
"Life is like a waiting room, except people don't leave in the order they enter." Narcissu is a thought provoking visual novel series about terminal illness, living, dying, and the relationship between those leaving and those left behind. There are no miracles, no heroes, no villains in this story.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
笑一笑吧,濑津美
I'm sorry, but who did the proof-reading? Grammatical errors and translations that feel like they were made decades ago with basic google translate. I have to constantly re-read a sentence to make guesses as to what the intented meaning is.
orz
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
This is pretty much just a KEY VN focused on how people deal with death. Instead of students, you usually get a variety of cute anime girls who come down with serious illnesses. Sounds a bit cliched, but it actually kind of worked for me. The music is great and helps a lot with this. I think that's because the writing can tap into something very scary for most of us - what happens when we're about to die? How do we handle our relationships with our friends and family? How do we not give into grief and despair? It seems a bit like cheating, but it can tap into that if you're willing to let it do so. In that sense, if "Gris" was a powerful exploration of what grief felt like for those "left behind" as is stated in this VN, I think this VN does a great job of exploring despair and loneliness both for the people dying and the ones left behind wondering what kind of world they'll have to inhabit afterwards. Again, this probably isn't for everybody (and may come off as forced), but it worked for me, and I can definitely recommend at least reading Narcissu 1, 2, and Himeko's Epilogue. I'll try to update this as I read more of the side tales.
10/10 [spoiler]个人启蒙作之一,强烈主观滤镜,满分[/spoiler]
第一部濑津美最后选择了为自己而生,在生命的最后拿到了属于自己的选择权。如果我拉住了她,又能改变什么呢。。。。 而姬子的故事我觉得更是转递了濑津美“在最后也要为自己而活的信念”信念,更是要让留下来的人,笑着活下去。 。。。 这部作品对我的生命和离别有很大的感悟,但本人也是嘴贫,无法说出更多有助于测评的话了。不过还是很值得体验的。
总有一个时空,濑津美快乐的活下去了,就和其他20多岁的花季少女一样...
无聊的,暖味的,冷静的,无情的现实。 不像电视剧和电影那样充满戏剧感,察觉不到变化的,单调无趣的每一天。 明明没有什么值得期待的行程,却又数着手指盼着周未的每一天。轻视着无聊的日常,寻求着假想的刺激,探索者自己的容身之地,竖立着只属于自己的价值观,总是想要将自己处于安全范围之内的世界。 …但是… 我还是不能将世界抛弃…
就这样走进海里的话 可以轻松的死去吗? 如果,到那个时候你会拉住我吗?
泪目
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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