
New dramatic horizontal shoot ’em up that takes place in the same setting as Ginga Force. An immersive story that follows protagonist Natsuki. Discover the story of her past as a rookie pilot up to present day with events that are parallel to those in Ginga Force.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great arcade mode, with great music, graphics and gameplay. Quite difficult and challenging too. I find the story mode quite useless on the other hand (apart for a first try). But for 80 cents it's a must have.
the OST and soundscape are 10/10, still early in the game, but it has a dynamic difficulty that is optional each time you start a level
⭐⭐⭐⭐⭐
This game has some of the best Quality of Life features I've ever seen in a space shooter. It might not be the prettiest, and the explosions are all just the same round explosion jpeg over and over, but the soundtrack is banging and the combat is pretty nice too. You can shoot forwards, backwards, or both at once doing a bit less damage in both directions. There's XP kind of leveling with weapons to unlock and equip as you'd like, as well as cosmetics. I'm not far into the game's story, but it isn't grabbing me so much, but I have low expectations for stories in game genre.
A very Qute try to do a modern shoot ’em up...
Natsuki Chronicles feels like it addressed a lot of problems I had with this team's previous game, Ginga Force, but it lost some of the cinematic flair and memorability in the process. +Pros: +The music is full of bangers, much like this team's previous games. It's Yousuke Yasui, you oughta know. +I actually liked the story here the best out of their previous efforts. Ginga Force was a little too generic, but I found myself caring for Natsuki as an actually decent lead protagonist. Most shooters don't have great stories, so I appreciated them making a prequel game for this character. +The weapons have some nice variety, and you don't feel as weak at the start as you did in Ginga Force. The ability to customize your ship in Story Mode between levels is really neat, and you're progressively getting stronger the more you play. +There's actually an Arcade Mode this time around that lets you play the stages in order instead of one at a time! I don't know why this wasn't in Ginga Force, but it's here now! -Cons: -Stages are not very memorable at all, outside of the final 3. There's not as much room for cool setpieces like there was in Ginga Force. It's clear this team hasn't made a horizontal shooter before, and didn't do much to vary up the levels or enemy patterns. I think now that they have this experience under their belt, they could make an even better one next time. -The bullet visibility is still not great, but it's slightly better than Ginga Force. I appreciate the "bullet lines" that you can toggle on to help track where they're going. -It's still not as good as Eschatos. It doesn't have that "instant classic" factor, and took a little bit to grow on me. Overall, I liked this one more than Ginga Force, but I wish it did a little more to stand out. It still feels like a kind of generic XBOX360-era SHMUP with 3D renders that aren't that pretty to look at and won't leave a lasting impression on you, but the gameplay is solid. 7.5/10, pretty good game if you know you already like this genre, but not best in class. Check out Super Hydorah or Earthion instead.
(Only 3.6 hours on record here but i've racked up about 15 hours on PSN so far) If you like Darius, Border Down or the later R-Type games then I think you will find plenty to like here too. In a way it's like all those games and plenty of other classics wrapped-up into one, as you reveal and develop a big selection of new offensive/defensive choices, you will be able to load-out your ship to become something close to those from many classic horizontal STGs, to suit your preferred style of play. The amount of options seems a bit daunting at first but I love the way they kept the controls streamlined and simple so you can concentrate on dodging without having to remember 6 different buttons during play. Sorry for the lazy comparison and my limited experience of RPG-like shooters, but this is like a hardcore shmup fan's Sky Force. Not to put Sky Force down, I like that too. They both reward replays so for averagely-skilled players like me, nothing is insurmountable as long as you put in the grind to up your stats and powerups in the story mode. Good music, crisp visuals, precise gameplay and varied stages will motivate you to keep playing and improving. The novel option to show enemy bullet trajectories can be a little off-putting when you start (you can turn it off of course) but after a few hours of play something 'clicked' and I found that they stopped being a distraction and became something that I subconsciously used to my advantage without even noticing them any more, on a surface level. Qute have quite a pedigree and their experience and love of the genre shines through in a very polished and well-thought out game that is customisable to the nth degree and becomes very addictive after you've climbed the first rungs on the upgrade ladder.
セールで115円で購入、当然ですが価格以上に楽しめました 綺麗な3Dにボイス付きでこのボリュームならセールだとしても50%OFFぐらいでよいのでは?w
Natsuki Chronicles follows suit with Ginga Force in regards to the overall quality of the game, while shifting the gameplay perspective from vertical to horizontal and tweaking things here and there to distinguish it from its prequel. However, some changes can be a hit or miss depending on the players personal taste. In my opinion this game is wayyy harder than its prequel due to changing the main health mechanic from being based on a lives counter to it being turned to a shield that cannot be replenished for more than three bars. I truly enjoyed the bump in challenge but the devs leaned heavily towards replaying all the stages over and over to unlock better weapons and to increase the players shield per level. Which is by far my biggest gripe towards this game because I felt that I didn't lose due to my mistakes but I was given a disadvantage that I couldn't get off without me grinding the levels over and over again. Other than the forced grinding, this game offers a Steller presentation and a banging soundtrack that improved nicely on its prequel's formula. They toned down on the cringy Japanese dialogue which seriously broke my heart a little and made me miss all the times that I was laughing my ass off. Overall, this game was a pretty decent way to introduce me to horizontal Shmups and a good sequel that builds on its predecessor while missing some beats here and there. I give it an 8/10 and I am looking forward to what Qute will create next!
Excellent, excellent game. I beat this yesterday and enjoyed every minute of it. It's structured like a cross between a Euroshmup (think Tyrian or Raptor Call of the Shadows) and a Japanese bullet hell.
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