
A single-player survival RTS game about exploring the vast cosmos, the many planets inhabiting it and their countless secrets. You'll need to explore, gather resources and research new technologies in order to survive, thrive, and eventually build a colony on a bizarre, foreign world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About

This game is an indie, passion-project single-player survival RTS game designed to put the player's species on a foreign and hostile land, and let the player lead them from humble beginnings to an eventual complete exploitation of an unknown world.
You will have to find said planet to populate. Though, you should be wary of the space anomalies occupying specific planets and solar systems. After descending to a planet's surface, your objective becomes to find a way to brave this new world, teeming with alien life.
Gather resources like wood, stone and food. Eventually, you might even find a way to refine them into something more precious?
Explore different biomes, lead expeditions into ruins or even wilder parts of the planet!
Build, develop and expand your colony to prosper.
Are you ready to lead your species to new frontiers?
Genres
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Languages: English
Engagement
Reviews
So, this might sound ridiculous to some of you, but hear me out. I’m a 48-year-old guy, and I wasn’t expecting to be writing about a video game on Steam, but here we are. A little over a year ago, I was going through one of the darkest periods of my life. My marriage fell apart after 20 years, and it seemed like everything that I thought I could count on was falling apart. I was working long hours in a job that I didn’t even care about anymore, but had to keep it going because, well, bills. And honestly, I’d gotten into a bad headspace. A combination of depression and just feeling… stuck. One night, after a particularly bad fight with my ex and some stupid accident with my truck (don’t ask), I decided to do what I always did when I didn’t want to think-play a game. I had been out of gaming for years, mostly since my son moved out and started his life. He was into games like Fortnite and Apex Legends, but that was never really my thing. I wanted something different. That’s when I stumbled upon "Nettle." I won’t lie, I had no idea what it was. The name sounded weird, the cover art was almost cryptic-there was something oddly beautiful about it, though. The description said something like "A journey of survival through emotional thorns and unspoken worlds." It sounded vague enough to be worth a try. Let me tell you, I had no idea what I was in for. The game starts off simple: you’re a nameless traveler in a vast, hostile world, trying to survive after landing. But, there’s something about the way it’s designed. The whole thing feels like a metaphor for life-or maybe it was just me projecting at the time, but the whole journey felt like a parallel to what I was going through. You start out weak, confused, wandering aimlessly, just trying to put one foot in front of the other, hoping for a sign that things will get better. The mechanics of the game are pretty strange. You’re forced to manage your “mental health” alongside the usual survival stuff-hunger, shelter, resources. There are these moments where you need to stop and breathe, meditate, reflect on what you’ve been through… and it worked. It was like the game was teaching me how to take care of myself in the way I’d forgotten to. I’m not saying I magically “fixed” my life, but it gave me some perspective. Slowly, the fog of depression lifted-at least for a few hours every day. Things were still a mess, don’t get me wrong. My truck got totaled after that accident (thankfully no one was hurt), and I had to pick up the pieces of my shattered relationships, but something about the meditative experience of Nettle grounded me in a way nothing else did. Fast-forward to today, and I’ve managed to get through the worst of it. I’m not out of the woods yet, but I’m doing better. My ex and I have worked out a new kind of relationship (it’s complicated, but we’re civil), I got a better job that I actually enjoy, and I’ve even started reconnecting with my son, who’s been pushing me to try new things, like learning about indie games. I don’t know if Nettle was the thing that saved me, but it was definitely part of the puzzle. Some of you might think it’s silly, but that game helped me in ways I can’t really explain. It gave me a language for my emotions when I didn’t have one. It was like a reminder that life, no matter how tangled and thorny it feels, can still have moments of beauty and clarity. Anyway, that’s my story. If you’re going through something hard right now, maybe take a chance on a weird little game like Nettle. It might not change everything, but it could help you start untangling the mess. I don’t know if I’ll play it again, but I’ll always be thankful for what it did for me in my darkest days. Thanks for reading.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 32 reviews with recorded playtime.
The game’s 2D art style might not impress everyone visually, but personally, despite its simplicity, I did not hate it. It is nothing memorable, sure, but at least it does not assault your eyes the moment you launch it, which nowadays is almost a compliment. The real problem starts with the gameplay. After the first ten minutes, you can already smell something burning. The structure becomes clear pretty quickly, and the game seems to revolve mostly around exploration. By exploring, you earn the research points needed to progress. The issue is that the game explains almost nothing. It throws you into the abyss, wishes you good luck, and then disappears like a tutorial written by someone who had a train to catch. The introduction is basically nonexistent, which can quickly discourage players who do not immediately figure out how everything works. To make things worse, the mechanics themselves feel very limited and not particularly original. In the end, it feels like a school project or a test build that started with a few decent ideas but ended very badly. There was potential here, not exactly Game of the Year material, but at least something that could have been pleasantly playable. Instead, you are left with a half finished game, shaky at its core, and constantly giving you the impression that it might collapse in on itself at any moment.
Passion project perfection in Nettle! Cosmos scouting leads to epic planetary drops – resource grind to refinery feels rewarding, alien biomes full of surprises. Chose canine tech tree for fun twists, built thriving outpost against odds. Pixel art + RTS depth = cozy challenge. Devs listening via Discord/reviews – free EA with roadmap? Instant favorite!
pog game
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Interesante concepto de supervivencia RTS, lo recomiendo
This game is super game-breakingly glitchy. If you pick the human tech tree option of +10 % resources and +1 tech points for each completed tree, your game will glitch out royally. You will no longer be able to harvest resources and eventually you ability to select anything will be reomoved. It is super rough to play the game. The vultures will never hit the ground and be stuck in an endless falling down animation. This is the glitchiest RTS I have ever played. The unit AI is non-existent. Enjoy babysitting them or they will get eaten by mushrooms one by one. Currently there seems to be no end state to the scenarios. It is unclear what you are supposed to do. I cleared out all of the bosses and nests and nothing happened. To be fair no one saying it is anywhere close to being ready. This game is super slow.
i mean the concept is cool but theres no way to get to most if not all of the game due to the impossibility of getting any freaking research points
Unclear what to do or how to do it. I explored the entire map, bum-rushed a gorilla boss until I unlocked sword guys, and then went to fight a mole boss. After that, I don't know what else I could do, and with how long it took to do this much, I don't care to find out. Also, could use an auto-save feature badly.
Its really fun!!!! i love exploring different planets and planting berry bushes.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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