
Every room wants you dead in Neo Light. A brutal precision platformer where you master 9 short-burst powers while Glitch, your sarcastic assistant, guides, judges and mocks your failures in real time.
Modeled estimate, not a reported figure. How we estimate →
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About
Neo Light is a brutal 2D precision platformer about speed, timing, and controlled chaos. Swap between 9 short-burst powers, survive rooms built to kill you, and chase cleaner runs while Glitch, your sarcastic AI assistant, reacts to your failures.
Run, jump, slide, crouch, and swap between 9 different “lights” that each has it's own special power that change how you traverse through each level. Every stage is built around quick reactions, clean movement, and finding faster routes.
It's a platformer made for players who enjoy dying, learning, improving, and eventually making a difficult section look effortless.
Harness 9 unique powers to outsmart enemies and overcome challenges
Challenge 6 bosses, each with strange personalities and satirical twists
Jump, crouch, and slide to recharge your power energy
Clear 30 diverse levels
Chase better times, cleaner runs, and fewer deaths
Explore 6 vibrant stages, each packed with its own distinct style and surprises
Talk with optional Glitch AI feature, where Glitch, the in-game assistant, can respond to your voice input during gameplay
A note from the developer:
Neo Light is being developed by a solo developer,
It is my first video game project and I have been working on for a long time and still improving it so feedback is extremely valuable,
Due to lack of resources and being my first project, this game does use generative AI for some assets like background art and music, as they are the cheaper low quality option on a bigger scale, else the hiring artists and music designers would be the obvious choice. Hope you can understand, if not that is also ok.
If you give the demo a chance, all honest feedback helps a lot.
Thank you for your attention.
Stats
Languages: English**languages with full audio support
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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