
We're going to have so much fun together... :)
Modeled estimate, not a reported figure. How we estimate →
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About
Divination Science would like to welcome you to the Divination Science Defense Training Initiative. Throughout this initiative you will develop many useful skills that you'll need when you're on the field as an official D.S.D.B.
These skills include but are not limited to:
1. Critical Thinking
2. Speed and Agility
8. Resourcefulness
4. Stealth
Our testing initiative has been highly praised all around the globe as the best way to train our planet against ẅ̷͕̠́ç̴͉̯͔͛͌͘z̵̗̳̕͠ ̶̧̢̮̽q̶̜͋̃̂́v̵̯͇̬̾̑͝m̸̯̬̋͛̇d̶̦̦̦͚̈́͛́͠q̶̦͓͕̤͂́̒b̵̝̖̽̓́i̸̩̫̿̿j̵̜̦́̽̉ţ̴̍̍m̵̢̌̅̊ͅ ̶̹́l̵̛̝̓m̷̛̮̟̝̺̈̑͝i̵̦͒̉̒b̸̧̖̖̯̓̎̕p̷̠̜̼̋̈́̆͝. We're so glad you've decided to be apart of this, and we can't wait to get started!
Throughout our tests, you'll have to:
Use items such as rocket launchers and grappling hooks. However please be advised that these item may not be available in certain sanctioned testing areas
Avoid Divination Science Training Bots. Our patented training bots will be present in certain testing areas, and must be avoided, for your own sake. We are not liable for any injury that may occur.
Interact with testing elements such as, Testing Cubes, Testing Keypads, Testing Buttons, and whatever else Management decided to slap the word "testing" in front of.
Before you begin, please note that due to ongoing external issues, our testing chambers may not be in the most pristine state during your sanctioned test time. We apologize for the inconvenience.
Please also note that Divination Science is not responsible for any harm or injury that may occur to test takers as a result of the Divination Science Defense Training Initiative... but of course, you knew that when you signed the contract...
Oh, and one last thing: Don't forget that e̵̻͋̏m̸͙͌̊ ̸͓̽e̶̹̽q̵̮̐ẗ̴̛̲ț̸̍̕ ̸̠̫̌k̷̲̔ç̴̀ź̶̧̧̒m̶̫̕ ̷̝̒́͜b̴̧̈́̈p̶̥͎̂̈́m̶̟̕ ̸̫̽͜e̵̩̐͝ẘ̷̰z̵͕̀̊ṫ̵̝̯l̶̤͗͗ ̴͖͆w̴͚̣̔n̸͙̞͑̈́ ̷͊͜b̷̮̰̉̀p̷̠͗m̸̝͇̾ ̵̲̙̓̌l̴̘̥͑q̴̜̤̑a̵͙̕m̴͈̍ĭ̵̺̇a̵̼̘͂m̵̳̥̄ ̷̱͛b̶͚̃p̷͇̭̒̄i̶͎̪͑b̴̹̳̽̍ ̵̮͛q̶̲̈́ă̷̖̏ ̵̢̒p̴̱̘̽͗c̷̻̎ű̸̥͎i̶͚̅͘v̵͓̔̚q̶̗̳̚͝b̸̖̺̄̆g̴̳̦̒
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my brothers friend made this game and my brother has a line in the game hes a robot i think
FUN ASF
This game is pice of dogsh*t. On my pc where i play dmc 5 in 30 fps and cs2 on 30/60 fps, this game lags so much, it's inposible to play. developer didn't put a single thought into this game other then "i will make portal, but creepy and evil". This game is just bad, no thought went to: room design, textures, models (most of them not made by him and you can see that) story AND optimazation. you can softlock yourself by just puting nececery cube out of map. Enemy design is just stollen from DanyDev (probably Carlson). I think this game was made in just a week becouse it's so bad it should not be even a dream of ANY game developer. It's bad, developer is unsufferable idiot and i hate everything about it and him. Trailer for this game suck, everything suck.
I use Linux didn't. Work that well but I manage to get a few minutes in and it's pretty good
tbh this is a really good but not long enough for me to not refund it, it has amazing potential rn but keep updating the game and ill buy it permanently (which will probably never happen)
it's a fun little game. from a guy that found most of the puzzles easy I have only these words to say: the final strafe jumping puzzle was horrendous, probably one of the worst puzzles in any game I have ever seen; the broken retry system and no save system doesn't help. the other puzzles like the card and poster puzzles were really nice though. If I were to change anything about the poster puzzle it would be to only allow 4 numbers to be inputted into the keypad and if you input a code that is smaller than 4 numbers, it tells you that the code is too short. Most players (including me) input "345" first, thinking it is the end of the puzzle. with the change that I've written above players would find out that they need 4 numbers instead to finish the puzzle, leading them to have to try to understand the posters in a completely different way which is what I adore about the puzzle. It forces you to go back to previous clues and interpret them in a different light to find the solution.
I have to say that I really enjoy the grapple movements, and also the music in the main menu is amazing to listen to! But in my opinion the "jump scares" that you get from time to time is not really the best way to catch the player's attention, I feel like this game should have a "practice mode" so you can practice either the grapple, the rocket launcher, or the overall player movements! And honestly I mostly just play games that I find online. I'm sorry about all the haters, but until the game is more "finished" I'm gonna have to refund it.
PEAK
I like supporting indie developers, but i didn't really find this game very fun, I didn't finish it because every time I died it would make me restart the whole game, but I kept in mind that this is his first game. I did not enjoy this game.
I was taken hostage to say that the game is good. But it is really, try it. Pleasel
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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