
In the year 2232, World War IV is coming to an end. Humans are fighting a losing battle against aggressive machines. The only way to survive is to attack. Tomorrow morning, you will intercept a cargo train bound for the global capital, Mexico City, and ride it deep inside the enemy territory.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
false advertising. nothing was naked
Niby fajna, ale już robię trzecie podejście do tej gry i ciągle nie czuje polotu. Do tego wariuje dźwięk, ambient leci ze słuchawek VR a strzały i narracja z głośników kompa. Gra wariuje tak randomowo, raz ustawisz tak, a za kolejnym uruchomieniem jest inaczej i wcale nie ma dźwięku z gogli... Ale ogólnie gra jest spoko.
Definitely worth the paltry sum I paid for it, but I had some really bad aliasing issues at 150% SS on the Index. Really pulls you out of the game when every edge of every texture past your rail-cart is flickering.
Das Spiel hat mir gut gefallen und macht auf jeden Fall Spaß. Alle Waveshooter oder Rail-Shooter Fans können aus meiner Sicht zugreifen. Wer nur "Free Locomotion" spielen will, für den ist das nichts. Es ist nur leider relativ kurz: 3 Levels zu ca. je 15 bis 20 Minuten. Wünsche mir mehr Levels.
One of the better rail shooters, I had fun with it (even If I like more complex games). Some scale of sourrounding maps/devices tricked me in a good way; "... wow, that is so huuuuuge in vr ..."
This is one of the best VR games I've ever played. I REALLY hope they some out with a full length game with all this has to offer and more! The physics are perfection, the environmental kill options are ♥♥♥ worthy. I had a BLAST start to finish and went straight through the game in one sitting. I recommend Easy mode for the best game feel. I don't think most people, other than hardcore VR gymnast veterans would be able to last long any higher than that. Bravo devs!!!
Probably really good for the time but is very meh nowadays, pretty sure i picked it up for 50p and it's kinda worth it for about that much, i think a bag of haribos would've lasted longer though as the whole campaign is just under an hour if you do it deathless. Could be a good introduction to new vr players trying to get over the motion sickness thing but only buy it on a sale or just get a better game lol.
Rail shooter with 2 (same) Guns with 2 Firemodes and 3 Special Abilities Story takes around 60 minutes, so its very short. That one short hour was fun though. Graphics are okay, but the HUD hovering in front of you isn't the best implementation. Shield and Rocket HUD-Elements on the gun it would be better than constantly hovering in my face I think. No motion sickness at all which is also great yeah tahts it, short game, short review ;P
Best $.59 I've spent on a video game! (Summer Sale 2021) (played on Oculus Quest 2 with third-party link cable) It's short. Under an hour on normal. I actually didn't die and kinda hated the shield mechanic (more so firing through it). But damn it was just a simple pleasure though. An arcade on-rails shooter that made me feel like I was in an immersive light gun arcade. Don't buy it full price, even at $6 it would be a hard recommend. But at the right price I don't care if it's short. It was less than a drink at McD's.
Regular FPS. Interesting to play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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