
Happy hour has arrived! Become the NecroBouncer and toss out rowdy guests in a roguelike adventure through the nightclub dungeon. Raise the dead, discover hundreds of relics, ban enemies and gobble up their powers. It’s one hell of a good time!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10 Game
Its K
Necrobouncer is basically what you’d get if you threw a goth rave in the middle of a roguelite dungeon and told everyone to fight for their lives. It’s wild. Pink Salt Games cooked up this frantic, rhythm-powered action game where you’re not just mashing buttons for the heck of it, you have to actually sync your moves to the thumping soundtrack. Miss a beat? Get smacked by a skeleton. Hit the rhythm? You’re a necromantic John Wick. So, here’s the deal: you’re a necromancer bouncer (I know, right?) stuck defending an arena from waves of undead monstrosities. The story’s pretty much just background noise, don’t expect a Shakespearean drama here. It’s all about the vibes: dark, gothic, lots of pixelated blood, and music that hits harder than your morning coffee. Every attack, dodge, and skeleton-summoning move is locked to the beat, so if you’ve got no rhythm… well, good luck. The gameplay is all about keeping up with the music. Each level comes with its own track, and that changes how enemies spawn and attack. Sometimes it feels almost like you’re dancing, if dancing involved frantic button presses and a lot of dying. The roguelite bits, randomly generated levels, permanent upgrades, permadeath, all that good stuff. So yeah, you’ll die. A lot. But hey, that’s half the fun, right? You keep coming back, trying to get a little farther, maybe unlock a new power or two. Visually, the game is dripping with style. Pixel art, sure, but not the cutesy kind, think more Castlevania, less Stardew Valley. Everything’s dark, moody, and just slightly gross in the best way. The animations are surprisingly slick, and when you nail a beat, the game really lets you know. And the soundtrack? Man, it slaps. Heavy, haunting, a little bit sinister, honestly, it’s half the reason you’ll keep playing. Now, if you’re not into games that kick your teeth in, Necrobouncer might not be your jam. The learning curve isn’t so much a curve as a brick wall, and some of those enemy waves are just unfair. Plus, the story is so minimal it might as well not exist, and the arenas could use a bit more variety. But if you’re down for a challenge and love games that make you move to the music, this one’s a total blast. In summary, Necrobouncer is pure adrenaline for rhythm game junkies and roguelite masochists. It’s stylish, tough as nails, and does something actually new with the genre. If you like your games hard, your music loud, and your pixel art dark, go give it a shot. Just don’t blame me when you’re still playing at 2am, cursing at the beat.
good
“最后一次,我对我自己说,最后一次如果再不通关我就会卸载游戏。” 我不知道这是第几次这么说了,玩了14个小时,我对这个游戏的认知从开始的好奇到之后的烦躁,再到现在的厌恶,有很多话却到嘴边说不出,或许我不适合玩这种boss全程无敌只有放完技能你才能攻击类型的游戏,也或许我只适合玩没有脑子的rogue游戏,我大抵是病了,我想成为艺术,却忽略了艺术本身。这款游戏到后面的一些boss都有独特的解决方式,仿佛给boss加上无敌更加巧妙地让玩家去动脑筋去寻找解题关键。无论如何,我在游玩了这款游戏14.2小时后,怀着沉重的心情将它卸载了,我不怪它,只怪我这只山猪品不了细糠。
Maravilhoso.
Looks fine, feels fine. Will have to spend some more time with it to really form an opinion. It gets boring quick and upgrades or enemies aren't changing much,
this is the best game i have never been so captivated by such a masterpiece i cant imagine how boring school would be if i did'int have this game it has a great style good power ups and a difficulty scale i'm glad that this game has gotten this far i just wish it was more out there in the gaming community
10 портов на Nintendo Switch из 10
苦逼保安生活。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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