
0Gravity is a game whose action takes place in zero gravity (predictably). Confuse your opponents and anticipate their actions to win in pixel 2D levels. There can be only one space marine!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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⠄⠄⠄⢠⣄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⡀ ⠄⠄⠄⢸⣿⣝⠦⣀⠄⢀⣀⣀⠄⠄⠄⣠⣾⣿⡇ ⠄⠄⠄⢸⣿⣿⣿⣾⠿⢯⣿⣿⣯⣷⣾⣾⣿⣿ ⠄⢀⡴⣺⣿⣿⡿⢛⣽⣿⣶⣶⡺⣿⣿⣿⣿⡇ ⢀⣾⣾⣿⣿⣿⣿⢋⡙⣿⣿⣿⡟⣿⣿⣿⣿⡇ ⢸⣿⣿⣿⣿⣿⣧⣈⣡⣿⣿⣿⣧⣙⣛⠿⣿⣿⣀ ⢸⣿⣿⣿⠋⠄⠄⠄⢸⣿⣿⣿⣿⡄⠄⠄⢀⣿⣿⣯⣥⣖⣲⠦⣄⣀ ⢸⣿⣿⣿⣷⡦⢤⡀⢸⣿⣿⣿⣿⣷⣄⣴⣿⣿⣿⣿⣿⣿⣿⣿⣶⣯⣟⣦⡀ ⢸⣿⣿⣿⣿⡇⠄⢹⣯⣶⣿⣿⣿⣿⣿⣹⣿⣿⠄⠄⠉⠉⠛⠻⣿⣿⣿⣿⣿⡄ ⠄⣿⣿⣿⣿⣧⣰⣾⠿⠿⠛⢿⠟⠛⠛⢹⣿⣿⠄⠄⠄⠄⠄⣠⣾⣿⣿⣿⡿⠁ ⠄⣿⣿⣿⣿⣿⠶⣿⠄⠄⠄⣨⣀⣀⠄⢘⣿⣿⠄⠄⣠⣴⣿⣿⣿⣿⡿⠟⠁ ⠄⢿⣿⣿⣿⣿⡖⢻⠖⠒⢻⣤⢾⡏⠉⠙⣿⣿⣶⣿⣿⣿⣿⠿⠋⠁ ⠄⢸⣿⣿⣿⣿⣧⠈⠄⠄⠄⠙⠄⠄⠄⠄⣿⣿⣿⣿⣿⡏ ⠄⢸⣿⣿⣿⣿⣿⣆⠄⠄⠄⠄⠄⠄⠄⠄⣿⣿⣿⣿⡟ ⠄⢸⣿⣿⣿⠉⢿⣿⣄⠄⠄⠄⠄⠄⠄⠄⢹⣿⣿⡉ ⠄⠈⣿⣿⣿⣧⠈⢿⣿⣦⡀⠄⠄⠄⠄⠄⠈⣿⣿⣿⡀ ⠄⠄⢿⣿⣿⣿⣦⠄⠙⢿⣿⣦⡀⠄⠄⠄⠄⢸⣿⣿⣇ ⠄⠄⠘⣿⣿⣿⣿⣧⠄⠄⠻⣿⣿⣦⡀⠄⢀⣼⣿⣿⣿⣵⡀ ⠄⠄⠄⠘⢿⣿⣿⣿⠄⠄⠄⠘⣿⣿⣿⡏⠉⣿⣿⣿⣿⣿⣿⣆ ⠄⠄⠄⠄⠄⠻⣿⢿⢣⠄⠄⠄⢹⣿⣿⡆⠄⣿⣿⣿⣿⣿⣿⣿⡄ ⠄⠄⠄⠄⠄⠄⠘⠈⠄⠄⠄⠄⠘⣿⣿⣷⣤⣿⣿⣿⣷⣽⣿⣿⡇ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠻⣿⣿⣿⣿⣿⣿⣿⣿⡇⠉⠁ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠁⣸⣿⣿⣿⣿⣿⣿⣄ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣤⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠚⠟⠛⠛⠛⠛⠛⠙⠻⣿⣿⡿⠃ Игра оставляет неоднозначное впечатление. С одной стороны, интересная механика с нулевой гравитацией и возможность строить базы в космосе завораживает. С другой - сырая реализация, баги и недостаток контента могут разочаровать. Подойдет любителям экспериментальных проектов, но тем, кто ждет polished-геймплея, стоит поискать что-то другое.
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Hours played at review time, across 26 reviews with recorded playtime.
NIE zacnizjmy odtego ze nie da ise urszaci poprawnei jak to zrelziucjei to mozmey porzmwaci ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Zastanwiasz się dlaczego jedne słowo w recnezji ? zapraszam tutaj https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
免费 没中文 没成就 EA停更6年 《零重力》 《零重力》是一款以零重力环境为舞台的游戏(名副其实)。在像素风格的 2D 关卡中,你需要迷惑对手并预判其行动以获取胜利。 2-4 人同屏对战(无单人模式) 天花板抛雷战斗系统 利用后坐力射击加速 在宇宙真空中将对手 “撕成碎片” 的爽快体验
0Gravity, aksiyonu sıfır yerçekiminde (tahmin edilebileceği gibi) gerçekleşen bir oyundur. Rakiplerinizi şaşırtın ve piksel 2D seviyelerinde kazanmak için yapacaklarını tahmin edin. Yalnızca bir tane uzay denizcisi olabilir!
EDIT: It appears that this game is not for sale in the US. It is available in other markets. I'm reviewing Steam games in alphabetical order, and you can watch my review here: https://youtu.be/cw4nJ6E_QuU Prefer to read? 0Gravity is a multiplayer only 2D arena shooter with zero-gravity mechanics. The core mechanic works quite well, and there is some decent variety with 10 levels to play on. Unfortunately there are numerous bugs and missing convenience features, such as no scoring system, no replenish-able grenades or pickups, bullets that sometimes don't travel are far as they should, the ability to shoot while the game is paused, getting stuck on corner... the list goes on. There is some silly fun to be had here, and especially with Steam Remote play you might get a couple of hours of fun just goofing around with friends, but there is no reason to return to the game after that. I doubt it will happen, but I'd love to see the devs return to the game and actually finish it, as I think the core concept is surprisingly solid. However, I can't recommend it in it's current state.
Не советую
不怎么样的游戏 非常奇怪的关卡解锁模式,单人都玩不了,必须要搞两个人,杀了一方才能解锁下一关 而且所谓的下一关也就地图不一样而已 虽然现在是免费的, 但这游戏最初可要30+ ,永降了一次后又过了好久才免费的,连唯一的优点:免费都有些瑕疵
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This is a somewhat garbage 2D retro pixelcrap arena shooter/party game that nobody wanted. Basically it's a "platformer" but instead of jumping with gravity, jumping bounces you between platforms and walls because there's no gravity. Was this a good idea? No. Was it implemented remotely competently? No. I mean, just look at the graphics and try to keep a straight face that not only someone thought it would be okay to publish a game that looks this bad, but they tried to charge money for it! This is a dead PvP game. Why did "0Gravity" fail? Time for a video game autopsy. [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. There's fierce competition in the PvP game arena... and I'm not referring to players fighting other players. There's thousands of PvP-only games but only a tiny handful of them are successful enough to attract and keep a wide player base. This game failed to compete and didn't get enough people to stay active. Despite being free, it did not have what it takes, it's as simple as that. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The "developers" walked away from this 6 years and 8 months ago. This is never getting finished. This unfinished game is just polluting the store and making it harder for people to find real, actually finished games. This isn't good for gamers or for developers who do the right thing. The amateur pixelcrap visual presentation here at best could have been an attempt to use "retro" as a crutch, a weak excuse to avoid admitting the developer wasn't capable of doing the job of a game developer this decade and creating cutting edge, high quality 3D visuals. While a lack of skill or funding is the explanation for this failure, it's no excuse. The end result of this incompetence is a game that looks dramatically inferior to professionally developed games. Terraria and Undertale succeeded [i]despite[/i] looking crap, not [i]because[/i] they look crap. This game is fairly dated at 7 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now onto pricing and value. There's no initial download price, but the developer was charging $8 USD for this, so that's clinical levels of delusions of grandeur. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Even as a free game, this couldn't find an audience. With a peak of [b]only 5 players[/b], it's clear the Steam community took one look and walked away. They literally couldn't pay people to spend time playing this. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
Танчики нового поколения.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 33.3K | 96% | $29.99 | |
| $1.3M | 3.6K | 95% | $14.99 | |
| $202.2K | 697 | 89% | $14.99 | |
| $2.5K | 8 | 100% | $14.99 | |
| $2.3K | 20 | 95% | $4.99 | |
| $1.4K | 18 | 100% | $5.99 |