
Never Second in Rome is a turn-based historical game with RPG and management elements. You are a Roman centurion in the army of Julius Caesar. You will control both your character and the unit under his command.
Modeled estimate, not a reported figure. How we estimate →
About
Never Second in Rome is a turn-based historical game with RPG and management elements. You take the role of a Roman centurion in the army of Julius Caesar.
In a Republic dominating the Mediterranean World and yet shaken by internal strife, still traumatized by the horrors of the civil war that marked the previous generation, the arrival of a new governor in your province will initiate a succession of events that will ultimately define the future of Rome and its empire.
Starting right before the beginning of the Gallic War, you will assume command of a century in a newly raised legion.
In addition to the main character, you will control the small army unit in your charge, your century.
Train yourself and your century, appoint your staff and discover the most remarkable individuals at your service.
Fight and lead your legionaries in real historical battles relying on a complex system of intertwined stats.
Turn-based individual combat involving not only your main character, but also the soldiers under your command.
Text-based events and narrative sections with many Attribute and Skill checks.
Great care and attention to historical detail and accuracy.
You can download and play the free demo directly on Steam. It allows you to explore the first three chapters of the game at your own pace. I recommend trying it before you buy, it's the best way to find out whether this game is up your alley.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A great sequel to A Legionary's Life, though like it, this game has too much numbers to follow at the start. I would suggest that you don't fret the stats too much. Game is forgiving and I don't see a way to get stuck in the game. Having the right stats mostly gives you bonuses, but to get through the story stat don't really matter. This game is pretty long and I can understand why ironman and meta progression weren't in the game originally. I definetly agree with the decision to gate them from the first playtrough. Like in the first game, I feel that the highlight is the story written and how it is experienced in the gameplay. Gameplay can be little tedious, but thankfully you can skip some micro-fights. I loved how the opposing armies weren't getting harder and harder, but reflected the armies in the story. Hard fights feel unfair because the fight is unfair in the story, but on the opposite easy fights feel like power trip. I felt very proud of my century when I decimated opposing army.
If you like strategic games with interesting combat mechanics and troop management, this is the game for you! It's mostly text based and the number crunching can feel a little intimidating, but I pretty quickly got a feel for it and didn't need to get bogged down in the math. However, if you like to get bogged down in the math, it's all there for you to sink your teeth into! I finished my first play through in ~30 hours and after the recent update I'm starting my second playthrough and am definitely looking forward to it!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 91 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lore: good. Gameplay: Plus 54 advantage check, still fail. Progression: Extremely snow bally. (did not try iron man mode as of writing this) Graphics: Pixel. Overall I had a good time with this game over the weekend, i've yet to try the iron man mode of this game, which is only accessible after beating the game once, which I find kinda annoying especially when the campaign is long, and the possibility of ruining your character at the start of the campaign is pretty high which leads to restarting (slightly reduced by having your century reset during the campaign). The game is made by 1 person which is pretty cool he definitely passed all the INT checks IRL, Respect+.
I have wasted so many fun hours on this game over the years (early access i guess). Apparently as I write this i only have 5.9 hours allegedly but man its so memorable that it stuck in my head as much more time played (in a good way). Fun recommend from me. EDIT: This game is also very fun but I thought it was on this Dev's first game haha. Still recommend this one
I want to get into the game, the clunkyness of the english used is really taking me out of it. I'd recommend it to be proofread by someone w good grasp of the language.
game good
Great trip through middle-Roman history from a unique perspective, with an engaging tactical-sim game to boot.
I liked the previous version of the game, however this one is quite underwhelming. I don't enjoy it, and I would suggest you skip it. The first game was fairly punchy, and while the combat system was somewhat strange, the combat was just a part of what was sort of a visual novel and a narrative experience combined with the combat system. You could get through a run in a few hours, and could quickly iterate on what builds worked well. This game is much longer, but not in a good way. There are extended combat sequences that are uninteresting, and multiple fights chained together. There are now formation battles which I find quite underwhelming. The story has bloated significantly. The game is broken into chunks. It seemed cool and promising - manage a Roman soldier's life from the start to the finish. Given how much combat there is now, the fact that it's so incredibly slow (Yes I enabled all the speedup options) both in the individual combat and the formation combat is quite unfortunate. The developer seems to have felt that the first game was too easy (it wasn't), and has decided to make the combat much more grueling. This spike in difficulty meant there was really only one viable build, which the developer promptly nerfed in a patch. Okay, the dev wants this game to be dark souls, and I just need to skill up, right? Nah, this is a multi hour slog, where I can't make meaningful build choices, I also can't make meaningful choices during combat, and I can't make meaningful choices during the formation combat. Same with the training. Each one feels like a puzzle, and because of the desire for high difficulty, and limited mechanics in each module, there's really only one solution. The story is very bland and something about the scope and scale of it - somehow with the increased amount of it, the story becomes a drag, and there's not a great way to speed it up, so there's just a ton of downtime between the uninteresting fights. Sid Meier defined a game as "a series of interesting choices" and after 5 hours I can tell you that none of the choices in the various modes (training, individual combat, formation combat, and the narrative decisions) are interesting to me. The pacing is rough, and the difficulty is completely out of whack with such an overall uninteresting game. When you make something really challenging, and it's not very exciting, it feels more fiddly and demanding than creating an impression of "yeah this is like Dark Souls!"
Just finished the game and I am happy to recommend it. I enjoyed the gameplay loop and story telling through history. Its a unique perspective of the events being told and the writing did a good job of balancing exposition and narrative . There were some minigames that were more annoying than fun but they were also quick to finish and didn't overstay their welcome. I'm not sure why the creator would stop people from playing iron man before completing a normal game because I feel like most people will probably only give it a play through once.
Great game. Worthy of support, especially considering it has been made by just 1 person.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.3K | 10 | 40% | $79.99 | |
| $380.9K | 2.5K | 87% | $7.99 | |
| $22K | 582 | 87% | $1.59 | |
| $41.3K | 236 | 69% | $7.99 | |
| $11.3K | 31 | 94% | $8.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $375.7K | 452 | 83% | $29.99 | |
| $375.6K | 989 | 73% | $11.99 | |
| $375.6K | 758 | 67% | $24.99 | |
| $375.8K | 392 | 66% | $39.99 | |
| $375.8K | 518 | 66% | $24.99 | |
| $375.3K | 970 | 74% | $19.99 |