
Race to the top, definitely don’t flop. Outsmart the cops, and enter weekly qualifiers for The Grand: the ultimate street race. Pack your garage with precision-tuned, custom rides, and light up the streets with your style.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 14 → 16.67/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−86% | 60.5Kreviews | 60% | — | $9.3M |
| $84.99 | 41.4Kratings | 59% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although my specs are more than enough, after my second playsession, the game started giving me almost second long lagspikes every 3 seconds, making it borderline unplayable. I've contacted EA support, I've diddle daddled with the settings, Nothing fixes it. I hate you EA
太好了,孩子们快来吃屎
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.29/day in the week to Jul 30 → 46.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish*, Portuguese - Brazil, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $69.99 |
| 12.2Kratings |
| 48% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dumb story with dumb characters and repetitive banter, we never even see the main villain, boring gameplay with the only difficulty being rubberbanding, a single NPC distancing ahead, or you choosing a bad car, the only fun part of post-game are the hot laps and drift spots, multiplayer is barren
worst then the ai slop , ruined the nfs series dont even buy for free no fun at all , car moving in real at 10kmps where as speedometer showing 40kmps lmao
BIEN
I thought the game was fine until I saw how absurd the police chases are, which are the whole Identity of NFS. they are mostly a waste of time and don't add any fun.
Couldn't even get trough the beginning of the game Bought it on sale and decided to give it a try since I had a fun time with Heat and was curious about the updated car roster but man this game is not even half as interesting as Heat. Handling still sucks, the beginning of the game is so boring, difficult and so frustrating that I just gave up on it. The obligatory day and night cycle is bad and the limited restarts are also bad. Is like they took Heat's model and just added difficulty for the sake of it. You can only customize visuals on your car and if you do, you wont have money left to buy in certain races. AI rivals seem to have unlimited nitrous (every time you use yours they magically shoot theirs even if you saw them using it earlier) plus they are super aggressive and somehow they weight so much you can barely move them when trading paint. All this in 2 hours and about 4 races. Needless to say I am not going to bother with this for a while. Hopefully I get a better outlook if I play it later on.
Все время проблема с сохранениями зря деньги тратил на это
pllz fix ur sh** game bruh
If you're not already good at driving games, don't even try, because the game doesn't care about you winning or having fun. The story part of the game is very boring and doesn't give you a chance to get a good car if you're not good at the game. The AI can be scaled down, but it just feels like a slap in the face that the normal difficulty is too hard for you. The criminal part of the game doesn't even make you feel like you're a criminal, but just some guy with a car, and the police can't catch you even when they have a C7 that probably makes 500+ hp while I use a 270 hp car that struggles to get above 200 km/h.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154K | 84% | $6.99 | |
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| — | 20K | 83% | — | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $4.5M | 32.4K | 85% | $7.79 | |
| $24 | 1 | 0% | $1.07 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2M | 27.7K | 88% | $19.99 | |
| $9.3M | 8K | 61% | $26.24 | |
| $9.3M | 21K | 93% | $29.99 | |
| $9.3M | 27K | 99% | $19.99 | |
| $9.2M | 9.2K | 79% | $29.99 | |
| $9.3M | 31.4K | 94% | $9.99 |