
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good friends, rubbish game!
Or were you deaf or were you blind when you bought this game. Don't. (If it's free, have a bash to play with the ship physics).
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Naval Action is a very good game there is plenty of content set in the Old Tall sailing ship era. I would recommend it for all sailors or sailor wanna bes.
If the PVE can`t in own nation area, this is bad and end:<
Don't bother playing this game, it used to be lots of fun back in the day but the devs butchered it completely.
game needs new owner
Probably the biggest whiff of any game in history. They had a niche market that would pay through the eyeballs if the game was even remotely on track to getting better. Look at war thunder, it has a ton of issues, but if they just add what people want every now and then while pretending they are working on issues, people will keep buying it. The fact that this game has virtually NO competition, and yet the devs have done this badly is quite impressive. I mean, I bought this right when it first released years ago, and I feel like I got my moneys worth. But now? HAHAHA. Please spend your money on something worth even a fraction of the time, like Koikatsu Party.
Once upon a time, this game was incredibly fun with a community of folks that were great to hang out with. However, over the last few years, the game has been beaten like a dead horse, reverted to an early alpha state, wiped completely erasing years of player's work and reminded by the LEAD DEV that "...this is my game, you must accept my gameplay conventions to play here". Nearly 4500 hours into this game, and not a second more until a competent, psychologically-sound development team takes over.
This game has gone from fun with friends that was always a grind anyway and was hard on your own but could still do a couple missions and get everything to gear a ship up for combat and go have fun win or lose didnt matter. NOW ITS NOT FUN AT ALL..... ITS AN IMPOSSIBLE GRIND AND COMPLETELY UNPLAYABLE FOR ANYONE ON THERE OWN..... I CAN ONLY IMAGINE EVEN AS A GROUP JUST HOW UNFORGIVING IT IS NOW HONESTLY I WISH I COULD GET MY MONEY BACK OUT OF 663 HOURS IVE PROBABLY HAD FUN FOR 13 OF THOSE HOURS. ALTHOUGH THE DEVS SEEM TO BE AT WORK AGAIN BUT THEY HAVE DONE NOTHING SO FAR OR EVEN HINTED AT MAKING THE GAME BETTER FOR SOLO PLAYERS
game could do with the trash bin
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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