
Dive in and solve the mystery of Atlantis! Explore the depths in this Isometric Action-Game, fight against the Guardians and awaken the powers in your Anchor to uncover the truth behind the fall of the Civilization.
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Dive in and solve the mystery of Atlantis! Explore the depths in this Isometric Action-Game, fight against the Guardians and awaken the powers in your Anchor to uncover the truth behind the fall of the Civilization.

AN ACTION GAME WITH AN ANCHOR?: Use the powerful Atlantean artifact to make your way to the city gates. Grab, smash and tear apart guardians defending the ruins. Become stronger by unlocking new powers and attacks.
UPGRADE AND EXPLORE SEA PASSAGES: Retrieve all 4 magic rings, unlock ancient powers and potentials by collecting energy from enemies. Customize your playstyle thanks to the skill tree and choose a style that suits you.
UNRAVEL THE MYSTERY OF ATLANTIS: Dive into the seafloor and explore ancient ruins full of secrets and riches while encountering local wildlife. Retrieve old records to discover the history of those who came before us.

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Languages: English
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Reviews
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Anchor: Quest for Atlantis is one of literally thousands of student projects infesting Steam. It's from Accademia Italiana Videogiochi in Italy. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a consoley iso brawler with a few adventure/puzzle elements, and cel shaded consoley graphics. For a student project, great, as a PC game compared to the giants on this platform, not so much. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 6 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
A fun acquatic experience! This game conveys the feeling of being underwater really well. I liked the visuals and the artstyle. I found the combat challenging enough to keep me on edge. Had some issues with vertical spaces, but overall it was a great experience. I would suggest this to all Atlantis enjoyers!
This game is straight fire. I was so gassed up for the release and now I can play. TRUTH IS WITHIN MY GRASP!!!!
Anchor: Quest for Atlantis is a neat, well-balanced experience! Here are some thoughts about this little oceanic gem: - the mood and atmosphere is what really defines this project for what it is: melanchonic, sinister and, most of all, wet - the combat system is simple, yet effective for both fodders and bosses: easy to learn patterns, really gives the player room to explore all the combat mechanics such as combo and special anchor actions. - the game progression is inspired by metroid-vania games: all the mechanics are not only progressively unlocked by exploring the interconnected level design or upgrading using enemies/chests rewards, but they are also used both for combat and further exploration. - few minor bugs slow down the pace and immersion, but the accessibility buttons in the menu helps dealing with these small inconvenience
After playing the demo, I can gladly say that I'm satisfied with the end product. I'll summarize my thoughts on two main points: -Atmosphere: It managed to surprise me again. For a project like this, I commend the passion that went into the environments and everything involving the art direction. The same goes for the sound direction and the music, simple but immersive. -Gameplay: The gameplay, while simple, is effective and intuitive. I enjoyed the power-ups that weren't available in the demo. They are fun and powerful. My main gripe is that I would have loved to see them utilized more, but hey, what we got was still fun! My feelings towards the enemies are the same; The bosses are fine, though I would have enjoyed them more if they were less buggy (In particular, the "second" major boss-fight is kind of broken, or at least that was my experience). In conclusion, while the game can be rough in some parts, mainly due to performance (it can vary in the latter part of the game) and the map not working properly, I enjoyed my experience with the game. You guys should be proud of what you've got here. Hope for the best in the future!
Atlantis'in gizemine dalın ve çözün. Bu İzometrik Aksiyon Oyununda derinlikleri keşfedin, Muhafızlara karşı savaşın ve Medeniyetin düşüşünün ardındaki gerçeği ortaya çıkarmak için Çapanızdaki güçleri uyandırın.
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Good free game, Good Level Design, Good Art Style and Good Environment. I recommend to play it, if you love the Metroidvania games set under the sea.
Sure, it's a little rough around the edges but, nonetheless, Anchor: Quest for Atlantis delivers a 2-3 hours experience that manages to be engaging and fun. Your weapon, the anchor, is the perfect tool for the constant introduction of new mechanics, The player is therefore deeply immersed (pun intended) in a world full of new shortcuts to unlock, puzzles to solve and secrets to unveil. All of that and IT'S FREE! If you want to invest just a little bit of your time in this passion project, you'll be gladly surprised. Definitely recommended.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.