
Develop your newspaper and become New York’s new media mogul! In this tycoon, build and manage your newspaper from printer to toilet. Create your editorial line and lead your journalists through unique 1930's stories and dig out the latest scoops!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 4/day in the week after.
About

In News Tower, dive into the chaos of 1930s New York in a management tycoon game where you build and manage your own newspaper.
From the Great Depression to the brink of World War II every Sunday brings a new deadline, and every article is a strategic decision. Between editorial dilemmas, newsroom breakdowns, and political pressure, you’ll shape the future of your newspaper to start your media empire!

Start with a blank floor and shape your newsroom from the ground up. As your newspaper grows, unlock new levels and transform each one into a fully functional hub of journalism. From printing stations and compositing desks to the legal corner for damage control, every workstation is key to keep the presses running.
Smart layout choices: walls, elevators, pneumatic tubes directly impact how efficiently your team works under pressure. And because morale matters too, add coffee machines, posters, and the essential indoor green plant to ensure your employees’ well-being!

Reporters, photographers and janitors without forgetting the unexpendable ads salesperson… Lead a diverse team across 30+ unique job roles each with their own traits, needs, and expertise.
Juggle hunger, focus and logistics to maximize productivity. Unlock dozens of upgrades from gramophone to slot machines, to turn your dingy tower into a prestigious workspace. A happy newsroom is a productive newsroom, especially when Sunday is always just around the corner.

Each week begins with one goal: getting your edition ready for Sunday’s deadline. Assign leads to your reporters, choose your editorial approach, influence public perception through your chosen tone and tags, and compose your newspaper.
Cover key topics like Crime, Politics, or Sports, and refine your story’s angle to match your editorial line. Well-researched articles or eye-grabbing headlines, will you aim for respect or reach?
Every choice impacts your readers’ perception, reactions, and sales. Nail the mix and profits soar or miss the mark and you risk backlash, lawsuits, or courtesy visits from the mob...

Four major factions partake in the city’s power struggle: the Mayor, the Mafia, the Military (in 1.0), and High Society. They’ll push their own agendas and offer shady deals in exchange for cash, influence, exclusive rewards, and vital new connections across the Big Apple. Whose truth will you print, and whose secrets will you bury?
Not everyone is in favor of freedom of the press…

Publish your newspaper across NYC districts, from Harlem to Wall Street. Each borough has its own reader profiles, preferences, and rewards. To grow your subscriber base, tailor stories to local tastes while staying ahead of two aggressive rivals: the Empire Observer and Jersey Beacon. They’ll steal your precious scoops but by targeting the right interests, you can win their audiences and become New York’s most influential publisher.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩。游戏设定玩法本身是可圈可点的,派记者寻找特定话题的新闻,印刷特定话题的报纸来和各个势力结交,本来应该是一个侧重于选择的游戏,但是过于复杂的系统让它变成了一个生存游戏。玩家不仅无法体验到选择和哪个势力交锋的自由畅快,还要较劲脑汁思考怎么存活下来。首先是金钱,玩了几个小时就没有哪一周是有利润的,如果不是贷款早完蛋了。前期赤字情有可原,但是我都玩几个小时了还是赤字得很稳定。受众的增加并没有为我的利润带来明显的增长,受众系统变成单纯服务于开地图的工具了。与此同时,贷款要收15%的利息,但凡你把广告在前期就给我呢?广告还要后期才能解锁,玩家的钱根本熬不到后期,在这样的殚精竭虑下游戏就变得无聊了。2.员工系统和房屋系统本来都是很有意思的,但是在实际表现上,我没有钱,我没心思去做装饰提升舒适度,而且前期的装饰品作用很有限,放十个隔音都没法很好地消除机器的杂音,而更好的道具需要后期开地图解锁,更令人费解的是,开地图还不能拿,要完成势力任务攒点数换。这么多阻碍,有必要吗?玩家是来享受游戏的,系统的阻碍太大让人根本没法拥有翻山越岭克服挑战的成就感。为什么呢?我那么努力就给我个大风扇,大风扇用处也没那么大,解锁了我甚至都没买来放到建筑里,因为还在为赤字担忧呢!3.事件系统,本身寻找新闻是一个很有意思,很适合阅读碎片故事找线索的地方,但是偏偏要添加遭遇,一不小心进医院5天,一不小心5个人过来把你出版社砸了,还是那句话,有必要吗???游戏途中我根本没有仔细看过新闻讲了些什么,因为精力全花在研究赤字上了。 总结来说,问题就在于资金太少了,利润太少了,辛辛苦苦干半年还是负债,这好玩吗???替这个游戏感到遗憾。
Gra z serii "Niech Cię pochłonie..." - wspaniała muzyka, - przyjemna grafika, - dobre wprowadzenie dla początkujących, - brak typowego drzewka technologii / ulepszeń istnieje za to wykup sprzętu za uzbierane punkty, - gra jest rozbudowana i dostarcza dużo zabawy, - wersja PL, Czy polecam ? Zdecydowanie tak. W mojej ocenie 7/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 872 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game started with a great premise, sound, visuals and pleasant gameplay, but in a few hours what you get is simply more and more monotonous micromanagement. Maybe this one would work with short game sessions, but current level of repetitiveness is simply not fun.
very cool game upgrading my review to very very cool game after i got better at game upgrading my review to very very very cool game after realizing all the news articles happened in reality at the exact date they happen in the game if you like cool indie games get this game
Throughout early access, this game has been close to my heart. I stopped playing a little while ago because the dev team was still cooking, and I just recently came back to it. And my godddddddd is this game amazing. There's SO much they've added, and there's so much to do. You get such a flexibility to design the paper as you want to design it. I don't know what they're planning to do after this, but these devs have gained my trust 100% for their games. This game is worth the buy.
Sunk a lot of hours into it and it has has an additive rhythm to it. There is a lot it gets right in terms of feel and mechanics, however it's just too easy. There's really no way to make a mistake. I was expecting challenges to come by they never did. Gets some things really right but ultimately has left be pretty unsatisfied - needs more consequences and challenge.
What a fantastic game. From the incredible level of polish to the great story, nothing disappoints. Every little feature, including using toilet paper as printing paper when you're low, at the very last minute; including flagrant disregard for labour laws, it's all so amazing. I can't recommend News Tower enough, thank you for this game. Performance without any hiccups, playability likely infinite, achievement hunting potential, boredom vanquished.
Tudo nesse jogo é absurdamente bem feito! A ambientação e a direção de arte estão incriveis. Muitas mecânicas legais, dificil até parar de jogar (estou escrevendo esse review quase 4 da manhã).
I didnt think this game was able to scale its difficulty very well. All of the gameplay loops and decisions felt uninspired and derivative. you're not doing anything new and the game doesn't present a difficult or creative challenge. its like repainting a wall in a new color. maybe that's something you want to do. i can't recommend the game
Sehr gelungenes Spiel. Klare Empfehlung. Das Konzept motiviert sehr, gerade der zeitliche Bezug und die echten Nachrichtenmeldungen bringen einen dazu, weiterspielen zu wollen. Der Fortschritt technischerseits, und vor allem auch mit die Mechanik mit den verschiedenen Fraktionen steigern die Lust, weiterzuspielen und steigern den Wiederspielwert, für einen zweiten Durchlauf. Mit dem Kauf macht man nichts falsch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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