
Nation Red is an ultra fast infinite play arena-based shooter providing an exceptional close-quarter battlefield experience. Fight thousands of zombie mutants and their bosses in frantic bloody gameplay while earning close to 100 perks. Fight in Barricade, Survival or Free Play mode.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Italian, Portuguese - Portugal, Traditional Chinese, Spanish - Spain, Russian, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Matapapus adictivo y muy recomendable si buscas algo rápido y pasar un rato sin complicaciones. Tiene además muchos powerups y perks que dan juego a probar distintas combinaciones para incrementar la matanza y hacerla más satisfactoria.
Классная игра. Похожа на кримсон ленд.
okokok
This game feels like it came straight out of the golden age of tower defense simple mechanics, clear objectives, and that nostalgic feeling. It’s all about placing your defenses, managing your resources, and surviving endless waves of zombies that just keep coming. Repetitive but OK.
заебись вода
Fun to play in co-op
评价为不好玩
+
Good for its time, but not now. If you have some money to burn then atleast get it on sale.
I love this dumb twin-stick shooter way more than it deserves. The normal enemies are basically all the same, some of the bosses are essentially the same in function, the melee seems totally pointless far as I can tell, and the classes aren't well balanced. Still there's just that special something that's kept me coming back since I bought the game. The music gets me pumped, there's a wonderful flow to the repetitive gameplay and it always feel satisfying. DP def cooked here
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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