
Explore a decaying futuristic city in this action adventure experience. Search for items, unlock superpowers, recruit companions, and free every turf from ruthless gangs to unite the people once again.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My core complaint is that the game is too hard, and the difficulty feels fake. I died far, far too often to bottomless pits, lasers, and other causes of instant death - much more than I did to fighting actual enemies, who are all pretty simple once you figure them out. This was an especially big problem in areas where the game makes you run complex, timed obstacle courses while your controls are reversed. The game ties all of your abilities to a single mana bar, which recharges too slowly to save you in a crisis. I found this to be a huge problem in any situation where you needed to use your Underground and Redirect abilities at the same time. Or, really, any time you needed to use Redirect at all, which I found tricky and unforgiving. I would often need to take multiple shots to calibrate my aim, and your bar only supports up to three before you need to recharge. All this came to a head in the boss fight against Mother Raven, whose boss arena consists of three islands and two Underground bridges over bottomless pits. I kept dying to because I'd run out of mana while trying to cross a bridge, and every time I died I'd have to go back to the first stage of the fight. This game doesn't test your reflexes or intelligence nearly as much as it tests your situational awareness and your patience. If you're the kind of person who likes top-down Zelda games *and* bullet-hell shooters, you'll probably do fine. As for me, I was only able to finish with cheats. And it doesn't feel satisfying to reach the end.
我都不懂下面那几个写一大串的测评号是收了多少米 游戏玩过没有就在那测评个什么勾八东西 进游戏设置还是只有英语和西班牙语,无中文选项 都2020年的游戏了还不能设置键位,打击感还稀烂 就这还找水军测评 退款走好拜拜
I wanted to give the game more of a chance but I literally couldn't bear it anymore. I only lasted about 50 minutes. I started out exploring the "East" zone first, so maybe I just happened to pick the worst zone in the game. But it was agonizingly boring and tedious. Your movement speed is UNGODLY slow with no dash or movement options at all. Even if they doubled your speed it would still be too slow IMO. This isn't helped by the fact the the areas in the game seem to be massively oversized for absolutely no reason at all, filled with nothing but empty space for you to slowly navigate through, and enemies you can pretty much completely ignore. I really wanted to at least make it to the 1st boss, but it was literally so boring I couldn't even force myself to play any longer. Visually the game is pretty great, but holy hell the player speed is way to slow and the level design was terrible. If you do decide to give the game a chance despite me not recommending it, I would strongly suggest you AVOID starting with the "East" zone to increase your chances of enjoying it. Because who knows, maybe the other areas are incredible. (Though I doubt it)
Un 16-bit qui vaut le coup, pourquoi ? Niveau “histoire”, vous êtes un humble habitant de Neon City, une ville qui en a vécu des choses : il y a de cela une vingtaine d’années, des gangs se sont formés à l’aide de superpouvoirs, lorsque la révolution robotique s’est terminé un mystérieux combattant décida alors de les affronter, une fois sa victoire obtenue, il disparu. Aujourd’hui vous êtes Rick, vous allez devoir vaincre quatre gangs à l’aide de votre tuyau, bonne chance, vous êtes la relève de Neon City ! Niveau “gameplay”, un 16-bit bourré d’action, tous les mètres un ennemi est prêt à vous massacrer, il faut alors être intelligent, prévoir leurs mouvements, être plus rapide. chaque “pièce” est composé de plusieurs ennemis, il va falloir être plus rusé qu’eux. Niveau “monde/diversité”, qui dit quatre gangs dit quatre biomes totalement différents. Le premier est celui de Mother Raven, composé de gothiques et de scientifiques (j’en dit pas plus) avec leurs attaques uniques (qu’on va nommer sous forme de lettres) : “A” peut tirer des balles sous forme d’un fusil à pompe, “B” tire une balle paralysante (2 secondes) et “C” se téléporte sous Rick pour le trancher. Le deuxième est celui de King Crusher composés d’animaux mutants : “A” mâche une bulle de chewing-gum qui explose avec des balles à l’intérieur, “B” est un poisson dans le liquide mortel vous crache littéralement dessus et “C” vous rentre dedans Le troisième est celui de Chief Nova composés de robots convaincus d’être meilleur que les humains : “A” est un robot araignée qui vous tire des balles rapides mais courtes (attention, il est extrêmement rapide !), “B” est un lanceur de boomerang qui revient et qui peut faire mal et “C” un “tournoyeur” avec son marteau qui aspire et vous fait mal. Enfin, le quatrième est celui de Grand Master Thunder composé de musiciens et délinquants : “A” est un ninja très rapide qui vous fonce dessus avec son sabre, “B” à une batte qui produit de l’électricité et “C” est un grand gaillard (aussi) qui vous attrape et crée de l'électricité autour. Bref, la diversité est présente, non seulement les ennemis et leurs attaques sont différentes, la musique aussi l’est ! Chaque région de la carte possède sa musique, on reconnaît alors directement où on est en écoutant la musique, et elle est vraiment sympathique, à la fin du jeu, vous pouvez les écouter sous forme de disques, génial ! Niveau “grind”, il ne suffit pas de taper, vous perdez de la vie ? Pas de problème, les distributeurs sont là pour vous, 5 pièce la nourriture qui vous régénère totalement, vous pouvez en prendre jusqu'à 3, pour trouver ces pièces, vous allez devoir taper dans les ennemis et couper l’herbe haute (tondeuse simulator 2020 !). Ce n'est pas tout, vous pourrez vous offrir des tenues chez Madame Bonsaï, avec des modèles. Vous pourrez aussi vous construire des choses électroniques donc farmez les composants électroniques ! Avis général : Après 2 ans de développement et des donations par le biais de Kickstarter, Neon City Riders est né, création de Mecha Studios (développeur) et Bromio (éditeur). Il existe un mode “old-school” pour augmenter drastiquement la difficulté, ça n’affecte pas la progression mais on sent la différence... Toutefois, le jeu possède quelques défauts, - Des machines de téléportation sont disponibles mais pas dans certaines parties de la carte, on est alors obligé de marcher pendant 2 ou 3 trois tableaux pour chercher des composants électroniques ou pour aller vers le boss. - Des boss soit trop compliqués soit trop simples, idem pour certains passages compliqués à comprendre et à passer - Des cartes mieux détaillées seraient préférables, lorsqu’on entre dans des bâtiments et qu’on regarde la carte, on voit seulement un gros bloc et on ne sait pas s’il y a des passage secrets. - Une campagne courte (en une 10 d’heures c’est plié) En bref c’est un “must-have” si vous êtes fan de 16-bit et de baston Note : 16/20 [code]Vous avez aimé cette évaluation ? Retrouvez-en d'autres en rejoignant notre groupe de rédaction : [url=http://steamcommunity.com/groups/onlespreferefroids#curation]On les préfère froids.[/url][/code]
Neon City Riders is such an amazing game. Having gotten both ending and a 100% save file, I can confidentially say that this is one of my favorite games now. It has a classic story, of beating the head bosses of 4 different gangs. But what separates it from others is the background story of the characters. Apart from the story, the gameplay is amazing and everything I hoped for it to be after viewing screenshots and trailers. It is an RPG game that plays a lot like old 2D Zelda games, but with new abilities and twists. Since this game is set in a cyberpunk world, there is some very cool futuristic abilities that help you solve puzzles, find secrets, and aid you in combat. The gameplay is fast-paced at combat sections and more slower-paced at puzzle sections. The combat is very balanced and the abilities it gives you do not at all give you that "overpowered" feeling. The environments and territories are very fun to play in, and look amazing. They really do a good job of setting this world into the far future and cyberpunk age. The only problem I have with this game is very minor and almost never happens. Sometimes the combat can feel unforgiving, but in only one way. There is very rarely sections where too many enemies are present, and can make you feel like the only way to take them out is stand in the middle, tank the damage, and press attack. Although it rarely ever puts you in that situation, it is annoying when it does happen. Other than that one complaint the game is great. I do wish it was a bit longer of a game, but it still is quite lengthy. If you want to 100% the game and story, do all the quests, and get all the achievements, you could probably squeeze about 15-17 hours out of this game, which is still very good. I think the price is perfect for the game, and the $16s I paid for the game when it was on sale is a great bargain. Overall, I give this game a 9.5/10!
Ótimo jogo de ação/aventura, muito parecido com Zelda. Me refiro aos Zeldas com visão de cima, tipo o A Link to the Past. O jogo se passa em um mundo aberto, que no caso é uma cidade, e o seu objetivo é vencer as 4 gangues, situadas em cada canto da cidade. Você escolhe por onde começar a explorar, não é um jogo linear. A progressão é igual a um Zelda mesmo: em certos locais você encontra um dos seus 4 poderes, e pode utilizar eles para acessar novos lugares, resolver puzzles, alcançar os chefes e encontrar segredos. A jogabilidade é simples, porém funciona bem. Pixel art lindíssimo e o visual é bem maneiro. Infelizmente sinto que este jogo passou despercebido, pois nunca vi ninguém comentar sobre ele. Me senti no dever de escrever uma análise!
[quote] 加入[url=https://steamcommunity.com/groups/ADZZW#]爱の榨汁屋[/url]&关注[url=https://store.steampowered.com/curator/34815366/]爱の鉴赏家[/url],用爱品鉴世间作品,用心流淌真情实感。 [/quote] [h1]霓虹城下,谁与争锋[/h1] [b]前言:[/b] 《Neon City Riders》是一款2D像素风格下的动作冒险类游戏,由Mecha Studios工作室开发并由Bromio发行商发行。其背景设定于一个充满罪犯的未来主义城市——霓虹城,它正被四个邪恶的黑帮势力所统治。玩家需要扮演蒙面治安者里克,找到并使用其特殊的四大超能力,并和他的伙伴们一起解救这座空前腐败的城市。 [b]神秘男子和他的技能:[/b] 首先本作的男主角名叫里克,是霓虹城中的一名蒙面治安者。然而他自始至终都不曾当众摘下过面具,使其给人的感觉就好像《黑色星期五》中的另一名男主“杰森”一样神秘、残酷而又血腥。 里克有四种独特的技能,分别是冲刺、护盾、子弹偏转和幽灵瞄准器。冲刺技能能使里克快速绕过一些地面陷阱以及撞碎道路上的一些障碍物;护盾技能顾名思义能使里克短暂地免疫任何子弹或陷阱所造成的伤害;子弹偏转技能能使里克对敌人的弹道轨迹造成干扰,适合破解机关时使用;而幽灵瞄准器技能相较于前三者来说则显得更为有趣,他能使里克发现地图上原本没有的道路并允许他安全通行。此外每个技能的详细使用方法,都有在教程关卡中得到充分的提示和讲解。然而随着教程关卡的结束,里克的四大技能被神秘病毒所夺走。因此他需要探索整个世界,击败各种强大的Boss来重新获取它们。 [b]复古风的世界与谜题:[/b] 未来的霓虹城科技非常地发达,使得人类、动物以及机器三者之间能够相互地沟通和理解。然而一种邪恶力量的诞生迫使其之间的关系变得分崩离析,四大以不同阵营为首的黑帮崛地而起,并扎根于霓虹城中的各个角落,北沿街区、东连工厂和雪地、南通下水道、西达火山等,都能看出本作地图之广且复杂程度较高,在扩大游戏性的同时也提升了玩家探索未知领域的愿望。此外本作在每个场景中的色调处理都不容小觑,它时而丰富多彩又时而单调经典,完美地演绎了其“复古”元素,同时也给玩家带来了一场流连忘返的视觉盛宴。 本作的地图设计除了在色调处理上“别出心裁”之外,另外在谜题处理方面也值得称赞感慨。首先从最简单的避开各种陷阱直到打开机关解锁路径开始,逐步增难变成借助敌人的追踪导弹炸开道路并推箱子压住弹簧机关使其给玩家开门,甚至还有镜像世界以及黑暗领域需要玩家反向操控手柄才得以前进,以及时刻敲打身边的开关来获取光源的谜题。每种谜题都看似十分简单,然而在大多数情况下都会让玩家不断地陷入僵局,甚至玩家有时马上就要看见胜利曙光的时候却突然遭到当头一棒。这样的难度设定可能会让不少玩家就此放弃,然而每当你闯过一关的时候就会情不自禁地骄傲自豪并迫不及待地想去挑站下一个谜题,也许这就是“复古”游戏所带来的一种乐趣吧。不过那些讨厌“一而再再而三”地闯同一个关卡的玩家也不必担心,本作在存档机制上设计得十分亲民,进入一个新的区域就会立马得到保存,且在某些房间内有多个“拳击袋”可供玩家击打使得能在谜题与谜题之间进行存档,避免了死亡就需重头再来的“黑魂”设定。 [b]丰富的任务和战斗环节:[/b] 在地图中有许多形形色色的NPC,有些可能只会和你聊上几句便一笑了之,而有些可能就会成为你的朋友和你一起对抗邪恶势力,不过前提得是完成他们交给你的支线任务。支线任务和主线任务比起来略有不同,它不会单独地以特殊的图标标记在地图中,而往往是以“?”的形式所展现,因此避免不了玩家需要多次跑图并闯关以完成各种支线任务。不过地图中存在许多的传送门,只要解锁后就能直接在地图界面处进行“TP”操作,可谓轻松方便了不少。而且在某些关卡中玩家还能发现各式各样的神秘物品,例如时装、道具或是笔记等,有助于玩家改变形象提升能力的同时,也能进一步地了解游戏背后的故事。此外本作在菜单栏里有一个选项可以查看“Timeline”,也就是时间线,玩家可以通过战斗或收集已解锁不同年代下发生的各种故事。本作的过场动画采用的是一帧插画的方式,虽然看似有些复古单调,然而却值得细品深思。 最费手柄却也是最精心动魄的时刻便是本作的战斗环节了,和他相比起来跑酷解密就显得逊色许多[spoiler](单指手柄操作方面)[/spoiler]。因为主角只有近战攻击,所以玩家只能通过不断地按X才能对敌人造成伤害,且敌人的攻击不容小觑,每当主角受到一次伤害则会立马扣除一滴血,直至五滴血全部扣完宣告“G.O”为止。因此“回合制”战斗就显得格外重要,每种敌人的攻击趋势和范围都会以“!”和“方格子”的形式得以展现,玩家需要合理把握住进攻时间,不要贪刀,良好的运用“攻防闪”三大技能,争取做到不扣血便拿下所有敌人。在某些战斗的过程中,地图周围的道路会被锁定,只有消灭几波敌人的攻势后才会被重新解锁,不过遇到那些没有锁定道路的情况遇见敌人时,最好还是“三十六计走为上策”为妙。由于主角只有五滴血,因此时长会处于濒血状态,然而地图周围遍布着很多售货机和小卖部,玩家只需通过消费杀敌以及清理杂草时获得的金币便能购买一定数量的饮料和食物,任意一种便能使角色的血量回满。若玩家出现金币不够用的情况则可以寻找一个在周围刷怪的存档点,不断地杀敌便能获取一定数量的金币。 不过和小怪之间的对战终究只是小打小闹,只有那惊心动魄的BOSS战才是战斗环节中的重头戏。每个BOSS战都会设定一个独立的战斗空间,玩家需要在躲避不同种类和属性攻击的同时,并对BOSS周围的机关或建筑等进行一定的破坏,才能使得BOSS失去保护罩并处于“可攻击”状态。BOSS的血条会以电量的形式呈现在屏幕下方,当BOSS拥有50%以上的电量时(颜色为绿色),其处于第一形态即“温柔模式”;当电量降到50%以下时(颜色为橙色),其处于第二形态即“疯狂模式”;当电量降到25%以下时(颜色为红色),其处于第三状态即“暴走模式”。玩家需要时刻观察BOSS血量的变化,并对其不同的攻击方式进行不同的躲避操作。每次BOSS战过后都会解锁过场动画,玩家能够更好的了解到他们变坏的原因和背景。 [h1]在此做一个小总结:[/h1] [b]闪亮的优点:[/b] [i]复古风格的色调处理+ 广而精的地图设计+ 由简而繁变化的谜题设计+ 赛博朋克风格的背景音乐+ 惊心动魄的BOSS战+[/i] [b]不足或缺点:[/b] [i]新手指引不够详细- 谜题的平衡性略显不足-[/i] [h1]推荐分:(8/10)[/h1]
The graphics are gorgeous, the game loop is smooth, and "Neon City Riders", being polished all around, definitely feels like a labor of love, but unless you can appreciate arcade adventures with all their issues (tedious delivery quest chains, fights based on "one mechanic per one enemy" principle, and so on), the game can easily become a chore. The game is cool and all, but I decided to drop it sometime during the first half.
I enjoy this, flawed, yet interesting game. It isn't the action game that the trailer misleads you into thinking it to be, that it's a beat'em up. When, in actuality, it's a quest, puzzle solving & jerk you around game with dialogue issues. East should be West & grammatical errors which should be addressed. The music within the game is good & on certain stages it's really good. There's plenty to do & outfits that can be changed in to for some flare. I like it but it's not what was advertised.
I first saw this game at PAX East 2019 and loved the few minutes I played of it. I'm not an over ambitious gamer so I didn't opt for "old school" hard mode. The difficulty was perfect for me and I enjoyed taking the weekend to play it. This game is too new and too indie to have any guides but there is a a drone you can get to help you find all the hidden items if you get stuck. The music is great and the art aesthetic is awesome. They avoid having the numerous baddies feel repetitive by offering several different designs of the same style bad guy/gal. Can't wait to see what else this group makes!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |
Related
| Mental Hospital VR | $12.5K | 67 | 69% | $9.99 |
| 破碎棱镜 Broken Prism | $12.5K | 55 | 75% | $8.99 |
| Rivers of Astrum: Daughter of Darkness | $12.5K | 55 | 87% | $8.99 |
| Grime&Gold | $12.5K | 68 | 96% | $4.99 |
| Dead District: Survival | $12.5K | 481 | 47% | $0.99 |
| 13F | $12.5K | 101 | 95% | $3.99 |