
NeonCode is a one hour long cyberpunk-retro adventure game made by one developer. It was inspired by classics such as the Blade Runner-movies, Miami Vice, Grim Fandango and the games of Telltale.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Hungarian
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it will have you just walking around looking like an idiot trying to figure out what to do. Then when you try to fill up the gas can so you can drive the car, YOU CANT!!!!! Save a dollar. It should be on Nintendo
NeonCode had its highs and lows. While the visuals and music created an immersive experience, the clunky controls and confusing storyline left something to be desired. If you're a die-hard fan of neon aesthetics and don't mind a bit of a gameplay challenge, then give NeonCode a shot. Otherwise, you might want to pass on this one.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra jest w porządku,setting zdecydowanie bardzo fajny.Recenzja jest negatywna bo ta gra działa ledwo w 30 FPS i się crashuje. Jeżeli mój PC dał radę udźwignąć Resident Evil 4 Remake na najwyższych ustawieniach graficznych ta gra nie ma prawa nawet pisnąć.
Cute concept, but the game mechanics were frustrating. The car has no brakes that I could find and is needlessly difficult to steer. It was far more time-consuming than it needed to be because of the nonsensical save points, requiring me to re-execute several tasks each time I left the game. For the price I can't really complain, and I finished it because I felt compelled to once I started, but TBH I wish I had that time back.
Cool short, Central-europ jank for 1$ it's a steal for the value
Jó sztori és magyar fejlesztő!
Very neony game
有成就 没中文 霓虹代码 《霓虹代码》是一款时长约 1 小时的赛博朋克 - 复古浪潮风格冒险游戏,灵感源自《银翼杀手》系列电影、《迈阿密风云》《冥界狂想曲》以及 Telltale 旗下经典作品。 重要提示:购买前须知 本游戏为一次实验性创作。开发者最初仅想尝试利用免费素材能达到何种制作水准,并未计划公开发布,却因众人强烈推荐而最终上线!因此,游戏中确实存在带有 Unity 标志的 NPC 伊森(Eathen),他在游戏内经营着一家酒吧。这是一款由单人独立制作的 B 级游戏,若你暂无意购买,可在网络上找到公开测试版。 开发者信息 游戏由独立开发者佐尔坦・瓦拉迪(Zsolt Várady)(别名 fubenalvo)利用业余时间打造。起初,他只是出于好奇想探索免费 Unity 素材的潜力,不料一个完整的世界逐渐成型,一段故事也亟待诉说…… 尽管核心开发工作由他独立完成,但仍获得了部分协助:对话内容由佐菲娅・瓦拉迪 - 帕尔(Zsófia Várady-Páll)撰写。 谁是克雷格・威廉姆斯? 玩家将扮演私家侦探克雷格・威廉姆斯(Craig Williams)—— 一名因酗酒问题被停职的前警察。他在一间破旧公寓里开设了自己的侦探事务所,希望能重建生活。可惜业务寥寥,他只能勉强度日…… 漫长的一天结束后,克雷格在返回事务所的途中听到远处传来枪声。他率先抵达犯罪现场,不久后遇到了前工作搭档 —— 对方受警方指派前来调查案情。或许,这正是克雷格证明自己、赢回昔日工作与生活的契机? 游戏特色 可自由漫步的开放城市 经典 “隐藏物品” 解谜元素 待破解的谋杀谜案 可驾驶的车辆 暗藏的趣味彩蛋 带有霓虹教堂的纯正赛博朋克氛围 …… 以及一位陷入困境的迷人女性 《霓虹代码》的风格灵感源自《银翼杀手》系列电影、《迈阿密风云》《冥界狂想曲》和 Telltale 旗下游戏,玩家还能在其中发现《触手也疯狂》与《星球大战》的影子! 音乐阵容 《Deus Ex Tempus》—— 作曲:特雷弗・伦茨(Trevor Lentz) 《Wraped Night》—— 作曲:巴拉兹・瓦拉迪(Várady Balázs) 《A desert World》—— 作曲:内特・圣乔治(Nate St. George) 《Syntwave Loop》—— 作曲:furbyguy 《Loading Screen Loop》—— 作曲:布兰登・莫里斯(Brandon Morris) 《Neon》—— 创作者:neocrey
Das Setting Die Musik -Grafik und die Atmosphäre ist ok cyberpunk-retro eben aber keine Karte bzw Map man weis nicht was los man startet am Strand ohne irgendwas kein Plan was für aufgaben man hat denn man sieht nicht was man anklicken kann oder mit wenn man sprechen kann nach einer gefühlten halben stunde fand ich eine Leiche und ausweis und ein auto in einer Garage wo aber die Batterie oder Motor fehlt das gibt es anscheinend beim Markt gegenüber aber ohne Geld keine teile und ohne teile kein Auto und ohne Auto kommt man nicht in den nächsten abschnitt der Stadt wenn das nicht abschreckt viel Spaß dabei
CONCEPT I would classify NeonCode as a first-person narrative adventure game. You can think of it a bit like classic point-and-click adventure games like Grim Fandango or Monkey Island but in first person. Basically, you interact with objects in the game world to progress a linear story. Like picking up stuff to have in your inventory to use later or looking around to find a pin code to open a storage room. There’s a basic conversation system with choices, but they all loop back so they might as well have been a linear conversation. There’s also a rudimentary driving system which is just about as good as it needs to be. It’s nice to have since the story takes you across the city several times. You play as an ex-police that's now a private detective. When out on a stroll on the beach you hear a gunshot and are the first on the scene of a murder. You call the police and make it your business to help them solve the murder. LEVEL DESIGN The city is surprisingly big and I’d say overall that the level design is the strongest part of the game’s presentation. The locations were fun to explore and made sense as real places while still not being unnecessarily complex. You travel over the map several times over and it’s almost always a nice ride even though the quest marker is a bit wonky. They aren’t too long. The game area is well utilized and it’s nice that it isn’t too large. You often revisit areas and see them from another perspective giving you nice moments of recognition. It’s also well constructed in that it feels like a small district of a bigger city. You don’t feel the edges of the map and that’s partly due to smart level design, but also the foggy nature of the city. ART DIRECTION Now I'm afraid that my opinion of this game will be a bit less favorable. It’s a bit weird because the game claims to be cyberpunk but it doesn’t have that feel. Sure, ships are hovering over the buildings, neon signs everywhere, and sci-fi-dressed people, but it still doesn’t feel cyberpunk. I think it’s because the game lacks a cohesive visual style and focus. After all, most assets are not cyberpunk at all. There are cars from the ’50s or '60s, Bakelite phones, 2000’s printers, early 1900 streetlights, etc. It’s not unrealistic since real cities are a mix of old and new, but in this case, there are too few cyberpunk elements for it to feel like it. There’s also the problem that the assets feel bought from the Unity store. That’s not necessarily a problem, there’s nothing wrong with built assets for your game, but the choices made here don’t fit together that well. There’s also a problem with the sizes of the assets. Some of them are not to scale. Like doors that have their handles in your face or chairs with seating at chest height. In the same vein, there are floating lamps and stuff like that which gives a sloppy impression and takes you out of the story. The very bare-bones animations don’t help with that feeling of lack of polish. There are very few animations and the ones that are there are very stiff. Overall I think it would have been better for it to have a more stylized and simpler art style. Now it’s firmly stuck in the uncanny valley and some stuff is more realistic than the rest can keep up with. STORY The story is a murder mystery with a film noir tone. It's an overused trope and I think that if you're gonna take a stab at that you need to come loaded with fun ideas. I'm afraid NeonCode doesn't do that. The game doesn't generate not much excitement for the mystery or give me much of a reason to care about the characters. There is some humor, but it just isn't funny enough to carry it. I'd say most of the game has alright pacing, but some places are just downright padding that's illogical for the story. Like when you have to pick up laundry all over town to convince a couple of laundry service workers to give you access to a hotel elevator to investigate a murder. Come on. BUGS There are more than in the Amazon rainforest. I can't recommend this title I'm afraid.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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