
Happy hour has arrived! Become the NecroBouncer and toss out rowdy guests in a roguelike adventure through the nightclub dungeon. Raise the dead, discover hundreds of relics, ban enemies and gobble up their powers. It’s one hell of a good time!
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I got a free key from a streamer who was showcasing the Ludeo integration, and the game is actually quite fun, even though the scoring is quite random at times.
Boring. Annoying controls.
fun and simple rogue
Play it, won't regret it. It is pretty hard tho, imo.
Les graphismes sont plutôt cools, mais on tourne hyper vite en rond et les options de combat ne sont vraiment pas folles. Je me suis ennuyé comme rarement. Après, je n'ai même pas une heure de jeu j'en suis bien conscient mais là tout de même c'est si rigide et redondant en si peu de temps que j'ai pas eu envie de perdre plus de temps là dessus
Neat game
[h1]游戏背景[/h1] 经典主角醒来,发现眼前的一起都是那么的熟悉、就是想不起了,然后上楼直接给调酒师安排了保安的工作,在游戏开始时的天数的计时代表了第几次的游戏开始;游戏里你是亡灵,但你的敌人可不单单只有人类,人类是大部分时候的敌人,但他们被雕像集体秒后有概率集体复活成僵尸也会攻击你,boss手下的僵尸也是攻击主角,分辨他们的唯一方法只有外表的颜色。 [h1]游戏内的战斗机制[/h1] 游戏是肉鸽游戏,乍一看有点像吸血鬼幸存者,但是战斗内容和吸血鬼还是有差别的;幸存者里只要负责配装技能和躲避就行;亡灵保安里走位容易吃小怪的投掷攻击,四面八方同时投掷的武器靠走位可躲不了,只能靠经典的翻滚来躲避,熟练使用它能极大增加你见boss的可能性(我为啥这样说?因为这个游戏血量开始就六条,被碰一下就没一个,运气不好直接开局血量见底)。大规模小怪最好的对敌方法:拉怪到一条线上后对他们发射远程攻击,搭配上概率免费和概率回绿的技能,直接变身远程射手,近战?真的不熟。 [h1]肉鸽游戏的魅力在于随机----如同我们的人生一样[/h1] 游戏里有许多的强力道具和技能,打怪和家具也能爆金币,但是金币的获得极其稀少,到关底调酒师那买东西时还是捉襟见肘。地图上可以选择开始的房间,每个房间有不同的地方,有的是强力的敌人、或者丰厚的奖励、又或者是能达到一定杀敌数直接秒杀全场怪的给力的雕像,每一种都在地图上详细标明了,但奖励不是固定的,地图每次重新开始都是随机排序,这些都是肉鸽游戏的魅力。 [h1]总结[/h1] 难得可以玩的爽的肉鸽战斗游戏,建议制作组加进杀死敌人后可以让他们变僵尸的机制,疯狂加大敌人的数量。我迫不及待想见到僵尸大战人类了。 [h1] [quote] [table] [tr] [th] 欢迎加入 [url=steampowered.com/curator/41787395] 百度游戏鉴赏团 [/url] [/th] [/tr] [tr] [th] 海量新游内测资格,助你清空愿望单 🎁 [/th] [/tr] [tr] [th][b] 素质击剑[/b] | [b]白嫖游戏[/b] | [b]开黑吹水[/b] | [b]犹豫败北[/b] [/th] [/tr] [/table] [/quote] [/h1]
“最后一次,我对我自己说,最后一次如果再不通关我就会卸载游戏。” 我不知道这是第几次这么说了,玩了14个小时,我对这个游戏的认知从开始的好奇到之后的烦躁,再到现在的厌恶,有很多话却到嘴边说不出,或许我不适合玩这种boss全程无敌只有放完技能你才能攻击类型的游戏,也或许我只适合玩没有脑子的rogue游戏,我大抵是病了,我想成为艺术,却忽略了艺术本身。这款游戏到后面的一些boss都有独特的解决方式,仿佛给boss加上无敌更加巧妙地让玩家去动脑筋去寻找解题关键。无论如何,我在游玩了这款游戏14.2小时后,怀着沉重的心情将它卸载了,我不怪它,只怪我这只山猪品不了细糠。
マンネリ化しないように 難易度と爽快感のバランスが秀逸だと思う 最初は地味だからとっつきにくいけど…
Fun but pretty challenging, at least for me. Hopefully it will get a bit easier once I unlock more meta stuff. Probably easier for other people as I would put my gaming skills as "below par" but I still have fun.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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