
Team up with up to 8 players and take on endless waves of Nasty Zombies in a high-intensity, movement-focused boomer shooter. Use agility and smart positioning to survive semi-procedural maps and unlock permanent upgrades like Blessings, Miracles, Invocations, and cosmetics.
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About
The dead have arisen in endless waves. Step into the robes of a Hollow Monk, an ethereal warrior of unknown origin, driven by a singular, relentless purpose: to eradicate the Nasty Zombies.
Fight solo or with up to 8 players, uncover hidden secrets, and unlock over 100 achievements. Master intuitive melee combat and a diverse arsenal of firearms, then enhance your abilities by unlocking Blessings, Miracles, & Invocations between runs.
Once you've unlocked everything, Prestige to prove your mastery. Each Prestige level increases the number of Blessings you can equip at once, letting you create even deadlier loadouts. Climb the Leaderboards, competing for Highest Wave, Fastest Speedruns, and Top Prestige ranks.


The classic wave-based zombie survival formula you know and love,
amped up with high-speed movement and a retro twist.
Master a fast-paced movement system where agility is your greatest weapon!
Harness the Kinetic Energy system, gaining increased firepower and melee speed as you stay on the move.
Leap over obstacles, slide under walls, and air dash to outmaneuver the undead!


Earn money by killing zombies, then spend it to increase your power through Miracles, Blessings, & Invocations!

Powerful temporary power-ups dropped by fallen zombies, granting unique effects to turn the tide of battle.
There are 10 Miracles.


Perks that provide permanent upgrades and powerful passive bonuses to enhance your abilities.
There are 13 Blessings.


Powerful abilities that define your playstyle, allowing you to activate unique effects at will and build around your chosen path.
There are 8 Invocations.



Unlock new camos for your weapons by getting kills & headshots.
The more zombies you eliminate, the more camos you unlock for your arsenal.



Track your stats and compete for your place on the global leaderboards.
Genres
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dis Bih Gah
I haven't enjoyed COD zombies this much since Black Ops 2.
Action!
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Languages: English
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gud gamne
idk its just fun
Its a simple but fun copy of cod zombies, cant play it alone atm.
gyj
Nasty Zombies is quickly becoming one of my favorite indie games inspired by CoD Zombies. It only has 3 maps with a 4th supposedly still on the way (still hope that's happening), but what it lacks in maps, it makes up for in movement tech, gameplay modifiers, and progression. There's weapon progression too but I'm not 100% sure what that entails, along with some minor bits of map randomization. It's a great twist on the formula overall.
Nasty Zombies, developed and published by Con No 1, is a high-energy survival shooter that leans fully into arcade sensibilities, favoring speed, repetition, and escalating chaos over narrative or structural complexity. It takes a straightforward concept—fending off waves of zombies—and builds its appeal around how quickly and relentlessly it pushes players into motion, creating an experience that is easy to understand but demanding to master. The gameplay loop is built around surviving increasingly intense waves of enemies in contained environments that encourage constant movement. Unlike slower-paced survival shooters that reward careful positioning, Nasty Zombies pushes players to stay mobile at all times. Dodging, circling, and weaving through enemies become essential skills, as standing still is rarely a viable option. This emphasis on mobility gives the game a kinetic feel, where survival is tied as much to movement as it is to aiming and shooting. The controls are responsive and tuned for this style of play, making it easy to jump into the action even as the difficulty ramps up. Combat itself is direct and satisfying, offering a selection of weapons that feel impactful without becoming overly complex. Gunplay is complemented by melee options, giving players flexibility in how they approach different situations. The simplicity of the combat system works in the game’s favor, allowing players to focus on positioning and timing rather than managing intricate mechanics. Over time, however, the real depth comes from the progression systems layered on top of this foundation. Unlockable perks, upgrades, and modifiers gradually expand the range of possible strategies, encouraging experimentation and giving each run a slightly different flavor. Replayability is a central pillar of the experience. Procedural elements in map layouts and enemy spawns ensure that no two sessions play out exactly the same, while escalating difficulty keeps the pressure consistent. The inclusion of long-term progression systems, such as unlockables and reset-based bonuses, provides an incentive to keep playing beyond the initial hours. Players are encouraged to refine their approach, chase higher wave counts, and improve efficiency with each run, creating a loop that can be highly addictive for those who enjoy incremental mastery. Cooperative play enhances this loop significantly. Playing with others introduces a layer of coordination that changes how encounters unfold, allowing for shared strategies and mutual support. Reviving teammates, covering different angles, and managing the flow of enemies together adds a dynamic quality that is less pronounced in solo play. While the game remains fully playable alone, the cooperative experience brings out its strengths more clearly, making the chaos feel more manageable and the victories more rewarding. Visually, the game adopts a retro-inspired aesthetic that prioritizes clarity and performance over detail. The environments are functional and readable, which is crucial given the speed and density of enemy encounters. While the style is consistent with the game’s design goals, it does little to distinguish itself within the broader landscape of similar shooters. Audio design follows a similar pattern, providing the necessary feedback and energy to support gameplay without becoming a standout feature. Despite its strengths, the game’s simplicity also defines its limitations. The core loop, while engaging, does not evolve significantly over time. Players will encounter most of the mechanics early on, with later sessions relying on increased difficulty and optimization rather than new ideas. This can lead to a sense of repetition, particularly during extended play sessions. Additionally, the pacing of difficulty can feel uneven, with early stages building slowly and later waves escalating rapidly, sometimes creating a sharp contrast between manageable and overwhelming moments. Ultimately, Nasty Zombies succeeds as a focused and energetic arcade shooter that delivers exactly what it promises: fast, chaotic survival against endless waves of enemies. It doesn’t aim to innovate or expand beyond its core concept, instead refining it into a tight and replayable experience. For players who enjoy reflex-driven gameplay, cooperative action, and the pursuit of incremental improvement, it offers a satisfying loop that can be revisited time and again. While its lack of variety may limit its long-term appeal for some, its immediacy and intensity make it an enjoyable and accessible entry in the genre. Rating: 8/10
Amazing game. Great gunplay, great zombie variation and aggression. Fantastic maps, one classic and two challenge are all unique and play very differently. only issue i ran into is on high rounds, zombies only using key frames and becoming very choppy. Barely affected gameplay and was more a funny bug than an issue.
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