点到B,要看一段骑摩托动画,动画中随时可能碰到怪,然后战斗过程,选择进行的操作时还会限时,搞得颇为紧张。好吧B地点看起来似乎没有什么有价值的东西,回A地点路上,再来一次,骑摩托,碰怪,打架。哦值得一提的是这游戏升级只提升上限不加血的。游戏的战斗组成部分包括攻击、魔法、嗑药,不过魔法比起攻击没有明显的优势,属性还很多,可能有属性克制? [h1]总结[/h1] 画面和玩法都不是那么吸引人,主打剧情但是又无简体中文,阅读难度不小,总体感觉这款游戏,很尴尬。 以上测评仅供参考,只代表个人意见 [quote]欢迎加入[url=https://steamcommunity.com/groups/HY_Master]黄油大师[/url],一同挖掘好玩的游戏吧~ 欢迎关注[url=https://store.steampowered.com/curator/33741419/]黄油大师鉴赏家[/url],查看趣味性评测 喜欢这篇评论,可顺便点个赞,让更多人能够看到![/quote]
Very legit and fun first impressions!! Gotta be a little quick in the combat so once you catch on to that mechanic it will be smooth sailing. I mention this because you may lose your first combat due to being caught unprepared, so now you're prepared for it! Really interesting and unique features that makes me want more of this style of RPG. I'll be playing more in the future of course and would def recommend this rough gem.
I played this game for sometime and I must say that it is a visual novel and hence if you are expecting RPG gameplay the way it is present in modern or roguelike role playing games then you won't find it here. However, if you look at it as if it was a visual novel then you will be able to enjoy it. It goes heavy on text and dialogues and there is a little bit grinding in the game. You must click on choices to explore the game map and be careful of your level as you progress in the game. The story is the main focus here and there are a few side quests which seem fun but I haven't done them yet. So, overall, this is a visual novel with some (not all) role playing elements in it. If you get this on a sale then you should go for it if you like playing visual novels that is! :)
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