
Naklua VR is a large puzzle game set in a spacious sky where you must navigate a multitude of levels, traps and dangerous paths. Naklua has used VR to it's advantage by making the experience as limitless as possible.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Naklua VR is an abandoned Early Access tech demo, basically some primitive puzzles you might have been able to do in VR if the developer bothered to finish it, but they didn't. The game was abandoned roughly three months after launch and hasn't been updated in 7 years. It blew past the developers commitment to complete the game without any notification or admission of failure from the developer. The game will never be completed. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. The game assets are fairly mediocre/low quality, in some places they appear mismatched... Ultimately the quality of these assets, and thus the overall visual quality is lower than average, and low quality always makes for a less than optimal gaming experience. Remember, we're looking for the best of the best of 110,000+ games on Steam. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. This seems to have been made a VR exclusive to prevent any comparison with non-VR 3D games, a comparison that this game would fail very badly at. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 110,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Unethically, knowing full well that this game is abandoned and they will never complete it, they are deliberately trying to scam gamers into buying it by offering it on discount and selling keys to the game from third party key resellers. It's impossible to "accidentally" discount a game. The developer looked at their abandoned game, and instead of doing the right thing and removing it from Steam, they instead doubled-down and tried to scam even more people into paying for it. Greedy, and completely unethical. Doing the wrong thing, on purpose, for money. This is not okay. So, should you buy this game? Is this one of the best of the 110,000+ games on Steam? Naklua VR is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. This is also competing with over 14,000 free games available on Steam, many of them far better than this paid product.
If you have Oculus Rift don't even buy this game... When you start level 1 you see a bunch of "how to" things with only Vive controllers visible and nothing to tell you what to do, Oculus support is clearly not even in this game, I couldn't even figure out how to start the actual game.
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Gameplay Video: https://www.youtube.com/watch?v=iNhWZZvUOno&list=PLrpCFaqHnjdyiF-atoM9iZyYbUuDAvLr9&index=36&t=25s Gameplay after Update 1.0.5: https://www.youtube.com/watch?v=jNQ5KAoAK74&feature=youtu.be I'm in love with this game! At it's core it's a simple jump and run game, but in VR. There is also a little bit of strategy game play involved since you can add blocks to the level bevore you run them. The movement system in the game is very solid. It's easy to move around, grab on to things, climb, jump etc. all these actions are spot on. In other games it's sometimes hard to grab onto things while in motion and here you jump from one swining ball to another with no problem. Also: no motion sickness! The music (although a bit repetetive after a long play session) is amazing and get's you really pumped up and get's you moving. At first i thought that 13 levels was not enough but i was wrong. The levels are very challenging and you'll have to try several times to master them. But i never felt like giving up. There are no checkpoints along the way in the levels but this adds the fun and the challenge. I think you'll have to put several hours into this game untill you complete it. And if you do..there is still replay value: Try alternative paths and try to beat your record. One thing i would like to see: Leaderboards with times where you could see what your friends time was on a certain level. This game is worth every cent you pay and if you're not sure if you like it, there is even a demo on steam to try it before you make your decision.
Naklua VR feels like a project built around a single compelling idea—movement in open, vertical space—and then stretched into a full experience without quite having the refinement to support that ambition. Developed by Fly Dream Dev and published by My Way Games, it places players in a floating world of platforms suspended in the sky, asking them to navigate these spaces using VR-based traversal that blends jumping, positioning, and spatial awareness. On paper, it’s the kind of concept that fits virtual reality perfectly, emphasizing presence, scale, and physical engagement over traditional mechanics. The core of the experience revolves around movement, and this is where the game both succeeds and struggles. Traversing the environment requires careful timing and coordination, with players jumping between platforms, navigating narrow pathways, and avoiding hazards that punish missteps. In moments where everything aligns, there is a genuine sense of immersion. The height of the environment, the openness of the sky, and the need to physically orient yourself within the space create a feeling that is difficult to replicate outside of VR. It taps into that early promise of virtual reality—making movement itself feel meaningful. At the same time, the reliance on physics-based traversal introduces a level of inconsistency that can be difficult to ignore. Precision is often required, but the controls and interactions don’t always provide the reliability needed to meet that demand. Small errors can lead to sudden falls, and when that happens repeatedly, the experience can shift from engaging to frustrating. In a traditional platformer, this might feel like a manageable challenge, but in VR, where movement is tied more directly to the player’s sense of balance and orientation, those frustrations can feel more pronounced. The game asks for a level of control that it doesn’t always fully support. The level design shows clear ambition, offering a large number of stages with different configurations of platforms and obstacles. Each level attempts to present a new spatial puzzle, encouraging players to think about how to approach movement rather than simply reacting. There is variety in layout, with some stages emphasizing precision jumps while others focus more on navigation and pathfinding. However, because the core mechanics remain unchanged, progression is driven mostly by increasing difficulty rather than by introducing new ideas. Over time, this can make the experience feel repetitive, as the challenge becomes more about endurance than discovery. Visually, the game takes a minimalist approach that prioritizes readability over atmosphere. The floating platforms are easy to distinguish, and the open sky setting reinforces the sense of height and exposure, but the world itself lacks detail and personality. There is little in the way of environmental storytelling or visual variety beyond the basic structures you interact with. While this simplicity helps keep the focus on gameplay, it also makes the experience feel somewhat empty, as if the environment exists solely as a framework for movement rather than as a fully realized space. The audio design follows a similar pattern, offering basic cues and background elements that support the gameplay without adding much depth. There are no standout musical themes or soundscapes that enhance the sense of immersion, which further contributes to the feeling that the game is more of a mechanical experiment than a complete sensory experience. Combined with the minimal visuals, this creates a presentation that is functional but not particularly memorable. Another aspect that becomes apparent over time is the lack of broader systems to support long-term engagement. There is no meaningful narrative context, no progression beyond completing levels, and few additional modes or incentives to encourage extended play. Once you have experienced the core loop, there is little to draw you back beyond the challenge itself. For players who enjoy mastering difficult traversal mechanics, this may be enough. For others, the absence of variety and progression can make the experience feel limited. What ultimately defines Naklua VR is its sense of unrealized potential. The core idea—navigating large, open spaces through physical movement—is well suited to VR and occasionally delivers moments of genuine immersion. However, those moments are held back by inconsistent mechanics, limited presentation, and a lack of supporting systems that could give the experience more depth. It feels like a project that captures an interesting concept without fully developing it into something cohesive. In the end, Naklua VR stands as an experimental entry in the VR space, offering glimpses of what makes virtual reality unique while also highlighting the challenges of designing around those strengths. It can be engaging in short bursts, particularly for players who are comfortable with VR movement and enjoy precision-based challenges, but it struggles to maintain momentum over longer sessions. As a result, it feels less like a fully realized game and more like a proof of concept with moments of promise. Rating: 6/10
[0.2] Controls & Training & Help [0.2] Menu & Settings [0.2] Sound & Music [0.4] Graphics [0.4] Game Design [0.2] Game Story [0.3] Game Content [0] Time to complete feels ok? (& if the Game can be repeatedly played again) [0.2] is it Enjoyable & Fun? [0] Could it hold a spot in Favorites? [0] BONUS point: Multi-Player related [0.9] BONUS point: Review for VR Stars received: 3.0/10 ___ Note: v.3 [0.0 to 1] = personal impressions Game description key-points: 3D puzzles Overview: game is a puzzles, no training, no explanation what author want`s or designed for the Player to complete. graphics isn`t remarkable, but hard to imagine what can be made better in provided environment. It is primarily focused on Vive, so other devices seems to miss some default controls. 3+ years in "Early Access Game" says it all.
plz help how do i switch modes on oculus rift s controllers realy want to play this:steamthumbsup:
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