
Over 130 games from nearly a decade and a half, brought together and upgraded in one cohesive package.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My gambling addict friend said if I post a review on NAL Is Alive and it gets 350 likes and 150 Awards that he will buy me a case of beer and some vodka . So I'm just gonna leave this here.
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Amazing, 130 games and not a single one of them is fun. IMPORTANT: There are too many games with awful visuals that may or may not trigger epilepsy attacks. Worse of all, many of them have achievements so if you want to 100% the game you are forced to play them. I tried a few and I ended up with a headache. Just another reason to avoid this compilation.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有卡 有成就 没中文 EA停更7年 NAL 游戏合集 历经十三年时光,创作一百三十余款作品,全部出自这位从业余爱好者转型全职创作者之手。如今所有作品首次整合打包,推出这款合集大作。 本合集收录创作者自 2003 年至今以 NAL 游戏工作室名义制作的全部作品,内置统一启动器,可统计每款游戏游玩数据与最高分数,还能依托 Steam 专属全球排行榜和全网玩家同台比拼。 合集收录诸多优质佳作:疯狂回溯 2、嗨米罗米、无尽试炼 4、禁止触碰、虚空秘境、拼装火器、实验运输车等。 同时也收录趣味小众作品:土豚山谷、宝石屠戮、点击战火等风格各异的游戏。 各类新奇玩法应有尽有:想体验弹簧棒跳跃闯关,这里有都市弹跳之旅;想体验趣味恶搞玩法,失禁失控满足你的脑洞;可在异端者中化身红发战士征战四方,也能操控小型机械维修巨型机甲。 想要一边玩音游一边练习打字,子弹山丘跟随音律敲击文字即可体验;厌倦传统节奏玩法,旋律物语随心搭配曲目收纳图标即可游玩;遭遇狂热追求者纠缠不休,借助药剂摆脱纠缠的趣味题材游戏也收录其中;化身球形猎犬,用水枪乃至火箭霰弹枪对战变异怪物的热血射击游戏、扮演角色体验日式厨具趣味广告短片的休闲小游戏,尽数收录在内。 官方持续对全部作品进行全面优化升级:替换老旧游戏电子音效为高清音频,统一提升画质至 1080P 六十帧流畅画质,后续还将支持 4K 画质,同步优化游玩手感、画面表现,接入 Steam 排行榜等多项实用功能。 合集整体风格轻松诙谐,多款游戏玩法脑洞十足,更是承载了创作者多年的心血。从十一岁借助软盘搬运游戏制作软件起步,到如今二十五岁全职投身创作,所有独立创作历程皆凝聚于此。 注:抢先体验阶段并非所有游戏都已完成全部优化升级,目前约八十款游戏已接入排行榜功能,四十款游戏完成高清画质与高帧率适配。 为何采用抢先体验模式 这款合集整体体量庞大,收录了十三年间陆续制作的大量小型游戏作品。 选择抢先体验上线,既能让玩家先行体验其中完成度高、打磨完善的优质游戏;那些年代久远、优化不足的旧作也会以原版或接近原版的形态保留,后续再逐步完成画质、玩法与功能的统一升级优化。 抢先体验预计持续时长 预估时长约一年,仅为粗略参考,具体工期取决于各类游戏适配新功能、画面升级与性能优化的进度。只有整套合集整体体验完整流畅、风格统一后,才会推出正式完整版。 正式版与抢先版区别 正式版核心目标是让合集内所有游戏都具备游玩乐趣,即便流程不长也拥有游玩价值。整合启动器功能将全面完善,完整收录游玩数据、游戏排行榜、成就系统,还会补充作品开发背景、原版与优化版差异等详细资料。 后续将实现全部游戏支持 1080P 六十帧流畅运行,全面适配键鼠与手柄操作,同时持续新增未单独对外发售的原创小游戏。 抢先体验当前状态 首发抢先体验版本已收录完整版规划内全部游戏,只是各作品完成度参差不齐。半数游戏已接入排行榜与数据统计功能,其余大多为原版或轻度改版版本,另有约十款游戏存在各类小故障,虽可正常游玩,但容易出现运行异常或闪退问题。 价格变动说明 正式版发售之后游戏大概率会上调售价,以此匹配后续投入的大量优化制作工作,抢先体验阶段价格保持不变。 玩家社区参与方式 本作收录游戏数量繁多,测试工作量大,极易出现各类未知漏洞,十分需要玩家助力测试反馈。同时官方也会收集玩家提出的玩法调整、内容改良等建议,优化游戏平衡性,丰富游玩乐趣。
NAL Is Alive, developed and published by Chequered Ink Ltd., is an expansive and deeply personal anthology that functions more as an interactive archive than a single, cohesive game. It brings together over 130 titles spanning more than a decade of creative experimentation from the independent developer known as NAL. Rather than presenting one unified experience, it serves as a collection of wildly varied projects—some complete, others fragmentary—each offering a glimpse into the developer’s evolving craft, style, and ideas over the years. The result is something between a museum exhibition and a living retrospective, a chronicle of growth that reveals both the successes and the imperfections of an independent creator’s long career. From the moment the launcher opens, NAL Is Alive establishes itself as an unconventional journey. The player isn’t led through a linear campaign but given the freedom to explore an eclectic library of standalone games, each distinct in tone, genre, and ambition. Some are quick arcade-style experiences focused on reflex and precision, while others delve into puzzling, platforming, or minimalist experimentation. The launcher itself provides structure, unifying these disparate works through shared leaderboards, statistics, and unlockable content that track progress across the collection. It’s a thoughtful touch that gives purpose to what could otherwise feel like a random assortment of disconnected curiosities. This system encourages exploration and rewards persistence, subtly motivating players to dive deeper into the library’s oddities and rediscover forgotten gems hidden within. One of the most striking aspects of NAL Is Alive is its sheer diversity. Each game feels like a snapshot of a creative moment—an idea tested, refined, or sometimes left delightfully raw. You might encounter a fast-paced shooter that recalls the energy of 2000s Flash games, followed by a quirky platformer that experiments with gravity, or an abstract puzzle that plays more like a thought experiment than a traditional challenge. Some of these games are charmingly simple, showcasing the inventiveness that thrives within limitation. Others are rough, incomplete, or mechanically awkward, reminding the player that this is a candid record of a developer’s process, not a curated greatest-hits compilation. The collection’s unevenness becomes part of its character; it’s a window into creative trial and error, and that honesty gives it a unique authenticity rarely found in polished anthologies. Technically, the presentation is serviceable and functional, with the launcher acting as the central hub for navigating the massive catalog. It aggregates statistics and global leaderboards, allowing players to compare scores and progress with others, adding an unexpected sense of competition. Some of the older games have been upgraded to modern standards—better resolutions, smoother frame rates, and minor quality-of-life adjustments—while others remain preserved in their original states, complete with rough edges and retro aesthetics. This blend of updated and untouched material creates a fascinating contrast, allowing players to see how the developer’s technical capabilities evolved over time. The launcher also makes it easier to identify which games are stable and which are still labeled as broken or unfinished, emphasizing the honesty of the project’s archival approach. What NAL Is Alive lacks in cohesion, it compensates for in sincerity. It is not designed to impress with production values or narrative depth; rather, it invites curiosity and exploration. Each title is a fragment of a larger creative story, and together they form a mosaic that captures a decade’s worth of independent experimentation. For players who appreciate the history of game design, or who enjoy the unpredictable nature of indie projects, this collection offers something truly special—a firsthand look at the evolution of one person’s creative voice over years of iteration. There’s a sense of intimacy in browsing through these games, of peering behind the curtain to see the prototypes, failed experiments, and small triumphs that shaped a developer’s journey. However, this breadth also brings inherent limitations. The vast number of included games can be overwhelming, and the quality varies dramatically from one to the next. Some experiences last mere minutes before exhausting their novelty, while others hold genuine replay value. There is little guidance to direct players toward standout titles, and the interface, while functional, lacks the refinement that might have elevated the project beyond archival value. As a result, casual players may find it difficult to maintain engagement across such a sprawling collection, especially when not every entry demonstrates the same level of polish or care. Still, as a passion project, NAL Is Alive succeeds in its intent. It preserves an entire creative legacy within a single package and offers players an opportunity to explore the raw, unfiltered process of game development in a way few other collections attempt. For those willing to approach it with curiosity and patience, it becomes a celebration of creativity, experimentation, and persistence. It captures the essence of independent game-making—the freedom to fail, to iterate, and to share the results, good or bad, with an audience willing to appreciate them for what they are. NAL Is Alive is, ultimately, less about playing a single great game and more about witnessing the evolution of one developer’s imagination brought vividly, and imperfectly, to life. Rating: 7/10
если вы хотите поиграть в +1023014043902845757 непонятных бессмысленных игр и потратить каникулы зря, то эта игра специально для вас.НЕ помню, как она появилась в моей библиотеке, но как-то это произошло
В песни System of a Down “Chop Suey!” реально есть строки, которые напрямую отсылают к Библии: «Father, into your hands I commend my spirit» «Why have you forsaken me?» Эти фразы слова Иисуса на кресте из Нового Завета. «I commend my spirit» — Лука 23:46 «Why have you forsaken me?» — одна из последних фраз Христа Когда Сердж Танкиан не мог придумать текст для бриджа, продюсер Rick Rubin предложил: открыть случайную книгу и взять первую попавшуюся фразу. В итоге в песню попали именно эти строки, которые, вероятно, были из Библии или вдохновлены ею. Причём сам Рубин говорил, что контекст может «не иметь смысла», но звучит мощно. Похже шитарист Daron Malakian объяснял, что смысл не религиозный, и то что песня о том, как общество по-разному судит людей в зависимости от того, как они умерли.
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I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
NAL Is Alive, NAL adlı hobiden tam zamanlı geliştiriciye dönüşen bir kişi tarafından yaratılan 130'dan fazla oyunun bir koleksiyonudur. Oyunlar 13 yıl boyunca NALGames takma adı altında piyasaya sürülmüştür ve şimdi tek bir pakette mevcuttur. Koleksiyonda Maddening Relapse 2, Hi Me Ro Me, Innoquous 4, Ne Touchez Pas, Prisnhax, Frankenfirearm ve Lab Wagon gibi oyunların yanı sıra ritim oyunlarından aksiyon oyunlarına ve interaktif reklamlara kadar çeşitli oyunlar yer alıyor. Oyunlar neşeli bir şekilde sunuluyor ve birçoğu aptalca, ancak geliştiricinin hayatının büyük bir bölümünü temsil ediyorlar. Koleksiyon, her oyun için istatistikleri ve yüksek puanları izleyen bir başlatıcı ve Steam'e özel çevrimiçi liderlik tabloları içeriyor. Oyunlar, gelecekte 1080p/60 ve potansiyel olarak 4K'ya ulaşma hedefiyle oynanışlarını, grafiklerini ve çözünürlüklerini iyileştirmek için güncelleniyor. NAL Is Alive'ın Erken Erişim gelişimi sırasında koleksiyondaki tüm oyunların güncelleme özelliklerini desteklemeyeceği unutulmamalıdır.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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