
NYC 2055: a city beyond salvation. Blast your way through this dense cyberpunk jungle in NEON INFERNO, an explosive fusion of 2D run-and-gun and gallery-shooter, and help the Family dominate its streets!
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About
NEON INFERNO is a hybrid side-scroller and gallery-shooter where the action takes place in both the foreground and the background. As warring factions battle for control of a dystopian New York City, you enter the fray as an assassin for the Family -- a notorious crime syndicate determined to eliminate its rivals and dominate the metropolitan battlefield. Rendered in beautiful pixel art and backed by an evocative soundtrack, Neon Inferno delivers a stylish, modern 2D action experience with cyberpunk flair.
Take control of Angelo Morano or Mariana Vitti and battle through the streets, blasting, deflecting, and slicing your way through your enemies! With multiple upgrades and weapon options to choose from, you'll be well-equipped to shift this city-wide conflict in your favor.
Along with traditional run-and-gun action, you'll be able to attack your enemies in both the foreground and the background, deflect their projectiles back at them using "Bullet Time", and commandeer vehicles to chase down your targets! Choose your level of difficulty or challenge yourself in the 1-credit-clear Arcade Mode!
Grab a friend and expand The Family's reign across the city together! With double the characters and double the firepower, there's no limit to the carnage you can cause!
Go up against a rogue's gallery of unruly bosses, one at the end of every mission. Each boss is totally unique, featuring many attacks and multiple phases that will truly put your skills to the test!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, Japanese, Spanish - Spain, Russian, German, Italian, Korean, Polish, Spanish - Latin America, Traditional Chinese +1 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
おもろかったです
재밌는데 분량 많이 적음 2.5시간컷
Took me 5.6 hours to clear the game on Medium. I have a love/ hate relationship with the game. In theory you die a few times and get better so you experience a satisfying learning curve but in practice I found myself frustrated with the difficulty. Also boss battles often have the most difficult phase first which feels anticlimactic until you realise this actually saves your sanity. So in theory this is a really good arcade game but in practice I got frustrated by it quite a bit. I guess prioritising defense over offense is what made me enjoy the game a lot more. If you are too agressive and reckless you'll die a lot. By prioritising defense you should be able to finish this game on at least normal. Loved the atmoshpere, sounds, visuals. If you are patient I definitely reccommend this, if you get frustrated fast skip this.
Neon Inferno is a fast-paced cyberpunk action shooter that takes inspiration from classic arcade run-and-gun games while introducing enough new ideas to feel fresh and exciting. Beneath its retro-inspired presentation lies an intense and highly energetic combat system built around layered firefights, stylish movement, and relentless enemy encounters. The game immediately captures attention through its neon-drenched atmosphere, explosive action sequences, and old-school arcade spirit, but what truly makes it memorable is how confidently it evolves familiar mechanics into something uniquely chaotic and satisfying. Set in a dystopian future version of New York City, the game throws players into a world consumed by gang warfare, corruption, and violent power struggles. Rival factions battle for control while heavily armed assassins roam the streets carrying out deadly missions for criminal organizations. The story itself is relatively straightforward, focusing more on style and momentum than deep narrative complexity, but the setting is packed with enough personality to keep the experience immersive. The futuristic cityscapes, rain-soaked alleyways, industrial ruins, and glowing skyscrapers create a gritty cyberpunk atmosphere that perfectly matches the nonstop violence unfolding on screen. The core gameplay revolves around classic side-scrolling run-and-gun combat, but Neon Inferno introduces a creative twist through its layered shooting mechanics. Enemies attack not only from the immediate foreground but also from distant background positions, forcing players to constantly shift their attention between multiple combat layers. This creates firefights that feel more dynamic and unpredictable than traditional side-scrollers. At times the game resembles a gallery shooter as players target enemies deep in the environment, while moments later it returns to close-range arcade action filled with dodging bullets and blasting through waves of opponents. This mechanic works remarkably well because it keeps the player constantly engaged. Every stage becomes a balancing act between movement, positioning, and awareness of threats coming from different depths of the battlefield. The combat feels aggressive and fluid, rewarding players who stay mobile and react quickly under pressure. Additional mechanics such as bullet deflection and slow-motion abilities add even more depth, giving players ways to survive overwhelming encounters while still maintaining the game’s fast arcade pacing. The pacing is one of the game’s strongest qualities. Neon Inferno rarely slows down for long, constantly introducing new enemy types, environmental hazards, and large-scale set pieces that keep the action feeling fresh. Boss fights are especially memorable because they combine visually impressive attacks with demanding combat mechanics that require fast reflexes and careful observation. The game clearly embraces the philosophy of classic arcade shooters where mastery comes through repetition, pattern recognition, and improving reaction speed over time. Visually, the game is outstanding. The pixel art presentation captures the spirit of 1990s arcade games while still feeling modern and detailed. Explosions light up the screen with vibrant colors, enemy animations are fluid and expressive, and the environments are packed with small visual details that strengthen the cyberpunk atmosphere. Neon signs flicker above crowded streets, industrial machinery sparks in the background, and futuristic architecture stretches across the skyline. The entire world feels alive despite the retro art direction, proving how much attention was given to environmental design and animation. The soundtrack complements the action perfectly. Heavy synth tracks, industrial beats, and aggressive electronic music constantly reinforce the high-energy atmosphere of combat. Combined with explosive weapon sounds and impactful audio effects, every firefight feels loud, chaotic, and satisfying. The sound design plays a huge role in maintaining momentum because the game rarely gives players a chance to relax once the action begins. Replayability is another major strength. Multiple playable characters with different abilities and combat styles encourage experimentation across repeated runs. Local cooperative play also adds to the arcade-inspired appeal, turning already chaotic firefights into even more entertaining multiplayer experiences. Score chasing, difficulty challenges, and mastery of advanced mechanics provide additional incentives for players to revisit stages and improve their performance. Despite its many strengths, the game is not always easy to follow during its most intense moments. The layered combat system can occasionally become visually overwhelming when enemies attack simultaneously from multiple directions and depths. Some players may struggle to quickly distinguish foreground threats from background shooters during especially chaotic sequences. Difficulty spikes can also feel unforgiving, particularly for players unfamiliar with older arcade-style design philosophies built around memorization and rapid reaction times. The campaign itself is relatively short, following the structure of traditional arcade shooters rather than large modern action games. However, the replay value, character variety, and score-focused gameplay help compensate for the shorter runtime. The game clearly prioritizes tightly designed action over unnecessary padding, which ultimately works in its favor because the pacing remains consistently exciting from beginning to end. What makes Neon Inferno stand out most is its ability to respect retro arcade design while still introducing mechanics that feel genuinely innovative. Many retro-inspired shooters rely entirely on nostalgia, but Neon Inferno actively experiments with new combat ideas that make firefights feel different from standard run-and-gun experiences. The layered shooting system gives the game a distinct identity while still preserving the addictive simplicity and intensity that made classic arcade shooters so memorable. Neon Inferno succeeds as both a tribute to classic arcade action and a modern reinterpretation of the genre. Its stylish cyberpunk presentation, inventive combat mechanics, satisfying pacing, and explosive visual design combine into an experience that feels energetic, polished, and consistently entertaining. Fans of retro shooters, fast-paced arcade gameplay, and dystopian science fiction settings will likely find themselves completely absorbed by its relentless action and neon-soaked atmosphere. Rating: 8/10
Neat run-and-gun with hints of boss-rush. Cuphead would be the most modern equivalent, but the gameplay here mostly harkens to the classics of the arcades and similar in the 16-bit era, and is quite challenging in a good way. The background shooting specially, a game mechanic all but forgotten from the aforementioned era, was a nice nostalgia trip. Pixel art is top tier excellent. Sound effects are good. Music is hit or miss... more frequently miss to be honest, which is a shame given the rest of the quality presentation and aesthetics. Easy recommendation for fans of the specific genre.
Short and fun arcade sidescroller. Best experienced in co-op
Отличная игра. Больше всего похожа на Wild Guns (Snes) или ♥♥♥♥ Tracy (Sega), только с графоном как на Neo-Geo
The demo was right. When I tried Neon Inferno's demo I had a lot of fun, and then I tried the team's first game, Steel Assault. That was... rough, but I was confident NI was going to be great. And it is! It's not perfect, but it's a really strong arcade game with a bygone sense of design. Were it snappier in its controls, it could have been basically flawless. We're put in the quite stylish shoes of hitmen Angelo Morano (Jin Kazama with a big ass cross necklace) and Mariana Vitti (absolute baddie), who work for the Venatori mob family. As such, they take on a variety of difficult missions to eliminate key targets in a dystopian, cyberpunkish NYC. The story is of course little more than a premise, in pure arcade fashion, but the presentation enhances the few ingredients stupendously. Character designs are incredible, with exquisite pixel art and some slick animations, and every mission has one or more art pieces to accompany it. The atmosphere is standard John Carpenter-slash-anime fare, but while not original it is crafted with gusto. The levels themselves are similarly immaculate artistically, with a true richness of small details and surprises that give depth to this arcadey world. Mech design can also be very impressive and again, not entirely original but really channels that Nazca and Irem spirit of a bygone age where visual creativity was almost as important as the gameplay. Accordingly, music and audio are very solid, and while the soundtrack doesn't often cracks into "absolute banger" territory, it's a doozy when it does. There is also a masterful employment of classical and opera music in one mission, which is enhanced because of it. Gameplay is pure high-octane action. Neon Inferno is a run and gun at its core, but it smartly revives the formula of the gallery shooters of old, like Wild Guns and Point Blank. Even though gallery shooters went out of fashion super quickly, and today are a curio at best for most players, their formula works fantastically when infused in NI as a secondary mechanic. As such, you'll be managing both the background and the foreground, and enemies can come from everywhere, making the action quite hectic. Bosses can be relegated to one plane or move between both and they feel often unique due to this combination of mechanics. Aside from shooting, you'll have a melee strike that can reflect green bullets (a limited Adrenaline gauge allows for some bullet time where you can redirect bullets precisely, even into the background), a double jump and a dodge roll. You also have one-use power ups you can buy in between levels, but since they're so limited I opted not to use them for the vast majority of the game. The ultimate concoction is fun, hectic and incredibly demanding on Hard difficulty. It's genuinely a joy to master, which is basically the highest praise a game such as this can get. I do have some criticisms, though. Zenovia inherited some roughness in the controls from Steel Assault: while the game feels pretty good most of the time, the traversal abilities once again feel sluggish and imprecise occasionally, which is infuriating when it happens. Sometimes the double jump feels unresponsive and you fall down a pit; the dodge roll, while doing its job, is so wimpy and pathetic. Also, what's up with how to use the power ups? Down + R3? That's a random ass cumbersome combination to i out while I got unused buttons on my controller, but whatever. Another pedantic note is that while the game looks fantastic on all fronts, it adheres to the clichés of dystopian cyberpunk a tad too much. It rehashes ideas you've seen before if you played arcade games, and does it well, but it misses a spark to call its very own. I KNOW this is pedantic, but the game is really good and could have benefitted from a little extra uniqueness. Overall, Neon Inferno is quite the specimen in arcade design and old school action, and is definitely recommended. I can't wait for Zenovia's next game, as it could be truly perfect, and maybe a little more visually inventive and unique.
I'll give this a thumbs up because the effort is great. The characters are cool, the aesthetic is awesome, it nails the old arcade game thing perfectly. The game seems designed for the people who want to either play or progress to its hardcore Arcade mode, and that is never going to be me. If you're that kind of player, then buy it, you'll like it. For me, though, it's too difficult to enjoy playing it. The transition between shooting foreground and background is awkward and leaves you standing helpless, and the controls for switching between the two is hard to feel comfortable with. It feels like you're forced to do too many things at once, and you can't just keep shooting at deal with it all like it's Contra or something since you're switching back and forth between two very different control schemes all the time. It's one of the best retro games I've played, but as a more casual player the difficulty makes me not really want to play it. How much you enjoy it and if it's worth picking up will depend entirely on what kind of player you are.
Excellent game, highly recommend. PROs Really great pixel art, cool style, sweet music, fun mechanics, arcade-y action, run-and-gun focus with just the right amount of bosses/mini-bosses CONs Not a fan of the overly-complicated main character sprite design. In a pixel art game all about narrowly avoiding bullets I don't like flow-y hair and jackets and what not making it hard to read my character's position, and it's a tad short at only six levels (minor complaint). Basically, streamline the sprites and add a few more levels and this game is pretty much perfect. (For what it is, if you like this kind of game.)
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