
Battle Angels and Demons alike as Strider Lazarus - a fighter born again to master Darkness and Light - in this student-made isometric combat game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Nephilim is a student-made isometric combat and exploration game set in a dying fantasy land. As Strider Lazarus, you'll learn to master both Light and Shadow to vanquish the foes standing in your path.
Switch between the Light and the Dark worlds to empower your abilities, get over obstacles and solve puzzles.



Fight Angels and Demons alike using all the tools in your arsenal! You'll need to master everything to defeat the game's many bosses.
Fast and Charged attacks
Special unlockable combos
Powerful Light and Dark Ultimate Abilities
Holy Sword Summon
Speed is of the essence. Move quickly to evade attacks, Health Potions can run out quick!


Keep your eyes peeled for Upgrade Gems. Each one takes you one step closer to being to ultimate warrior. Invest them at Bonfires to increase Strider Lazarus' stats and to unlock new combos, attacks and special abilities!
Nephilim was made over 4 months by a team of six developers and features an original soundtrack by Nerveight.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Didn't push for finishing the game, it is kinda fun not going to lie, but randomly being teleported or ending up in the decor is kind of annoying, i was going for a no gem use run for the challenge but well, a lot of exploits here and there good luck
really fun game but super buggy :/ plz fix
короткая интересная игра-слешер. Плюсы: 1)Бесплатно 2) интересная механика света и тени. Некоторые способности, некоторые объекты и некоторые враги станут доступны только в определенном статусе. 3)небольшой сюжет объясняющий что вообще происходит Минусы: 1) Отсутствие каких либо настроек - ни графики, ни назначение клавиш, ни звука, ничего. 2) Отсутствие паузы - может она и есть но Esc не вариант а настроек нет посмотреть 3) Баги - черный экран, дублирующийся босс, нерабочие способности. Порой после смерти если вы не отдохнете ещё раз экран останется черным пока вы этого не сделаете и всё что будет видно это хп и цифры урона. Теневая способность порой просто отказывалась работать из за чего играть было гораздо сложнее чем задуманно 4) Нет выбора сложности 5) Прокачка уровня - это моё личное мнение но бесконечно бить ботов на сохранение чтобы получить кристаллы это не для игры которую ты пройдешь за вечер. По моему скриптовое получение уровней подошло бы игре гораздо лучше. По итогу игра получилась средне, но проект бесплатный так что имеем что имеем.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
This game was a fun experience! I did encounter some bugs (including one game breaking one that required closing the game), but nothing that made me lose progress. The combat is fun and I felt that the difficulty curve was good. I really enjoyed the music and the level design, especially the puzzles to acquire certain chests. I didn't enjoy the traps that were only visible in only one dimension :(
This game has a neat art style, they did the liberty of voice acting, and actually composed music. They tried to capture the grandiose of a Soul's game and it does okay. I wanted to complete this game. It runs terrible. I can run Elden Ring just fine. I shouldn't be running out of memory allocation by the second level. For a hack and slash, it's clunky. You don't want that in a soul's-like nor a hack and slash; you want it to be concise and visually clear. My recommendation? More time should have been spent in gameplay mechanics and optimization, especially for what this: a game jam game. It kinda feels like a Soul's + Furi Fanfic where Game Dev students used as many Unreal particle and lighting effects as they could. I wouldn't complain if the game felt good or ran. 3/10
Well done for a student made game, some inspiration driven from Dark Souls with the bonfire implementation. There is some platforming sections which breaks up the combat gameplay. This was covered as part of this week's episode of Free2Play Weekly: https://www.youtube.com/watch?v=-S6GZtjGTbg&t=2495
Came for the music, left for the music...
I found this game kinda primitive. It lasts only 2 hours, there are a few critical bugs, that literally don't allow you to play the game, also it's unreal engine ♥♥♥♥♥♥♥ (farewell fps). And once game earraped me so loud, I almost yelled. A lazy diabloid at some sort. But it has an interesting core-mechanic with switching light and dark vision, pretty good art style and of course it is free. If only the game costed at least $1, I'd like to get it back. But I wish the developers good luck in their next videogame projects 6/10
La optimización mala es normal, se podría mejorar. Lo preocupante es el juego, buenas intenciones pero decepcionante resultado, 0 response por parte de los enemigos lo que convierte el gameplay en una experiencia vacía que desperdicia los muchos recursos con los que cuentan los desarrolladores. Hace 20 años puede que tuviese una oportunidad, pero a día de hoy sólo puede tomarse como un inicio de trabajo de clase o una broma con poca gracia.
Helaliniz var.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.