
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
У меня пропал мой созданный аккаунт в игре что за бред ? решил поиграть а тут создавай и все с начало ?
Over tuned AI that will pepper your ship every 5 seconds with chain shot and then reload even faster then your normal reload back to ball shot. You got a leak from one ball that hit your sails??? Good luck just give up and surrender you are already ♥♥♥♥♥♥.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 910 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sick
Used to be a decent game.
Después de años jugando, puedo decir sin problema que Naval Action es uno de esos juegos que no se entienden del todo hasta que realmente profundizas en él. Empecé comerciando y hoy tengo rutas establecidas entre más de diez puertos distintos, produciendo mercancías, moviéndolas y gestionando toda una red económica dentro del juego. Pocos juegos permiten llegar a ese nivel de inmersión. Pero lo mejor no son solo los barcos o las batallas. Lo mejor es la comunidad que se crea alrededor. Formo parte de un clan con más de 80 jugadores y prácticamente todas las tardes nos reunimos en Discord. Hay risas, organización, batallas, comercio, ayuda a jugadores nuevos y muchas horas compartidas. Se termina convirtiendo más en un grupo de gente que disfruta navegando junta que en un simple videojuego. Organizamos batallas contra flotas oceánicas casi todos los días, además de defensas y ataques a puertos. Y aunque el juego requiere paciencia al principio, especialmente para entender navegación, combate y economía, cuando le coges el truco se vuelve tremendamente gratificante. Sobre las reseñas negativas, sinceramente, muchas vienen de gente frustrada o de jugadores que buscan hacer daño después de un mal momento dentro del juego. Como pasa siempre, los que disfrutan de verdad suelen escribir menos. El juego tiene defectos, claro, pero también tiene algo que ya casi no existe hoy en día: profundidad, sensación de progreso y experiencias que recuerdas años después, prueba de ello es la cantidad de gente que vuelve al juego después de años.. Si te gustan los barcos de vela, el comercio, las batallas navales y jugar en grupo, merece muchísimo la pena.
It was fun for the first 2 hours. After completing all the tutorials and making some deliveries, I lost all of my motivation to continue playing.
The game is good but its too grindy to the point of it not respecting your time. Ever since they've added the GP and ammo aspect of the game (good idea bad implementation) the game has been very unforgiving and hard to get back into if you don't immediately meet people who can boost you out of the starting grind that is just an un-interactive loop of completing trade missions (sailing from port to port in the safe zone for the first 100k). And even if you do find a clan or you manage to play through the first 10-20 hours of the game in order to just be able to craft gunpowder and ammo. If you get ganked or you die to an AI that's irl time you lose (3-4hrs). Imo they should boost the amount of GP dropped from AI ships and reduce the GP-ammo requirement ratio. Like there's a reason this game is stuck with 300 players on one of the 2 servers it's running (peace server is dead). The fights are insane line battles, historical models, tactical combat, semi-hardcore and allat.
Наиболее реалистичная игра про парусный флот. Было бы хорошо, если бы добавили сюжет и украинский или русский языки
i played the game in the closed testing way back when and, been on and off it over the years. the game is not fast pased, it is a calm game until ♥♥♥♥ hits the fan and the enemy is upon you. all in all it seems to be in a better state now than before despite allot of controversy about resets and changes. if you enjoy age of sail and it's feckle nature this is a solid game to pick up. o7 sailors
The newest update has unfortunately took several feature that made the game decent to play and completely got rid of them. You can no longer trade for modules to improve your ships capabilities. This feature alone was extremely helpful. However, the company that now manages this game and the updates for it has seen fit to ignore anything good and what the community wanted and has consistently made each update worse. Apparently we as the community are lacking in intelligence and are expected to love the turd sandwich we have been given. Thanks Bermuda Computer Club!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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