
Nexomon: Extinction is a return to classic monster catching games, with a brand new story, eccentric characters and over 300 unique Nexomon to trap, tame and evolve.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Nexomon: Extinction is a return to classic monster catching games, complete with a brand new story, eccentric characters and over 300 unique Nexomon to trap and tame. The world is on the brink of extinction as mighty Tyrant Nexomon fight for dominion over humans and monsters. Join the Tamer's guild and begin an epic journey to restore balance before all hope is lost…
Begin Your Journey
Leave the orphanage you grew up in, choose your first Nexomon and start your life as a Tamer.
Explore a world teeming with Nexomon
Trap and tame 381 Nexomon from nine elemental types, with powerful evolutions.
Join the Fight
Tyrant Nexomon roam free and the Tamer's Guild is stretched to the limit, can you change the tide of the battle?
Battle Trainers and Tyrants
Step up and take on would-be challengers and dangerous foes in beautifully animated turn-based battles.
Discover Diverse Regions
From arid deserts to freezing tundra, navigate challenging environments and manage their effects on your Nexomon.
Immerse yourself in the world of Nexomon
Uncover secrets, stumble upon side-quests and encounter a raft of eccentric characters.
Train hard to become the greatest
Dynamic difficulty will see the world around you get more challenging as you progress, as even defeated trainers come back stronger than before and ready to battle again!
Genres
Sums Steam only; App Store, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 4Kreviews | 90% | — | $479.7K |
| Free | 6.5Kratings | 96% | — | not modelled |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Recommendation[/b] The sequel to VEWO's 2017 monster collector/battler, Extinction offers a broad range of improvements in many areas, yet unfortunately fails to improve in others. First, let's start with the positives. Most noticably, the world design has been [i]significantly[/i] improved, ditching the overly segmented, strictly linear game world of its predecessor in favour of a more open, interconnected layout with less railroading and more revisiting of previous areas. Secondly, the addition of permanent upgrades like the elemental whistles and EXP cores makes for a more compelling sense of player progression. Thirdly, the addition of the Ghost and Psychic types makes for more battle options and flavours of monsters to find. The addition or power cores to customize your Nexomon's stats is also an interesting idea (even if it amounts to little more than filling your team's slots with EXP cores for almost the entire game). Finally, the story is considerably improved (albeit still hardly what I'd call high art). These are all solid improvements, and for the most part render the original obsolete (even if I think the original's monster designs are a little better). However, that's not the end of the story -- and Extinction has frustratingly made some of the [i]exact same[/i] critical mistakes as its predecessor, as well as a few brand new ones. For a start, the number of monsters on each route is still [i]way[/i] too high, often with more than [i]ten[/i] new monsters per route -- drowning the player in a deluge of options that constantly gives the feeling of missing out and prevents attachment to one's team choices. This is made worse by the stats of the Nexomon [i]themselves:[/i] gone are the first game's rarity-based stats -- and while this is otherwise a very good change, the Nexomon in this game feel like they have [i]almost identical[/i] statlines across the board. Combine this with the almost [i]universally[/i] shallow movepools across the entire game's roster (basically every single Nexomon only ever learns moves of its own type + normal), and team building choices end up feeling almost entirely arbitrary, with seemingly the only thing to consider being type and type alone. Combat is also more-or-less exactly the same as in the previous game: all of the shallowness of 1v1 Pokemon, but without any of complexity added by secondary types, off-type moves, abilities, or held items. Also, status effects are still broken, enemy trainers still use evolutions before they should have access to them (spoiling the player), and the enemy levels still scale with player, making grinding feel like a waste of time despite at times being mandatory. They also added a [i]whole new[/i] issue with enemy stats being increasingly inflated towards the end of the game, which contributes to the final stretch being an absolute [i]slog[/i] to play through. Now, wIth that being said, is Nexomon Extinction still worth your time? Yes -- yes, it is. This is still a solid attempt at eating Gamefreak's lunch, even if the final product doesn't quite manage to live up to the series that inspired it. Just don't expect anything particularly deep. 6.5/10
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Russian
| $4.99−75% | 1.9Kratings | 94% | — | not modelled |
| $19.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
excelente alternativa para um jogo de POKEMON. bem simples e legal. vale a pena.
C'est un jeu globalement sympathique. Humour amusant et omniprésent. Le lore et l'histoire sont cool et différents de ce dont on a l'habitude. Le design des nexomon est généralement bon. Cela dit j'ai passé le jeu il y a quelques années et j'ai moins aimé que la première fois, il y a quelques problèmes notables qui ne m'avaient pas marqué initialement. Tout d'abord le manque aberrant d'option pour changer les touches du clavier (qui m'ont gêné cette fois car pas de manette), les controles sont en Qwerty et avec des combinaisons jamais vues nulle part ailleurs qui n'ont aucun sens ergonomique. Ensuite le scaling du niveau des adversaires lié à la progression de l'histoire et le manque de partage d'xp pour la team que j'ai trouvé problématique. Il est possible de crafter des objets pour que les non participants gagnent une partie de l'expérience mais c'est fastidieux. Je n'ai pas apprécié que les meilleurs nexomon soient tous bloqués jusqu'au post game une fois l'histoire conclue. Conclusion qui était interminable d'ailleurs avec des chaines de combats et beaucoup trop de phases et de dialogues redondants pour le boss final. Les affrontements ne sont pas particulièrement stratégiques au delà de la gestion des types. Au passage les adversaires importants ont des stats de pv cheatées sur leurs créatures et ça m'a gonflé, et ils ont parfois des formes évoluées à un niveau ou ils ne devraient pas les avoir. Les skill (compétences) je les ai trouvées pas ouf tant beaucoup se ressemblent et ne sont pas une amélioration suffisante ou même pas du tout lors de la montée en niveau, certaines sont même inutiles. Et malgré qu'il y ait des points de téléportation régulièrement j'ai trouvé chiant le découpage du monde en plein de petites zones avec chargements (courts) entre chaque. Dans l'ensemble on dirait un jeu mobile porté. Mais pour le prix (surtout soldé) c'est pas mal en somme.
垃圾
不错,宠游戏里算好玩的了
repetitivo pero divertido en oferta vale la pena
No pensé que un clon de pokémon me iba a enganchar tanto. Esta bien en gameplay, pero sobresale con la escritura. Buen juego Edit* Es horrible la perdida de tiempo para completar al 100%, al menos 15-20 horas farmeando para que salgan los raros.
移植手游,但是操作不好,有中文。
The first game was a good start to get into a new monster taming game, and Extinction continued what it did but enhanced it further. That's how I like to see it happen personally. Like with the prequel, the story starts kinda tame and then shifts towards a serious setting quickly. It gets some depth here and there, not on JRPG levels, but especially the second half of the game made things much nicer for what's happening there. I was pleased with what unfolded there. The fourth wall jokes and shenanigans give the story a good mix of the serious type plus adding its jokes here and there, balancing it out in a way I personally enjoy. Should you not have played the first game, you may want to do that first as you'll see connections to the prequel within this game. Visuals are nice, almost all NPCs you battle having their own, unique artwork like it was in the first game. Effort being put into the little cutscenes you come across, the world looks colorful and has different areas to go with themes, looking very fine to me. None of the over 400 Nexomon looked off or objectively bad to me. Gameplay has changed and got better here. Now every move has its own critical, accuracy, and speed stat aside of costs and power, shaking things a bit up. So you can't only go with your Nexomon's speed but the move also giving you an idea if you'll go first or second depending on how much speed the move has. And while the first game was majorly just brute force type of moves, variation increased as some more status moves got in, and offensive moves can have side effects which adds a bit more into your strategy. There's also a crafting system now which allows you to equip your Nexomon with either stat or exp/money boosts, powering them up a little bit if you like. And then you also have the option to craft type-based devices for Nexomon if you want to increase your catching odds. Or just make some money from the resources. Over 400 Nexomon to catch and get, a few new types added, and if you've played the first game, you don't have to be afraid of common or uncommon Nexomon not evolving anymore. That got changed and almost everything can evolve once or twice now. Side quests exist, giving you some good and some permanent rewards for more exp or better catch rates aside of normal items and cash. Nothing too difficult and rather straight on with them needing items, cash, or something to find or smack someone. My team had from common to ultra rare type of Nexomon in, and my common Nexomon was arguably the one who could dish out the most damage and survive the strongest so don't be afraid to use the more common Nexomon. In terms of difficulty, I didn't grind much and mostly only when I got a new party member or someone who was close to evolve. Else, also receiving currency from random battles in the wild didn't really get me to money problems at all. You can also battle other people again after a while so if exp or money's needed, can boop everything and everyone as much as you desire. Though, near the endgame and through it, it feels like levels wouldn't make up for opponents having either artificially higher HP than your Nexomon would have on their levels, or the bosses are bulky and strong enough that healing items are very much required to get through those battles. So don't be afraid to use those in higher numbers as the endgame is pushing you for usage of those. Else, only in late early game was a little difficulty spike to notice as others suddenly had fully evolved Nexomon with them despite their levels being below when that should even be the case. But once I got to my evolutions, it was fine again. If you want to catch a Nexomon, you do that via a button sequence with a timer. While it allows you to hit the wrong ones until you hit the right buttons, I personally am branded with the layout of an SNES controller. That makes timed button sequences often a problem on my end personally. Not a downside if you're used to the Steam controller layout, but a bit harder to be quick if you have that old SNES controller layout burned into your very soul and mind. Though, there were a few downsides still, not able to see where one can find Nexomon makes it a bit hard to figure out where the very rare ones are. While it's noticeable that the full brute force gameplay was toned down with more status and other moves, but the order of moves you learn felt awkward. Learning late moves which are weaker than what you already have, or giving you a worse buff than you already got before, it's a bit wonky. Not unplayable, but one can notice that a bit more thought was needed to put into what moves they learn when. It was also a bit odd to figure out what buffs Nexomon used as I didn't have all of them in mind by name or visuals. You can see the stats of Nexomon in battle, but unless I'm totally blind, nothing mentioned any buffs you or them have active which would be the perfect spot for that. I think the first game had visuals about buffs. Aside from a few jump tiles in the end game being slightly misplaced (yet work), only noticed that some dialogues are a bit off. When finishing side quests, NPCs talking about characters I didn't have by my side at that time, or one even missing was suddenly commenting which wasn't possible by logic. A little oversight by them. But overall, I enjoyed playing Nexomon Extinction and even more when the second half of the game made the story go into a stronger direction of my liking. Was still a mostly comfy playthrough, and if you enjoyed the first game and want more of the world surrounding them, can easily recommend to play this game as well.
Der Schwierigkeitsgrad ist fordernd, die Story ist sehr interessant und der Humor im Spiel ist genial. Ich habe so einige Male lachen müssen - Top!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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