
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
Modeled estimate, not a reported figure. How we estimate →
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this gameis ♥♥♥♥♥♥♥ GARBAGE! its IMPOSSIBLE TO EVEN GET ANY COMBAT DONE!!! ITS TOO ♥♥♥♥♥♥♥ MUCH!
horrible experience for new players, the tutorials suck and progression is painfully slow.
horrible experience
Do not buy this game anymore, the devs dont listen and care for for the community AT ALL! It was amazing when it launched, now its a hot mess waiting to die. Sad.
a few years back i used to play this game activly, reaching high ranks, and large ships, but the wipes simply destroyed my gameplay experience, now i had returned to the game a few months back looking at what had changed, and the second i join in i get thrown into a even smaller starter ship than before, have nothing of the items i should have been allowed to keep over my wipe chest (should have i'm pretty sure don't count me on that), and it took me abt 2-3 hours of constant gameplay jst to get my trade runs done to buy a new ship. ah wait no. jst to buy cannons and some powder that disapeard in the first fight, that i did not get by far as much money from. reading recent reviews myself and seeing that the game once again costs money, i cant deffend them devs no more. atp jst go play battle sails on roblox, may be dead, but atleast it is a playable game.
dont waste your time or money on this game was 10x better in 2018 today in 2026 is awful soon as you log in you hit a wall with nothing to help you you will feel ripped off Devs says they will fix it been saying that since 2018 only thing they have done is take everything good out and add stuff nobody wants there building a game for there self and not there player base if you want to spend money to sit and just look at ships then this is a game for you ships look really good thats the only good thing i can say sadly
Pueden matar el juego directamente? no lo dejen agonizando, por favor.
I really want to love this game. The combat is great, the ship models are amazing and the idea of a PvP Server with clans controlling the West Indies is exciting. There is however one major issue - how easy is it to see some NAVAL ACTION. I have played in spurts over the years and it has always been a grind heavy game. Last year they made balls and gunpowder consumables... No longer can you sail into battle at a whim (after buying cannon ofc). Enjoy sailing from port to port to a) get some money in order to get resources to go into battle and b) find out that you cannot find balls/gunpowder on sale in the port you are in (and thus need to sail to another or craft some yourself - goodbye a few more hours). Once you have spent a few hours mindlessly sailing up and down a dead server you will then find out that you have spent so much ammo in a single battle you must go grind again for resources or go to port to restock, god forbid you are a new player and lose your ship! Following the discord NA has made debatable decisions, but to effectively remove the ability to enjoy the most exciting parts of the game (the battles) with ease is the worst decision I have ever seen. After a few hours grinding I uninstall the game. I then find myself reinstalling after craving the battles, to then immediately uninstall as I remember I must spend over an hour gathering resources to simply fight the computer in a simulated battle (nevermind being prepared for PvP). Please NA either - remove/revert the ammo changes or have a quick battle mode (all I want to do is join battles not spend hours of a finite life gathering virtual materials in order to do this). If this was done my review may well be positive.
Very outdated, pretty barebones as a product.
The developers need to hire an actual UI/UX designer. The current one looks like it was made with Visual Basic. The complete lack of ambient sound / music is unacceptable. The tutorial is lacking and explains VERY POORLY. The game mechanics are cool and in-depth, but the tutorial presents them really, really badly. Devs: listen to your player base and don't go down the path the Pirates of the Burning Sea did. You've had years, and now your game is being review-bombed. When will you listen? Why do you flip-fop between F2P and P2P? If the game is paid, you shouldn't lock customization and economy behind $70 DLCs... You can't even monetize it properly. You're treating your p2p playerbase like cash cows, and you lock everything behind ridiculously priced DLCs. Even then, the mechanics are stupid: why can you paint your ship ONCE every 24 HOURS, even after paying all that money?!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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