
Trapped behind enemy lines as the Naos scientific-military base descends into chaos, Helios evades capture without reinforcements. Surrounded by hostile patrols, they must move silently through the shadows, infiltrate occupied zones, and send a distress signal before Naos falls completely.
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About
Trapped behind enemy lines and with the Naos scientific-military base in chaos, Helios manages to evade capture. Without reinforcements and surrounded by hostile patrols, they must advance silently, hiding in the shadows and waiting for the perfect moment to move. Their only option is to infiltrate occupied areas and send a distress signal to their allies before Naos falls completely.
The experience:
Leave no trace. Send the signal
In a distant future where humanity has spread across several galaxies, a civil war rages between two opposing factions. On a remote planetary base, Helio, a newly graduated soldier of the Confederation of Allied Systems, wakes to the alarm of an enemy invasion and finds himself one of the last defenders still free. Outnumbered, unarmed, and cut off from support, he must sneak through a compromised facility, evade hostile patrols, and reach the command bridge to send an SOS before the base (and the mineral research it protects) falls into enemy hands.
A Narrative Stealth Experience
Play a linear, story-driven stealth adventure focused on tension, survival, and infiltration. Hide beneath containers and in the shadows, distract enemies by throwing objects, deploy holographic decoys, and outmaneuver patrols through a base that is slowly collapsing under enemy control. With no direct combat, every move matters.
Explore, Solve, and Progress
Traverse four interconnected levels as you search for routes, codes, and tools to keep moving forward. Solve simple environmental puzzles, deactivate security systems, disable cameras and laser barriers, and navigate conveyor belts and restricted areas while uncovering optional lore and resources along the way.
A retrofuturistic war zone
Step into a dark sci-fi world inspired by 90s anime and the early Metal Gear Solid era. Industrial interiors, oppressive lighting, cold military architecture, and retrofuturistic technology combine to create a tense atmosphere set against the backdrop of a larger galaxy-wide civil war that has already been raging for years.
A story of survival and duty
Helio is not a hero forged by victory, but a young soldier forced to survive with nothing but instinct and persistence. As the only uncaptured member of his sector, and with one surviving comrade at his side, he must endure the occupation, reach the command bridge, and call for reinforcements before the enemy commander completes their mission.
Player Objective in the Demo
Experience the core mechanics, gadgets, enemies, hazards, and puzzle interactions across four connected mini-levels. Reach the command bridge, defeat the enemy commander, and transmit the SOS to the nearest allied forces.
Especial Features:
Interesting and fluid control of the protagonist, which allows you to play with the mechanics and systems of the game to evade enemy patrols and other dangers.
A tense retrofuturistic science fiction narrative that follows the protagonist in his efforts to free his comrades and avert a catastrophic turn in the war.
Genres
Stats
Languages: English**languages with full audio support
Reviews
Antes que nada, este juego no me ha parecido malo, teniendo en cuenta que ha sido desarrollado por un equipo de estudiantes. Sin embargo, hay muchas cosas negativas que destacar. En primer lugar, la IA es deplorable. Los enemigos muchas veces te detectan a través de las coberturas. Además, el "radar", que teóricamente debería ayudarte, en ocasiones confunde más de lo que ayuda. También hay que destacar que, si el jugador se acerca a las paredes, puede ver la parte exterior de los niveles, donde se aprecian todas las luces, lámparas y líneas, como si estuvieras viendo un sandbox con todos los elementos preparados para copiarlos y pegarlos en los niveles. El objeto del holograma es completamente inútil para el propósito para el que fue diseñado. Lo he usado más para colocarlo delante de un enemigo que ya me había visto y hacer que se quedara bloqueado, que para dejarlo en un sitio y conseguir que los enemigos lo investigaran durante su patrulla. Además, tampoco sirve para distraer a las cámaras. Por otro lado, poner un contrarreloj en la parte final del juego, donde tienes que gestionar bien las piedras que lanzas para distraer a los enemigos (que, por cierto, da igual dónde caigan, porque se oyen con la misma intensidad a 1 metro que a 50), resulta bastante insufrible. Te encuentras enemigos en cada esquina y algunos incluso están bugueados, sin seguir el recorrido que aparentemente deberían hacer. Por último, los logros también están bugueados. Algunos directamente no funcionan, como el de mejorar la tarjeta, mientras que otros aparecen constantemente sin llegar a completarse, incluso aunque cumplas los requisitos. Por ejemplo, el logro de recoger los 30 consumibles de una zona seguía sin desbloquearse después de haber contado más de 50.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
El juego es muy entretenido, no acostumbro a jugar este estilo de juegos así que los primeros minutos del juego han sido frustantes. La estética recuerda a una mezcla entre Persona y un gacha asiático aunque el diseño de los robots me han parecido interesantes, con una IA cuestionable.... Aun así solo tengo dos comentarios negativos que ponerle, no comprendo el uso del color rojo para los posters cuando toda la estética se basa en colores azulados o morados utilizando las luces como complementarios. Más de una vez me he equivocado con la salida pensando que estos indicaban el camino. El segundo punto sería el contrareloj al final del juego, que se come la experiencia del sigilo al obligar a utilizar los elementos de sigilo a una mayor velocidad, perdiendo varias veces por la IA de los robots y los minutos faltantes para acabar. Para ser un primer juego de la compañía su arte y estética muestran una esencia marcada y quitando un par de errores es un juego disfrutón para echar una noche riéndote con los amigos. Talent valenciá!
Good
No he podido acabarlo, literalmente no he podido. 2 errores fatales. SI te gusta beber lejía no esta mal.
The game is good, not easy but no frustrating is well balanced, for a quick session when you don't feel like playing anything else. The stealth is acceptable, and the two core mechanics work well. It has lore, which is a nice touch that elevates it beyond a simple "seek and hide" game. The hand-drawn art style is excellent, and the start screen is clean and well-designed though it gives off the vibe of a narrative-driven game like Mouthwashing. The cinematic features great camera angles and looks good; it would be fantastic to have more of them, perhaps something that introduces the other characters. There are a few issues, though: the character's movement animation looks exactly like the "Wide Putin" meme, and the crouching animation feels a bit odd. It would be a nice touch if the character actually held the noise-making item in their hand before throwing it. For the hologram, It would be good if the hologram could be placed within a small area beneath the character, allowing you to choose the specific spot and an animation when standing to set it down making a crouching animation, and if standing just making a move with the hand if already crouched. Finally, having a specific animation for when the character uses computers would be a great. Considering that the developers are just starting out, they are students, and the game is free, I’d give it an 7,5 or 8 out of 10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.