
NeverBound is the gravity-shifting shooter that brings you mind-bending combat and puzzles in multi-gravity environments. You are as dangerous from below as you are from above. The rules have changed. High ground is relative.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun game! It's fun and so far no glitches what so ever. Really simple and good mechanics, but can be mastered!
I enjoyed trying this game and am eager for the next chapter to be released. The shifting gravity dynamic in the game is relatively novel. The gun implementation is better than many independent FPS.
awesome game!!
графический и звуковой дизайн низкого качества
Great VR game. It works great with my Oculus Rift. I really hope the developer keeps working on it. I love the 3d puzzle mechanics, and interesting guns.
So much potential, wasted
Left half baked in the sun
Refunded. The game seemed a little unposlished (the movement controls were somewhat lacking). Experienced a grave bug where my controllers would just stop working while I or anyone else was shooting. I would have some more reports to the devs but after buying it I found out on forums the game is probably abandoned so I didn't even bother writing that up. I suggest you do not buy this game even it is in sale. Feel free to correct me if I'm wrong, I'll withdraw my rating.
A thoroughly fun game limited by short duration. The game focuses on alternating your personal gravity, which creates absolutely awesome moments where you can get the jump on groups of enemies and feeling like a bad-a**. The core USP is changing your personal gravity with contextual jump-pads and wall corners. This is so well implemented I have nothing else to say about it. Clearly a bone-crushing amount of work went into the design and implementation, because it becomes a natural part of your FPS adventure, mapping out your flanking and protection according to where you can change the perspective you see the battleground. The missions are very well designed and puzzles rewarding. However, it's limited by moments of stuttering halts; you'll burst through a door, knock out two baddies, toss a grenade into a group of 3, then run on the wall and snipe 2 more, but then are left in an empty room for a few minutes looking for where to go next. They introduce wave-based enemies, but because their origin is clearly marked with red doors they become fun diversions instead of nail-biting challenges. Enemy variety starts off with everything they have: ground troops, elite ground troops, snipers, wall turrets, flying drones. The AI is limited but far better than any other VR game I've played. It's too easy to retreat to a defensible position and fend off the opponents than the far more fun charge into the enemy and flank individuals. It rewards careful combat over the aggressive combat that this design feels best with. Overall, a fun game with a very well implemented core concept that needs more content. There is replayability here, particularly if you give yourself your own limits- only use pistol, or only melee, or no kills. There's a new mission and challenges coming, which I look forward to. The most severe thing I can say about this is that it doesn't get hard enough; I hope to see more complex AI planning or adjustable NPC counts. I would recommend at a $20 range where it stands now, which would provide definite value; I obtained at $8, which feels like a steal. If more content and particularly more complex enemy variety comes, this will be a great full game worth your time and money.
This is basically abandonware, but worth a sale buy just to experience the fun central mechanic. [h1][url=https://youtu.be/XPlmQBjtyRY]*VID*[/url][/h1] You can change your gravity orientation by teleporting to nodes on walls, or walking up curved intersections. Surprisingly light on nausea! Throw in some environmental puzzle gating, slow-time, and some grenades with their own definable gravity orientation, and you've got a whole lot of potential here. Much of which is explored in the two large levels available. It only really starts getting Escher-esque with the gunplay and orientation in the latter level, but when it hits the right notes on those fronts it's pretty damn great. There are some indie/EA style bugs still present (guards stretched like rubber through a closed door at one point, and I hit performance drops with the sniper rifle & one room featuring a display screen). Other than that it's pretty robust and has a decent spread of weapons, enemies and challenges. 3.5 +(+) / 5
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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