
"Only the possibility of you can change our fate" Rindo comes to the grim realization that his life is on the line when he is forced to compete in the so-called "Reapers' Game."
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−70% | 940reviews | 92% | — | $329.6K |
| $59.99 | 2.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
かつてすばせかをプレイした人はぜひ。
個人是玩全程困難模式,正篇劇情約35小通關 以前玩過前作,不過劇情也忘了差不多 剛好最近有空又有打折就入手了這款,順便補前作動畫劇情的同時也了解新作劇情的發展 雖然沒玩過前作的來接觸也完全不影響,但兩者在劇情的關聯上還是挺大的 感覺還是比較適合有玩過前作的粉絲或補動畫後,再來玩劇情的代入感才比較強 遊戲在戰鬥方面的操作上剛接觸個人挺不適應的,磨合期可能會比較大或要自己慢慢改鍵位 新作劇情上雖然多數是常規的線性敘事為主插敘為輔,但通過主角的能力可以慢慢修正未來一步一步帶領玩家找出最優解 這也是本作遊戲的核心玩法之一 另外正篇劇情內多數日子也都有支線任務可以補上世界觀或人物交際的狀況,來解鎖一些被動技能 主角團在人物塑造上造型與個性都很鮮明,交談的部分當作漫畫看也是一種享受,關鍵劇情時也會有3D動畫演出 整體而言雖然新作沒有舊作發售時現象級風潮,但作為過往熱門遊戲又是延續一代劇情後續而言 做的已經算很好了 不過要原價購入的話還是算了,比較推薦優惠時入手體驗看看 最後要說紫陽花真的好可愛,還好最後有在一起,屬於官方發糖甜死我了
太恶心了,没有中文就算了,找到补丁打一下能将就玩,一开始觉得还挺好玩的,后面真的是又臭又长,玩法一般剧情也一般,剧情整体就是吃瘪然后穿越回去改变历史,玩法就是瞎按打共鸣就可以了,整体感觉就是不停的循环往复,一路上不是在打架就是在吃瘪,真的一路打不完的架,怪物都是换皮,徽章技能也都是换皮,一个BOSS打完了后面又有一个BOSS,一个又一个的BOSS打完了你以为要结束了,又来个又臭又长的要你穿越回去继续重复,更甚者几个已经死掉的人最后也能拉出来和你反复打几次,真的是硬凑,简直浪费时间,玩到一半的时候就已经不想看剧情了,一个劲的按A跳过,因为剧情发展你完全一眼看到尾,再加上你已经经历过一次了,现在真的就只想通关卸载,全游戏都应该给美术磕一个
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $329.6K | 564 | 67% | $19.99 | |
| $329.6K | 366 | 58% | $34.99 | |
| $329.6K | 617 | 88% | $14.99 | |
| $329.8K | 568 | 92% | $39.99 | |
| $329.5K | 1.1K | 85% | $14.99 | |
| $329.4K | 681 | 78% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.5M | 12.5K | 87% | $49.99 | |
| $4.3M | 3.1K | 90% | $59.99 | |
| $149.2K | 1K | 92% | $6.99 | |
| — | 0 | — | — | |
| $18.1M | 18.3K | 87% | $59.99 | |
| $3.2M | 10.7K | 92% | $19.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Aug 5 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $17.99−70% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the sequel but wish partner was controlled like the first TWEWY. Got some answers from the ending that wrapped it up.
It's the sequel to TWEWY. The combat is vastly different, but it's hard to replicate the original DS gameplay. In fact it's probably impossible. That being said, the game is still good, even with a different system. The story is a sequel, taking place a few years after TWEWY, so you need to play the original to start making sense of things that happen later.
this game is the definition of a hidden gem, so much that i wish i could go back in time and play it on its original hardware, the nintendo ds!
Lots of fun, played the first one on Switch. Great story, fun gameplay, and amazing music (just like the first one).
NEIL: THE WORLD STARTS WITH ME
Honestly one of my favorite games. I have played the original TWEWY on DS, on mobile, and the final remix on switch. This is also my second time with this game as I beat it 100% on switch and I wanted to give it a go with better graphics. I would have to say that the transition for the control schemes was never going to be without its issues taking into account that the original game was ingrained with the system. It had you using the double screens, the mic, and the touchscreen in a good flow, something that the revisions of the original twewy lacked. However, I find that this game's combat is more fluid and intuitive than the first game and the revisions. On the topic of pins, of course there's a myriad of pins that get powercrept easily by the time you get a new one. I find that to be slightly frustrating, but I have always enjoyed the collecting aspect of this series, and this game is way better at it than the original twewy. This game's menus are way more organized than the original, they're very visually descriptive with their abilities and use in game with a in-game video replay (which does not take any time to load might I add). By then end of the game it might feel like a slog to go through all the pins to master them, but to be honest the only gripe I have is that a lot of the late game PP (pin point) grinding is because they share the same input. It gets particularly frustrating when you have too many pins that use the ZR button, because there's soooooo many of those pins. if we are talking visual and audio presentation, I couldn't have asked for more tbh. I never grasped what made all the songs in the original twewy to feel like "twewy" per se because they are all so different in genre, but neo twewy captured that magic again in my opinion. It feels more like it's trying to capture a decade worth of pop/punk/rock music instead of going for a specific genre, and they keep the game a bit more fresh by having different battle songs that shift depending on the day. Is the game perfect? No, but it set out to do what it wanted and it did with flying colors. Honestly the QoL stuff like the game calculating item effects or the food/eating component being more visual (character reactions) and streamlined felt like a change that the first game should have had. Overall I am a bit sad that this game did not get the marketing treatment that other bigger games that got released around the same time by the same company like ff7 remake because not many people know about this game despite it being very well polished. Despite all this, I would not dislike getting a game like this every 10 years just to see what they can add to the repertoire.
26.7.25通关,我玩过唯一一个音乐上能跟P5r掰手腕的游戏,里面的歌每一首拎出来都非常奈斯,画风也在我的审美点上。剧情是非常王道的热血剧情,依旧是拯救世界那一套,我觉得也没毛病。 可惜不足的也有:首先是操作,地图采用的是固定视角,非常难受,且没有传送。其次是战斗及技能,对于有腱鞘炎的我来说非常恐怖了兄弟,而且技能招式跟敌人的模式都非常固定,战斗体验属实算不上好(所以我开了)。还有就是服装搭配的加成,有点云里雾里。最后就是因为这部是跟第一部共享世界观的,没玩过第一部来玩的话,可能有点云里雾里(我就是,打算补个动漫) 最后:我觉作品对不起国区100多的折后价,不建议现阶段买入。游戏打折到4-50可以考虑。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.