
A cyberpunk sci-fi adventure of epic scope. A galactic empire enriches CEO-Kings, yet leaves Les Misérables hungry. An ex-robo-marine turned dancer, goth alien hacktivist, and billion-year-old mentor struggle to free e-minds, organize resistance, & overturn the cosmic Neofeudal chessboard for good.
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About
The Eutropian Empire has brutalized, plundered the galaxy for a century, enriching its Neofeudal CEO-Kings as its Les Miserables go hungry. Now, a Red Star rises, uniting sentient machines, alien refugees from war-torn planets, and the exploited masses sick of wildfire, teargas, and platitudes.
An ex-military robot turned go-go dancer teams up with a refugee goth hacktivist and a billion-year-old socially awkward mentor -- unlikely partners in a struggle to overturn the chessboard, shaking the social and cosmological fabric of the universe(s)...
FEATURES
20+ hours of gameplay.
An original dystopic sci-fi world and story that will (hopefully) be compelling and stimulate thought about our present society and future.
Over 140,000 words of voice acted dialog.
Engaging but fair point-n-click detective work, interspersed with tense action sequences.
Hand-painted art, lovingly crafted story, personally composed music and hand-coded programming over 9 years by the solo-dev of Neofeud 1, hoping to surpass the original.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Neofeud 1 and 2 have hands down the worst writing I have ever experienced in my life. About 70% of all dialog is comprised of pop culture references, coming in different layers. You'll have one character comment another transformed "like Optimus Prime", later on the "Transformaters" will be mentioned, and later still someone will say the'll sting like "Bumble bee from the Transformaters". It is genuinely vile. It will hammer you with references to make absolutely sure that you understood the pop culture reference and that all joy has left your body, even if it means annihilating what could have been a cute joke. The worst example of this is you can spot Adam Jensen in the background getting his legs replaced with machine guns inside a cyber clinic. If left alone, it's kinda cute. But you can look at him and the game vomits out text referencing that he probably didn't ask for it. It really likes making the same reference a lot just in case you didn't quite catch it the first time around too. The plot is a childish wish fulfillment fantasy from the mind of a deranged unironic communism worshipper. There is an honest to God communist indigenous Wakanda populated by godly beings who fight against the cartoonishly evil CRAPitalist westoid empire (they win everytime and are so benevolent they would rather show this darn white nationalist empire the way rather than crush them outright). None of the characters really talk like characters in a universe. A massive amount of dialog is character A either being a bumbling ignoramus or a meanie chud and character B will vomit out multiple entire text boxes extolling the virtues of communism and/or how evil and racist CRAPitalism and westoids are. There's some insane stuff in there like how censorious the west are and how free and noble the indigenous communists are, but it doesn't even bother me as I think an insane ideology can be presented in an interesting and entertaining manner. It isn't. This kind of writing also undercuts what few things are well done or potentially interesting. If you want to write satire of the western capitalist system, you can't also write benevolent communist deities who are there to save the day with their objectively good system and swoop in to kill whitey immediately. Just write a hyper exaggerated capitalist dystopia. There's some funny stuff in there and cute ideas, like trillionaire Emperor-CEO dynasties and the main character working 4 jobs (including peddling opioids) to pay off his cyberbrain subscription to avoid having his consciousness erased. It's just that it gets completely obliterated by a barrage of MORALLY RIGHTEOUS AND OBJECTIVELY GOOD AND BENEVOLENT AND SUPERIOR AND ADVANCED SUPERCOMMIES SAVE THE DAY FROM THE OBJECTIVELY BAD AND EVIL AND RACIST AND BAD CAPITALISTS. The dev is probably very autistic, and I don't mean that in a judgemental or dismissive way, but it would probably explain some of the writing. He doesn't seem to get jokes. He understands the concept of humor, but can't really pull one off. He can't write characters. He feels the need to explain what you just saw and have the characters constantly comment on everything. All his dialog is extremely dry (with a constant assault of references). His game gives off mad Sonichu vibes. He self inserted himself as a godlike immortal post death cyber hacker ghost man who kickstarted the revolution of the first game and can super hack anything because he's so good at hacking and also he has sex with the hero of the first game. Also his sprite is just a color swapped screenshot of JC Denton from Deus Ex. I'm not making it up. It's so unbelievably bad it causes one to ponder if this is satire, but looking at the output of the lead dev it seems unlikely. This is just a sad, boring, and most importantly grating non-story from a profoundly unimaginative mind. Yes, developper, I understand the reference. I know Star Trek. I know Star Wars. Hire a writer I beg you. There is a world in which your insane ideology can be expressed through a well written story, but it won't be by you. The art and music is fantastic but I was a bit disappointed by how many tracks are from the first game. The voice acting is horrendous, and I really don't mind the endearing crappy "dev and friends of the dev" vibes, what I do mind is the terrible mic quality and lack of care given to a lot of it. Cut the scratching noises out. Cut the breathing into the mic noises out. If you mess up, do another take. The dev's digital blackface accent is pretty good and the General is fun to listen to. You may wonder what compelled me to finish the first game, let alone both titles, and there's one simple answer: The absolutely insanely racist, beyond parody, "as close to objectively offensive as it can get" voicelines that show up. George Floyd's knee assisted overdose is an event that is treated like so many pop culture references. The game will unironically blast the words "Chappie Floyd", "get Floyded" at you, as a congole-, sorry, I mean "Kongorian" gets knelt on for 8 minutes. It is genuinely wild everytime it happens, but as funny as it is these interspersed moments of pure comedy gold they are not enough to salvage the rest of the writing. You can find a portait of Obama and he is named "Martin Obama Black Panther Wakanda King Jr.". You'll find stuff about Rosa Sparks and Vaytron Martin. One of the characters is what I can only describe as a modern, robotized, minstrel show. Some of the stuff in these games is straight out of something you'd see in a 100% chud game, it hits you like a truck every single time, but it's just not worth it. Another thing I hate with this sequel is that it is basically a complete retread of the first game, even lifting entire scenes from it thanks to a time travel bit. It's about twice as long as the first game and neither game can justify their runtime. The gameplay is also kinda ass but it's to be expected from an adventure game. A couple really annoying pixel hunt sessions and crazy person logic puzzles do show up. A particularly infuriating quirk of the game is that in spite of having very simple interaction options (outside of character specific gadgets you have eyes to look, a mouth to talk/bite/eat/ and hands to interact) sometimes you'll have to do something ridiculous like instead of using boots to put them on your character, you'll need to LOOK at them to trigger the prompt to put them on. It's hard for me to believe I share a species with the absolute plastic drones saying they enjoyed the writing.
Played for four hours so far, great screen art, a nice story so far, very impressed after 4 hours + playtime I just love the screen art very detailed and the game price is fair too.
This game does not disappoint at all, it is much more than i was expecting, the voice lines are amazing. the writing is even more sharp than the last game. this is a must-play to all of my friends. you have done it again silver spook. An elegantly handcrafted masterpiece that encompasses the essence of the cyberpunk dystopian future that will await us. this game is truly on another level. its an extremely reflective satire of our current times and eventual future struggles with extensive depth. the jank is severely reduced from the last title. thank you for the wonderful experience.
Best adventure game of 2026
Fantastic game! I really love the voice acting, the artwork is fantastic, and the story is even better than the first! Really loving this game so far!
I have been playing this game for at least 10 hours and i am very impressed it is the perfect successor to the original Neofeud game, the voiced dialog has a lot more to offer in terms of lore, story and options as you play and the art of this game is very well done, on top of that it also exposes more of the capitalist system we are currently living under every single day (for those who live in the imperial core or anywhere in the west) more so than the first game did and with ways to combat the system itself directly instead of just installing a ruler in its place is a huge upgrade in my eyes (will spare the details as it would be spoilers to those who have not played the original game) It is well worth the price and i intend to play this game up to full completion and explore what i can out of it but for now i am adding on a positive review to boost this title in steams charts as this game does deserve to be seen. :3
¡Viva la revolución! - part 2!
"Winners don't do generic drugs" I'm still working through this but so far it has been a fantasic upgrade to the first game. The social commentary cuts deeper and on more fronts, the characters are much more sympathetic and likeable, and the puzzles are far more intuitive. You're going to see some negative reviews struggling with the themes and messaging of the game, but cyperpunk was always meant to skewer the contradictions of capitalism, before those same systems turned it into something commercial by discarding everything but the aesthetic.
The only proper working class game existing on this platform.
* It says 17 mins on record, but I completed this game just before release * Were you born between the years 1980 and 1990? Do you like cyberpunk and sci-fi stuff? Do you think people who unironically like Elon Musk are the most embarrassing losers on the planet? Would you prefer to avoid a future where the world looks like Blade Runner? If you answered yes to any of these questions, then this is the game for you. You know those times when you're watching something that's making you grin so much that your face starts hurting? That was my experience with Neofeud 2. The dialogue is relentlessly entertaining and extremely well acted. It's jam packed with nerdy references and revolutionary politics. The protagonists are endearing and heartfelt, and the villains you absolutely love to hate. I don't have much experience with point-and-click adventures, and I found the puzzles ranging from simple to tough but fair. Figuring out the harder puzzles was always very satisfying. I love a game that makes you feel smart. Visually, I think it's beautiful. Rest assured that AI didn't touch a single aspect of the art. Everything is a hand-crafted expression of the artist. The character designs are very creative (especially the Indigenous peoples), and set pieces are incredibly rich in detail. But overall, Neofued 2 is more than the sum of its parts. It's a kind of media the world desperately needs more of. A story that accurately identifies the core problems facing humanity, and offers hope for the future. Doomerism will get us nowhere, friends!
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