
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
.......................................................................................................................................................
Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
chill game. More fun with a group
2年間このゲームをしてきました、クラスメンバーと他のプレイヤーとバトルしたりフレンドクランさんと港湾戦やバトルなどをしてきましたが、もうNaval Actionに新しい人が入っては来ないでしょう、弾薬費は高く初心者が長続きするとは思えません。港湾線はクランランキングで上位10位以内に入らないと敵の港を攻めることもできない。小さなクランは何もできずにただ大手クランんに吸収されるだけです。
The $1,000 "Roleplay" Experience: Be the Pirate, Or Be the Victim? If you think Star Citizen is a scam, I have a bridge in the Caribbean to sell you; and it’ll probably cost you another $50 DLC to cross it. I’ve been around since 2016, and in that decade of "development," this game has managed to achieve the impossible: it has perfectly preserved the exact same level of jank it had ten years ago. It’s like a digital museum of unfulfilled potential, only the exhibits are just empty, overpriced hulls floating in a void of ~200 concurrent players. I previously compared this to Broken Arrow, but that was an insult to Broken Arrow. At least their devs are trying to fix their mess. These developers? They’ve evolved past "game design" and moved straight into "financial extraction." They’ve watched their player count crater from 2,500 to a lonely 200, and their solution isn't to fix the game; it’s to drop another $70 AUD DLC ship. They are the only pirates in this game you can’t actually fight back against. If you have a few hundred (or thousand) dollars to burn and you’re looking to immerse yourself in period-accurate ships with a 0% Return on Investment, look no further! This is the most expensive screensaver I’ve ever owned. Pro-tip: Go check the Steam review graphs. Even the "Positive" reviews are hilarious; people are literally writing, "The game is dead and the devs are thieves, but I like the boat textures," before hitting that thumbs-up. I’d happily change this to a positive if the devs did anything other than update the "Price" column in their spreadsheets. But let’s be honest: they don't care. They’re just waiting for the last "whale" to harpoon before they finally sail off into the sunset with your wallet. Lastly; Yes, I did use AI to rewrite this in a satirical way, because my version was far less friendly. I loved the game at one point, a few years back it was great and we still had multiple nations with a few hundred players in each, the playerbase was dwindling but the potential to recover was still there.. Fast forward to 2026, we have less people playing currently than it did prior to launching on steam's Early Access during it's Alpha phase... That tells its own story I think.
What happend to this game.. I bought it in 2019, have 600hrs in, but this has changed into a total nightmare. What has it become... Pls return back to 2019.
good
I want to put flags on my ship. So I buy the DLC. But you cannot play all/to any nations anymore? Only Spain, France, and Great Britain. So why sell a flags DLC? What a stupid, braindead development team. The game sucks. It barely has 100 global concurrent players. With DLC ships that cost $50. Its a money racket at this point. DONT PLAY OR WASTE YOUR MONEY. 1/10
сетевой кал как он есть, был бы синг я бы заценил мб, а с поехавшими задротами нет смысла гамать тут
I know it will be slightly longer review, but this sh*t show doesn't deserve any positive feedback so here goes Started playing this game few years ago since i love this period. Fascinating ships all of them were art and combat was actually about strategy taking into account surrounding conditions and each ship was trying to get upper hand. Naval action was amazing at that when i started playing. No ammo purchase, grind was on slower side but still well managed. I've ended up on Vice Admiral and was able to fight ships of the line with 3rd rate ship. Was getting coins and medals along with some upgrades. Boarding was interesting although it was just clicking but pressing "]" unleased grape shot into hull which could have gotten you upper hand. Still did not guarantee you win but you could do at least something. Around that time i was enjoying game so much that i bought few premium ships (Redoutable and Victory) and they allowed me to capture normal HMS Victory which was my target since i love that ship and even though i just sailed it and did not really took it into combat since i was afraid of loosing her i loved every moment with her i believe this was year maybe 2022-2023 and times were perfect. Now we will get to present time. Victory DLC i've bought and could have used it, now i cannot simply because devs decided to raise crew requirements so much that my 70 dlc is not usable. I SAY THAT AGAIN. I BOUGHT DLC IN CONDITIONS I COULD USE IT AND THEY TOOK IT AWAY FROM ME. Grinding changed from slow to 2nd job style. Getting to top rank is not just matter of days or month. YOU HAVE TO QUIT YOUR JOB, SELL YOUR KIDS TO BAHAMAS AND PUT PLANKS OVER YOUR WINDOWS TO KEEP YOU AWAY FROM OUTSIDE WORLD. Ships are now doing very little damage compared to what it was. Boarding weeeeell good luck. Building different ship ? Sure go ahead but read again about quitting your job. Devs are throwing this game into serious cr*p. Each update made it worse, each update took away parts of the game we liked. I mean honestly if you pay for something for a game and they change how it works and now you are not able to do its gotta be some sort of policy violation. DO NOT PLAY THE GAME, DO NOT SUPPORT CURRENT STATE OF IT. Devs need to realise only they got power to push game and give community what they promised , fix what they mess up and maybe people will return although it will be hard to fix what they broke. To people which finished reading all the way to here. Thank you and fair winds
⠀
If you actually dive into what those reviews are complaining about, you'll quickly realize they aren't reviewing the game you can play today. They are reviewing years of developer drama, broken promises, and the lingering trauma of the past. If this game released today with a completely clean slate, it wouldn't be sitting in the review gutter, it would easily be praised as a solidly "mid-good" simulator that delivers something no other game on the market can match.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 下一站江湖Ⅱ | $5.5M | 9.3K | 72% | $24.99 |
| Travellers Rest | $5.5M | 17.7K | 88% | $13.49 |
| Warhammer 40,000: Dawn of War - Anniversary Edition (Classic) | $5.5M | 11.9K | 95% | $14.99 |
| RWBY: Grimm Eclipse | $5.5M | 11.6K | 81% | $13.39 |
| LEGO® The Hobbit™ | $5.5M | 10.6K | 81% | $19.99 |
| Orwell: Keeping an Eye On You | $5.5M | 15.5K | 90% | $9.99 |
Related
| Piratopia | $0 | 1.1K | 83% | Free |
| WWII Online | $0 | 3.8K | 51% | Free |
| ATLAS | $22M | 37.1K | 47% | $29.99 |
| Holdfast: Nations At War | $13.4M | 29.2K | 90% | $9.99 |
| Sea Power : Naval Combat in the Missile Age | $9.5M | 6.1K | 91% | $49.99 |
| From the Depths | $7.9M | 12.7K | 89% | $24.99 |