
Master your personal resources to achieve startup business success in this pro bono entrepreneurial life simulator game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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[h1] #Сижу_За_Компом_24_Часа_В_Сутки [/h1]
It makes me sad to leave a negative review, now that the game has put me in the shoes of its developer in a small way... But yeah, there's not a lot of game here, nor a lot of story. Just a series of dilemmas to keep three health bars topped up, which isn't particularly hard, and then a weekly score-counting for which your successes seem inconsequential. It's free, but I didn't find it worth the time.
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6/10 A VN-like simulator of founding a startup that focuses on the psychological side. Good: - as a person who participated in startups and ran a business, I must say that overall the choices in this game and their outcomes make sense, and it gives a good generic impression of what it means to be in a startup in the US - free So-so: - I'd wish to be able to select the friend character and the sexual partner character. The idiot friend guy is very annoying, I'd never want a friend like this, so I was glad when he said goodbye. I guess this wasn't the devs' intent, so if there were other friend types and I could select one that I'd actually care about, then I'd probably make different choices in the game. Also, the sexual partner is some unattractive person with a shaved head of an unclear gender. Cmon, obviously need a choice here. Bad: - starting from stage 4 you're essentially left without any options to get cash. You watch your cash go down, and once it's negative, it's game over. I expected the investor to give cash, or be able to take a loan, or sell some crap from the apartment. But the game just ends Overall, it's a generic game about being in a startup. It doesn't specify what kind of startup it is - intentionally, to make the game understandable to all kinds of players. Still, staying generic like this makes the game feel too abstract. Maybe the devs should have selected something that all gamers can relate to? A game studio? Some business around gaming? Dunno, the protagonist is making a new game engine? Or some eSports service? That would feel more interesting and maybe also give more meat for the story. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Bu hayır amaçlı girişimci yaşam simülatörü oyununda startup işinde başarıya ulaşmak için kişisel kaynaklarınızda ustalaşın.
[h1]Before I played Nell Watson's Founder Life, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
"Nell Watson's Founder Life" is not really a game, it's more like a CYOA e-book (slapped together badly with the Ren'Py visual novel construction kit) that relates the story of a failed startup. And I suppose if their understanding of business is anything like the way they understand Steam is for video games and not crap e-books about failed startups, it's easy to see why they failed as a startup. What do you do in the game? Very little... while there's trite attempts to gamify CYOA e-book decisions in this e-book, they're inconsequential. The majority of this experience is just clicking through godawful cringey Ren'Py fan-fiction writing about startups. It's painful. So, it's hard to describe this as a game, the focus of the product is more like that of an e-book/visual novel, there's only minor, shallow and uninteresting gameplay elements. The crux of this is to push some very low quality, badly done fan-fiction tier writing, where we see once more a developer fail to understand the importance of "Show, don't tell", and for whatever reason, weren't able to convey their narrative through gameplay, giving us endless lines of badly written e-book text instead. My gaming rig is not a kindle. For gameplay purposes, because the user interface for this game is mostly just 2D static text/images... it might as well be a web page. It's functionally no different from a browser game. And we all know, Steam isn't here to compete with Chrome and Firefox. If the game can be done in a web browser, it's just not rich or compelling enough to appeal to serious gamers on PC. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 4 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "nope". While it won't necessarily cost you money, the time and hard drive space it requires could be better invested in one of the many higher-quality alternatives on Steam.
☀️
Interesting business-themed choose your own adventure. I basically made all the choices I do in my actual career and burnt out several times and went bankrupt halfway through, so perhaps there's a warning to be taken from this game. I do think it's pretty corny that whenever your energy runs out, you yeet off to a $1000 "Entrepreneurial retreat", especially since the game hammers home how tight you have to be about your cashflow. If I blew a thousand bucks every time I burnt out, I'd be bankrupt several times over. I get that they need some kind of punishment for when you run out of energy, but the other metrics just give a game over when you bottom out on them, and it does stick out like a sore thumb since the game is generally trying to present a realistic depiction of the startup process. I think there could have been a more believable punishment like having your productivity tank or forcing you to stop work until you're better that would have a detrimental effect while still being more realistic. The writing is a bit Linkedin-core in a "Top 10 habits of Top CEO's" kind of way— this is definitely targeted at people who still believe in TED Talks, but they do a good job acknowledging the doubt and angst that goes into working the small business world and the tradeoffs you have to make are relatable. The game isn't gritty enough to plunge the depths of existential [i]hate[/i] you can develop for certain clients, but I did get [i]invested[/i] in the characters and their storyline, especially once you had to start prepping to pitch to the investor. I definitely want to give it another run and see what happens at the end, assuming I don't just keep piledriving my businesses into the ground by being a sleep deprived gremlin.
0.7 hours of my life I am never getting back, felt like stopping after the first half a dozen screens, should have gone with my gut. As Naieve and simplistic as the story line is. The developers don't seem to have followed their own advice in bringing a product to market. The mild gamification of consequences from choices is more or less meaningless. I'll edit that to include the writing about self doubt during the process of creating something new out of nothing did resonate, though in this case, prehaps the doubt was justified. At least listen to your own advice about hype and get, if nothing more, the people involved in the project to provide positive reviews. IF as I expect this project is going to bomb out, At lest rigging the metrics a bit so it can bomb out hard? Seems like little effort compared to the few dozen hours it took to put it together.
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