
Your main task in NecroCity is to push back the hordes of monsters and build your fortress! Defend your undead outposts from the persistent forces of the so-called “good”! Take on the role of the young Prince of Undead, trying to prove himself in the world of the Undead Kingdom. 👹
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
以死亡为卖点的游戏,却对死亡豪不认真。单位死亡在地上一秒就消失,连腐烂特效都没有。 No need to apologize, I'm not complaining about the graphic and the tone. On the contrary, they are enjoyable to me. The thing really bothers me is that the fallen unit leaves no remain, not to mention corpse decaying effect like War craft 3. As a game in the theme on death, I think you should make more effort to such details.
Boring
i have a problem there is some buildings i cant build it cuz its buged plz can u fix it im on stage 1/5
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Russian, French, German, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 有中文 没成就
Очень грустная по графону и геймплею игра.
historia 10/10 (Aunque es sencilla) personajes 10/10 Arte 10/10 Mecanica 0/10 (es un tower defense que las torres no sirven) Interfaz 0/10 Diseño de niveles 0/10 (es basicamente siempre lo mismo.) Interesante ver si los desarrolladore sacan algo mas.
NecroCity is a hybrid strategy game developed by Shift Games and published by Gameparic, Games Incubator, and PlayWay S.A., combining city-building mechanics with real-time strategy and tower defense elements. Set in a dark fantasy world populated by skeletons, necromancers, and undead creatures, the game places players in the unusual role of defending an evil empire rather than fighting against it. Instead of heroic knights and noble kingdoms, the player commands the forces of darkness, constructing fortified settlements and repelling waves of invading “good” heroes determined to purge the undead from the land. This inversion of the usual fantasy narrative gives the game a playful sense of humor and helps establish its distinctive identity. The story follows a young undead prince who happens to be the younger brother of the powerful Lich King. Eager to prove himself worthy of his family’s legacy, the prince is assigned the task of expanding and defending territories on the edge of the undead kingdom. While the prince possesses ambition and enthusiasm, he lacks experience, and much of the campaign revolves around his attempts to learn the art of leadership while facing increasingly dangerous attacks from human crusaders and adventurers. The narrative is delivered through light dialogue and mission briefings that emphasize a slightly comedic tone, presenting the undead not as terrifying monsters but as quirky characters trying to maintain their homeland. Gameplay centers on constructing and maintaining an undead settlement while preparing defenses against repeated waves of enemies. At the heart of every mission lies the Ziggurat, a central structure that acts as the main base and the most important building in the settlement. If this structure is destroyed, the player loses the mission, making its protection a constant priority. Around this core structure, players expand their settlement by constructing various buildings that produce resources, house skeletal workers, or provide military and defensive capabilities. Resource management plays a crucial role in maintaining the undead economy. Instead of conventional materials like wood or stone, the game introduces resources such as bones, ore, and souls, which are harvested by skeletal laborers scattered throughout the map. These materials are required to construct buildings, create defenses, and recruit units to defend the settlement. Because resource nodes are often limited and scattered across the map, players must carefully plan their expansion in order to secure enough materials to sustain their growing base. The building system offers a variety of structures designed to support both economic growth and military defense. Residential buildings provide housing for the undead workforce, while specialized facilities generate energy needed to power more advanced structures. Obelisks can be constructed to expand the area where new buildings can be placed, allowing players to extend their territory outward and access new resource locations. This layered system encourages thoughtful planning, as inefficient layouts or poorly protected resource areas can leave the base vulnerable during enemy assaults. Combat combines tower defense mechanics with real-time strategy elements. Players can construct defensive towers, magical traps, and fortified walls that slow down or damage approaching enemies. These defenses can be positioned strategically to funnel attackers into narrow paths where they become easier targets. In addition to static defenses, skeletal workers can be converted into soldiers who fight directly against enemy forces. These units wield various weapons and help reinforce defensive lines when waves of enemies begin to overwhelm the base. Enemy attacks occur periodically throughout each mission, arriving in waves from different directions across the map. This structure creates constant pressure, forcing players to divide their attention between expanding their economy and strengthening their defenses. The unpredictability of attack routes often requires players to adapt quickly by repositioning units or constructing additional defenses in vulnerable areas. Another interesting element of the game is the system that allows players to modify and enhance their defensive structures. Towers and magical abilities can be upgraded with various modifications that change how they function during combat. Some upgrades allow projectiles to bounce between enemies, while others introduce effects such as poison damage or life-stealing magic. These customization options encourage players to experiment with different defensive setups and discover strategies that work best against specific enemy types. Throughout the campaign, players also encounter special undead heroes who possess unique abilities that can influence battles dramatically. These characters bring additional personality to the game and can be deployed during difficult moments to turn the tide of battle. Their abilities range from powerful attacks to support spells that strengthen nearby units or weaken enemy forces. Using these heroes effectively becomes an important part of surviving later missions where enemy waves grow larger and more dangerous. Visually, NecroCity embraces a stylized and colorful art direction that balances dark fantasy themes with a playful presentation. Although the setting revolves around necromancy and undead armies, the overall aesthetic avoids excessive grimness. Skeleton workers shuffle around the base performing their duties, ghostly characters float across the battlefield, and magical effects flash brightly during combat. The environments themselves feature varied landscapes such as eerie forests, rocky terrain, and cursed plains that reinforce the fantasy atmosphere. The game’s soundtrack complements this setting with atmospheric music that mixes mysterious tones with energetic battle themes. During quieter moments of base construction, the music maintains a calm and eerie ambiance, while combat sequences introduce more dramatic compositions that emphasize the urgency of defending the settlement. Sound effects for magical attacks, skeletal movements, and enemy assaults help bring the battlefield to life. Despite its creative concept and genre-blending mechanics, the game has a few shortcomings. One of the most common criticisms involves the repetitive structure of the missions. Because many levels revolve around the same loop of building defenses and surviving waves of enemies, the gameplay can begin to feel predictable after extended play sessions. While new upgrades and heroes add some variety, the overall mission structure changes very little as the campaign progresses. Another limitation is the relatively confined scale of the maps. Because each mission takes place in a fairly small environment with limited resources, players may find it difficult to experiment with large or elaborate base designs. The strategic possibilities are somewhat restricted compared to more expansive city-building or real-time strategy titles. Even with these issues, NecroCity offers an enjoyable experience for players who appreciate defensive strategy and base management. Its unusual perspective of playing as the “villain” faction adds charm and humor to the campaign, and the combination of city-building and tower defense mechanics creates a gameplay loop that can be satisfying when everything works together. Overall, NecroCity is an interesting attempt to merge several strategy subgenres into a single experience. While its mission design and limited scale may prevent it from achieving the depth of larger strategy games, its creative premise and accessible gameplay make it an entertaining option for fans of tower defense and management hybrids. Players looking for a strategy game with a dark fantasy twist and a focus on defensive planning will likely find it a worthwhile addition to their library. Rating: 6/10
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demasiado repetitivo
《亡灵都市》是由Shift Games研发的一款以即时战斗形式进行的基地建造策略游戏,游戏里我们饰演一位年轻的亡灵王子,在亡灵国度和人类大陆交界处建立自己的亡灵前哨基地,展示自己的能力发展属于自己的亡灵势力,并抵御人类战士的反扑和入侵,在人类大地上宣扬亡灵国度的荣耀! 游戏的中文翻译不全,很多文字以口口的乱码方格展示,不知道是不是我个人的电脑设置问题?如若不是,这对游戏的游玩其实造成挺大的影响的,毕竟游戏多少还是有那么一点剧情的,并且很多单位说明的关键词语也真需要看文字才能明白!希望制作组还是尽快解决翻译这块的问题比较好。 游戏开始的时候没有指引,点了开始游戏后面对一堆空无一人的建筑其实挺茫然的,需要一个个点过之后,才会在最左边的建筑触发游戏,这样其实很不友好!之后游戏又以好几个关卡来做新手教程,很是详尽,就算是从未玩过这类游戏也能立马上手,可惜的是第一界面的不友好也许就会劝退很多新人玩家了。 游戏主要以建筑、资源管理和战斗为主,有点类似战役版的《魔兽争霸》,这里需要注意的一点是,在建造了各种资源建筑和工人房子后,需要点进资源建筑分配工人,否则经济建筑没工人工作,很容易就陷入经济崩溃的泥潭之中。在获得源源不断的资源之后,我们还需要生产各种配件,用以建造武器,再使用对应的武器造出相应的亡灵战士,并以此抵御敌军进攻。看起来是否很有趣?可惜的是也就仅此而已! 游戏的机制其实还是不错的,可惜制作组并没有以此将此优点做出更好的研发,无论是纵深还是扩展都很是不足,粗糙的建模和糟糕的翻译更是让人无法心平气和的游玩,兵种的稀少和不断重复又无新内容的关卡更是很容易让人枯燥,希望作者能在这基础上扬长避短,取精去粕,让游戏变得更精彩更有可玩度。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
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Players by region
Where this game's players are, estimated from review languages.
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