
New dramatic horizontal shoot ’em up that takes place in the same setting as Ginga Force. An immersive story that follows protagonist Natsuki. Discover the story of her past as a rookie pilot up to present day with events that are parallel to those in Ginga Force.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 242reviews | 84% | — | $11.4K |
| $19.99 | 354ratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wasn't expecting to be so impressed with this little gem. Great for beginners with the level up system.
Після кількох боїв фпс падає до сталої кількості і потім після кожного наступного бою ще зменшується. Перезавантаження комп'ютера допомагає, але лише на декілька боїв.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese*, French, German*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Better than ginga force. And on sale its for 99 cents. Nothing more needs to be said
Richtig vernünftiger Sidescroll-Shooter auf Old-School Basis, mit neuem Gesicht. Lässt sich steuern wie Butter und die Waffen machen auch zu 90% spaß. Anfänger, so wie Veteranen dieses Genre können daran spaß haben. Genau das richtige für Nebenbei oder um sich ein paar Minuten zu vertreiben!
As a sort-of sequel to Ginga Force, this is a lot easier, and a lot more fair to a newbie - there's a clear difficulty spike near the end that is essentially announced in the mission select, but most of the game is quite simple on normal. It's difficult enough that a shmup newbie will have trouble at points, but it isn't at all hard until the difficulty spike. The game is generally somewhere between Gradius and danmaku, but more on the Gradius side in this game (Ginga Force feels more danmaku influenced than this). The game really pushes the player's selective focus by assaulting the player on all sides with fast bullets, requiring you to quickly switch focus from full screen, left focus, right focus and ship focus. This is really punishing after the difficulty spike, and in harder difficulties, where you WILL memorise the level and enemy spawns. It is notable that this is less of an arcade shmup than a level-based shmup, though there is an arcade mode. The challenge is to finish the level. It's much less exacting than Ginga Force, though, so I can see it working as an arcade-style shmup. It feels a little like a compromise, though, where it doesn't quite work perfectly as either, and I think the Ginga Force direction is more interesting. In story mode, you are also able to select a loadout for each mission. This is actually very important, as a certain weapon types are useless in some levels, but powerful in others. I appreciate in general how the story mode encourages you to think about things like this in a gentle way, while also providing tutorials for mechanics (which aren't very standard, so it's nice). You're nudged into thinking about weapon types by the level design, and that's nice preparation for the arcade mode, where you switch weapons mid-mission. There isn't quite the same level of story & character integration into the game as there is in Ginga Force, but it's still better than most shmups. You mostly only interact with the enemy character at the end of the stage, but you do at least understand what is going on and the characters do have personality. Issues? Visibility is occasionally an issue, but this is much reduced compared to Ginga Force, and it's only really a problem with particular fast-moving stages. Also, the space elevator stage objective is a misdirection that probably seemed smart to the developers but it leads the player to approach the level in the wrong way, and I don't like it. Overall, I'm a big fan of this and I recommend it to any shmup player. It's good for newbies too, but understand that it will get hard and I don't think it's the best newbie game given how difficult it gets.
Natsuki Chronicles feels like it addressed a lot of problems I had with this team's previous game, Ginga Force, but it lost some of the cinematic flair and memorability in the process. +Pros: +The music is full of bangers, much like this team's previous games. It's Yousuke Yasui, you oughta know. +I actually liked the story here the best out of their previous efforts. Ginga Force was a little too generic, but I found myself caring for Natsuki as an actually decent lead protagonist. Most shooters don't have great stories, so I appreciated them making a prequel game for this character. +The weapons have some nice variety, and you don't feel as weak at the start as you did in Ginga Force. The ability to customize your ship in Story Mode between levels is really neat, and you're progressively getting stronger the more you play. +There's actually an Arcade Mode this time around that lets you play the stages in order instead of one at a time! I don't know why this wasn't in Ginga Force, but it's here now! -Cons: -Stages are not very memorable at all, outside of the final 3. There's not as much room for cool setpieces like there was in Ginga Force. It's clear this team hasn't made a horizontal shooter before, and didn't do much to vary up the levels or enemy patterns. I think now that they have this experience under their belt, they could make an even better one next time. -The bullet visibility is still not great, but it's slightly better than Ginga Force. I appreciate the "bullet lines" that you can toggle on to help track where they're going. -It's still not as good as Eschatos. It doesn't have that "instant classic" factor, and took a little bit to grow on me. Overall, I liked this one more than Ginga Force, but I wish it did a little more to stand out. It still feels like a kind of generic XBOX360-era SHMUP with 3D renders that aren't that pretty to look at and won't leave a lasting impression on you, but the gameplay is solid. 7.5/10, pretty good game if you know you already like this genre, but not best in class. Check out Super Hydorah or Earthion instead.
(Only 3.6 hours on record here but i've racked up about 15 hours on PSN so far) If you like Darius, Border Down or the later R-Type games then I think you will find plenty to like here too. In a way it's like all those games and plenty of other classics wrapped-up into one, as you reveal and develop a big selection of new offensive/defensive choices, you will be able to load-out your ship to become something close to those from many classic horizontal STGs, to suit your preferred style of play. The amount of options seems a bit daunting at first but I love the way they kept the controls streamlined and simple so you can concentrate on dodging without having to remember 6 different buttons during play. Sorry for the lazy comparison and my limited experience of RPG-like shooters, but this is like a hardcore shmup fan's Sky Force. Not to put Sky Force down, I like that too. They both reward replays so for averagely-skilled players like me, nothing is insurmountable as long as you put in the grind to up your stats and powerups in the story mode. Good music, crisp visuals, precise gameplay and varied stages will motivate you to keep playing and improving. The novel option to show enemy bullet trajectories can be a little off-putting when you start (you can turn it off of course) but after a few hours of play something 'clicked' and I found that they stopped being a distraction and became something that I subconsciously used to my advantage without even noticing them any more, on a surface level. Qute have quite a pedigree and their experience and love of the genre shines through in a very polished and well-thought out game that is customisable to the nth degree and becomes very addictive after you've climbed the first rungs on the upgrade ladder.
Годнота Шмапная с прокачкой за 21 рубль!!! МастХев
Not my Style but its actually awesome game!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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