
Neighborhorde is a couch co-op shoot-em-up where you and your team of friends use toys as weapons and game-changing superpowers to try to survive the attacks of evil robots and zombie Abe Lincolns.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 30reviews | 83% | — | $2.8K |
| $4.99 | 49ratings | 82% | — | not modelled | |
Engagement
Reviews
慈善包喜加一默认好评系列
Прикольная игра, но сверхтяжёлая. Всего четыре локации, но я не смог пройти даже первую и не смог дойти до финального босса. Геймплей полностью рандомный: случайные волны врагов; в начале каждой волны выбираешь случайное оружие из трёх случайных; в середине каждой волны выбираешь случайную пассивную способность, и так до завершения.
Neighborhorde, developed by Fermenter Games and published by First Break Labs, is a cooperative action game that leans heavily into chaos, creativity, and the kind of imaginative play that turns an ordinary backyard into a battlefield. Rather than building its identity around a deep narrative or complex systems, it focuses on delivering a lively, social experience where players work together to survive increasingly overwhelming waves of enemies. The premise is intentionally whimsical: a group of animal children is forced outside to play, only to discover that their neighborhood has been overtaken by strange portals unleashing all manner of bizarre creatures. It’s a setup that perfectly captures the tone the game is aiming for—lighthearted, unpredictable, and driven by imagination. The gameplay follows a twin-stick shooter format set in arena-style environments, where players must fend off waves of enemies while scavenging for weapons and power-ups. The mechanics are easy to pick up, with movement and shooting feeling responsive and immediate, which makes it accessible even for newcomers. However, the real depth of the game comes from how it encourages teamwork. A shared healing system ties players together, rewarding those who stay close and coordinate their actions. This creates a constant balance between spreading out to manage threats and grouping up to stay alive, adding a subtle layer of strategy beneath the otherwise frantic action. One of the game’s most appealing aspects is its wide variety of weapons and abilities. Instead of traditional firearms, players use improvised tools that fit the childhood theme—everything from toy-like melee weapons to explosive gadgets. As matches progress, players can unlock different combinations of weapons and superpowers, allowing for a surprising amount of variation in how each session plays out. Some abilities enhance mobility, others focus on raw damage, and some introduce more unconventional effects, encouraging experimentation and adaptability. While the core gameplay loop remains the same, these variations help keep individual runs feeling fresh, at least in the short term. Enemy design plays a major role in maintaining the game’s energy. The creatures you face are intentionally strange and often humorous, ranging from everyday figures twisted into threats to completely fantastical beings. As the game progresses, these enemies are combined in ways that increase both difficulty and unpredictability, forcing players to stay alert and adjust their approach. Boss encounters serve as highlights, introducing more intense challenges that require both quick reactions and effective coordination. These moments elevate the experience, even if they still rely on the same underlying mechanics. Visually, Neighborhorde adopts a colorful, low-poly style that suits its playful tone. The environments are bright and readable, ensuring that the action remains clear even during chaotic moments. Character designs are expressive and distinct enough to make each player feel unique, while the overall aesthetic maintains a consistent sense of charm. The presentation doesn’t aim for realism or technical sophistication, but it succeeds in creating a cohesive and inviting atmosphere. Complementing this is a soundtrack inspired by retro and 90s influences, which adds energy to the gameplay without overwhelming it. Despite its strengths, the game does have limitations that become more noticeable over time. The core structure—surviving waves, collecting upgrades, and facing bosses—remains largely unchanged throughout, which can lead to repetition during extended play sessions. While the variety of weapons and enemies helps mitigate this, it doesn’t fully overcome the lack of deeper progression systems or evolving mechanics. Additionally, the game is heavily dependent on multiplayer for its appeal. While it can be played solo, the experience feels significantly less engaging without the dynamic interactions that come from playing with others. Ultimately, Neighborhorde is a game that thrives in the right setting. It captures the spirit of cooperative play in a way that feels energetic and spontaneous, offering moments of genuine fun when played with friends. Its simplicity is both a strength and a weakness—it makes the game easy to enjoy but also limits how far the experience can develop. For players looking for a casual, social game that delivers fast-paced action and a playful atmosphere, it provides a solid and entertaining option. For those seeking depth or long-term progression, it may feel somewhat limited. Rating: 7/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $4.99 |
| 47ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
this game is very well balanced. every game you play in it will be different with the 80+ weapons and superpowers. not a easy game either i have thoroughly enjoyed this game while only having played with bots. Fermenter makes good games
git kendine şekerli bi kahve yap daha faydalı olur senin için
Amazing game, cute art style, great twin stick gameplay, and fun to play with friends. Get this game.
Even with friends, it's not very fun.
Kicks Soccor Ball at Foot Kills Foot Ears Achievement "GOOOOOOAL!" 10/10 Criminally Under-Rated Game
对不起,因为你没有中文。sry, u havnt chinese. 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。有中文的游戏请耐心自研体验乐趣,攻略指南尽量不用。不建议使用外挂,插件,作弊之类的,游戏都要这样搞,那现实里那更是如此了。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
This game is 4 minutes away from producing a nuclear bomb
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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