
Neighborhood is a kid-based suburban action RPG beat-em-up. Team up with up to 3 other players to conquer whatever foe may come at you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[url=https://store.steampowered.com/curator/35178318/]Follow co-op suckers for more co-op reviews![/url] As it is, I simply cannot recommend this game. Although it shows some good premise, I believe the work on it is far from being done. This review shouldn't be seen so much as a review but rather as an explanation as to what's this game about, and as a source of advice to the dev. First of all and as you can tell from the description, Neighborhood is an ARPG. You control your character, give him a few equipements to survive and do more damage while trying to finish quests. Onto the rest, then! Plot: Being a modern era ARPG about trying to make your neighborhood a better place, the quests are rather simple and the plot will surely not lose you: find the missing kid, help that girl open her shop, etc. There's not much complexity but then again, that's not what we're here for. Graphics: While there is some charm to the simplicity of pixel shading, in the case of Neighborhood, it doesn't work. The lack of color depth and the small number of polygons used for the models don't do this game justice. Not enough work was done in that field... Gameplay: The fact that you have access to numerous abilities should be a given in an ARPG, and luckilly, it is in this game too. What I don't like, however, is the fact that there's no sense of progression: your skills don't evolve, you don't get access to stronger skills. It's probably due to the fact that this game is so barebones, but still, it kinda ruins the fun. Another point that ruins it is that the attacks are quite slow, and with the enemies perpetual movements, having to deal with the slow animation of a missed attack is boring. Last but not least, the enemy almost always attacks faster than you do. Not only does this mean that you're gonna get damaged if you try to attack someone, you may also not even be able to damage him if the enemy used an attack strong enough to push you back. Again, this field needs some work. Personnalization and RPG elements: so you got access to a few items but there's not much game changer here. I'll need to come back to it in a while to see if some stuff was added. Overall, I can't say much positive things about it. While I do like the idea of a co-op RPG in your typical american neighborhood (I got some Simpsons vibes at times), at this point of the time there's so little to do and so many issues with the core gameplay that I'd be dishonest if I recommended that game. So work on it Chicken Picnic!
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Concurrent players on Steam, sampled daily since tracking started.
Even though this game feels far from being finished right now (long runs between single fights, some bad camera positions to have a real overview over the situation and kind of "empty" maps with long paths just to run), I have to say, that the fight engine works quite well and the whole game "feels" kinda good when played with xbox 360 controllers. That are 2 reasons enough to hope for a nice game when it is finishd at some point in the future. It is no "must have" but a nice to have indeed
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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